I like how you can go down to the waterside in that area right outside of town.

To address a few things I've noticed in the thread: for the jumping, I believe the Gamescon video had the character as a dragoon, and they did show them jumping with their weapon out while fighting some stuff.

Someone said in 1.0 you could 'walk through fences'. This is only able to be done in the Limsa Lominsa area, to my knowledge. (I know I've gotten stuck on the fences in Coerthas many times while one handed riding while eating.)

I like the music transitions. I'm kind of looking forward to hearing the combat music, as well as the transitions between normal background music to combat and then back out again. I'm curious if that's the final music choice for the area or not. Since it's a forest, the tranquility makes sense I suppose, but I'm curious if some other areas will have more pep to them.

Definitely see some animation details that could be cleaned up and made to look a little nicer, but I was under the impression that the animations are still a WIP.