Nah what made 1.0 stand out were the server crashes... you can have those tho i'll be happy in 2.0Is it just me or does it seem like the shading model has been simplified? In version 1.0 it seems like we have a full modern diffuse/specular/bump/gloss map, but I'm only noticing diffuse/bump in these videos (except for water and aetherites). The result is that everything looks a little plain. I'd have to see a character in shiny armor to be sure, but I haven't gotten a good look.
Maybe I should go check out the old limit break trailer and see if I can make out how things are shaded.
However it seems to me that they have simplified the animation and the shading for the PS3. I don't mind as long as it looks good, but the complex shading was one thing that really made FFXIV version 1.0 stand out.
I really liked how, using a gloss map, you can make cloth look soft, leather look leathery, and armor look metallic. It lent a kind of reality to how your gear looked that was really compelling.!!!
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