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  1. #11
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    Join Date
    Nov 2012
    Posts
    69
    Is it just me or does it seem like the shading model has been simplified? In version 1.0 it seems like we have a full modern diffuse/specular/bump/gloss map, but I'm only noticing diffuse/bump in these videos (except for water and aetherites). The result is that everything looks a little plain. I'd have to see a character in shiny armor to be sure, but I haven't gotten a good look.

    Maybe I should go check out the old limit break trailer and see if I can make out how things are shaded.

    However it seems to me that they have simplified the animation and the shading for the PS3. I don't mind as long as it looks good, but the complex shading was one thing that really made FFXIV version 1.0 stand out.

    I really liked how, using a gloss map, you can make cloth look soft, leather look leathery, and armor look metallic. It lent a kind of reality to how your gear looked that was really compelling.
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    Last edited by Tupster; 11-22-2012 at 04:37 PM.