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  1. #1
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tupster View Post
    Blah blah
    First 16 posts on the forums and it is all in one thread... and this isn't even that big of a thread yet... has anyone ever told you you talk too much hmm? Also you have a very odd fascination with jumps... I was going to say lucky your not on my server but hehehe... hehe... oh the fun...

    The silly aside...
    The video was nice I liked the music and how the map is done... very good... also the area is looking so much better then the 1.0 Black Shroud... I love the openness and how the trees look... the changing of the leaves was a nice look as well... I love the color...

    The cat is bemused =-.-=
    (6)

  2. #2
    Player

    Join Date
    Nov 2012
    Posts
    69
    Quote Originally Posted by NadienKirisame View Post
    First 16 posts on the forums and it is all in one thread... and this isn't even that big of a thread yet... has anyone ever told you you talk too much hmm? Also you have a very odd fascination with jumps... I was going to say lucky your not on my server but hehehe... hehe... oh the fun...
    I was thinking maybe that was the case. I'm used to being on forums that move very fast and were I reply to everything that is said, but everybody else does too, so it works. Umm, if that is unusual here then I'll cool it some.
    (0)

  3. #3
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tupster View Post
    I was thinking maybe that was the case. I'm used to being on forums that move very fast and were I reply to everything that is said, but everybody else does too, so it works. Umm, if that is unusual here then I'll cool it some.
    No need to cool it silly head... most people don't get that I like to poke and have fun... but I will say this to your post above this one. There is actually a turning motion most people don't seem to catch... it is not shown in this video here but it has appeared in others. The lack of motion here is because there is no animation tied to the camera turn or at least it appears there is none yet at this time... if you watch some of the other videos out there you can see a normal turning motion tied to someone actually turning and not using the camera to turn...

    I will give you one thing of credit though... at least you are posting in this thread about this video instead of in the general discussion forums... since this thread is for alpha talk and on the video... most people don't seem to get that is why they made a different forum section for these things...

    Oh well...

    The cat is bemused =-.-=
    (2)

  4. #4
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Listen up SE. We know you can produce pretty graphics. Can we get something that shows us examples of gameplay, etc... This was really boring
    (1)

  5. #5
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Soooo much nicer... Still looks crazy huge, but wow. I really can't think of the proper words, I'm just very impressed and already getting rather hyped. x.x
    (6)

  6. #6
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Woah, I am stunned.

    Absolutely beautiful game, beautiful BGM.

    I'm a little curious as to why the BGM faded out so quickly the first couple of times? But- wow, I've just rewatched it again and everything looks -so- amazing, and the shadow rendering looks like it's finally something I'll be happy with the looks of. Love the variance in colour palette, especially in the dungeon-type darker area.

    So beautiful. <3
    (5)
    7UP!


  7. #7
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I absolutely love this! However, I do have some problems with it as well:

    The areas, while populated with NPCs, feel...dead. Empty. I'm not talking about the lack of players, but the lack of things going on with NPCs. They just stand there not doing anything. I wish they would have voice clips that loop, do some gestures......something. They can have merchants say something like "Come one come all! I have wares for sale!" every 5 minutes or so or that guild leve NPC say "Dare to take up the challenge, adventurer?". Throw in some kids running around playing tag, throwing rocks at each other, animals roaming around, rodents sneaking into houses, people arguing (with voices), etc. Those are just ideas.

    I also really can't stand these new animations. They feel so generic. The animations XIV has now make my character and all of the characters feel more life like. It's like they are putting so much detail into everything but the animations.

    I hate to complain because I get that SE has put a tremendous amount of work into re-launching XIV.
    (7)

  8. #8
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KamikazeMan View Post
    I absolutely love this! However, I do have some problems with it as well:

    The areas, while populated with NPCs, feel...dead. Empty. I'm not talking about the lack of players, but the lack of things going on with NPCs. They just stand there not doing anything. I wish they would have voice clips that loop, do some gestures......something. They can have merchants say something like "Come one come all! I have wares for sale!" every 5 minutes or so or that guild leve NPC say "Dare to take up the challenge, adventurer?". Throw in some kids running around playing tag, throwing rocks at each other, animals roaming around, rodents sneaking into houses, people arguing (with voices), etc. Those are just ideas.

    I also really can't stand these new animations. They feel so generic. The animations XIV has now make my character and all of the characters feel more life like. It's like they are putting so much detail into everything but the animations.

    I hate to complain because I get that SE has put a tremendous amount of work into re-launching XIV.
    I noticed this too, however I am leery to request such a feature! Ever play Everquest II? They had this and it got so annoying NPC's would jump, holler, and yell to get your attention everytime you traversed to another area! You leave come back to the same area and the same NPC would do the same thing over and over.

    Maybe it's just a matter of adjusting the timing, or using it sparingly in an area instead of having ALL NPC's do it. but when ppl mention stuff like this I cringe because that is all I can think about is how annoying it was to have all the NPC's yelling at you when you enter an area! lol

    Now an interesting dynamic would be have this tied to fame/reputation! As you do more for a faction or area the more attention you get from the NPC's and they ask for your help directly!
    (0)

  9. #9
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Linkurrra View Post
    I noticed this too, however I am leery to request such a feature! Ever play Everquest II? They had this and it got so annoying NPC's would jump, holler, and yell to get your attention everytime you traversed to another area! You leave come back to the same area and the same NPC would do the same thing over and over.

    Maybe it's just a matter of adjusting the timing, or using it sparingly in an area instead of having ALL NPC's do it. but when ppl mention stuff like this I cringe because that is all I can think about is how annoying it was to have all the NPC's yelling at you when you enter an area! lol

    Now an interesting dynamic would be have this tied to fame/reputation! As you do more for a faction or area the more attention you get from the NPC's and they ask for your help directly!
    Oh yeah it's definitely a matter of timing. In GW2 some of the NPCs get ridiculously annoying because they're on a one minute loop. I figure 5 minutes is good enough. hell, if not voice acting for a particular NPC, then they could throw in background chatter, grunts, laughter, crying, etc. This way they don't have to record new voices for each language. It's these small things that could add "life" to towns, cities, and any other populated areas.

    Looking at the video, I feel like they designed a gorgeous town, designed NPCs, and just threw the NPCs there without really taking into consideration the sort of mood they would set.

    I just don't want to visit towns and run through them. I want to be able to walk around and feel a sense of life in the towns.
    (2)

  10. #10
    Player
    Trenma's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    106
    Character
    Trenma Mazix
    World
    Tonberry
    Main Class
    Archer Lv 50
    This may have been mentioned before (only noticed it now because I could watch it in fullscreen).

    However, Hurray for the Mini-map displaying co-ordinates
    (5)

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