PvP should be the last thing on the developers mind. Not to mention the effect of Jump on it. All they need to worry about is capturing everything that was so amazing about the last few months of playing 1.0. Storyline and Content. The aesthetics of the game as they are seem natural and realistic while maintaining it's fantastical approach. Whether they keep jump or not is up to them, but I believe it will severely cripple most otherwise engaging experiences unless they handle it with the utmost care and consideration. She is absolutely correct. Barriers and invisible walls that do not seem natural or are very out of place completely remove you from the context in which you are trying to explore. It's no longer an engaging experience with a full open world where natural barriers bar your path. It's a cheap platform concept that wants to make sure you only go where it wants you too.


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