The music is amazing, and I'm glad that you can at least jump over the dumb rocks that would be in the way like in La Noscea.
The music is amazing, and I'm glad that you can at least jump over the dumb rocks that would be in the way like in La Noscea.
BOLDWell the video did demonstrate that you could jump over the fence in one area. I was quite pleased with this.
Jumping doesn't bother me as much as the lack of momentum in the animations. Plus I would hope that the humping animation would occasionally switch between 2 styles of jumping, the variety would break up the monotony of jumping.
As for Producer Live video, I am fairly certain they were jumping on purpose! They said they were doing stress testing in Alpha. And having a bunch of ppl on the screen at once and jumping constantly is a very good test for the server.
Doing this creates a huge amount of data from all players currently in the scene that needs to be sent to all players currently in the area! The server did it without a hitch! Alot of times servers will choke with such behavior because they can't keep up with all the player movement happening at the same time at the same place.
When this happens you start seeing lag, characters skip around and animations don't complete correctly. How many of us seen the sliding of characters stuck in the crafting animation, or just instantly teleport to one place to another?
What did concern me about the Producer Live video was how some characters would pop in and out of being visible. I was unsure if it was the client only displaying X amount of characters on the screen, the server having a bit of trouble rendering all the players or updating them, or lastly if it was just players changing equipment.
Now I know gear sets change quite fluidly without hesitation, but it kinda looked the way they were popping that they were changing equipment like in 1.0. *shrugs* Regardless, it still was a impressive amount of ppl on screen at once with no slowdown!
yeah I notice that too. Initially I thought it is because some draw distance, but I saw the video show someone running a bit far from yoshida. Maybe indeed it has limitation on displaying x amount of characters on one spot. Maybe it depends on our rig also. But at least, they pop instantly lol
Aion Zwei - Masamune
Being able to jump over fences is nice. I would like for there to be places you *have* to jump, but they've said before they don't want it to be like an action game so I doubt that.Well the video did demonstrate that you could jump over the fence in one area. I was quite pleased with this.
Jumping doesn't bother me as much as the lack of momentum in the animations. Plus I would hope that the humping animation would occasionally switch between 2 styles of jumping, the variety would break up the monotony of jumping.
As for Producer Live video, I am fairly certain they were jumping on purpose! ...
What did concern me about the Producer Live video was how some characters would pop in and out of being visible. ...
Having a proper jump animation for a forward leap vs a standing leap would be good.
Hopefully players won't be hyperactive, but waiting until beta to show concern seems like it might be too late.
Jumping would send just a little more data to the server, but I doubt the increase is anywhere near what you'd imagine (I'm a computer scientist and my guess is it isn't much). The point about animation possibly glitching is valid though.
The pop in is inevitable when you snap the mouse around quickly if you do not want to make the server to have to update dozens of players who cannot even be seen by the client at that moment. I can forgive players not appearing immediately if you spin the view quickly and there are dozens of players.
Last edited by Tupster; 11-22-2012 at 01:58 PM.
Everybody likes the music, but are we sure this is the music for the shroud and not just music for these videos?
Edit: When the scene cuts, the music doesn't IIRC.
It looked to me like it was the client's view changing that caused it. Apparently the server does not send information for players your client cannot see. It might send that data anyway if the number of players is low, but when it gets high it seems like it might only update player data if the camera is pointed in their direction. That means if you spin around 180 degrees nobody would be visible until you get an update from the server and your machine can load everybody up. Obviously that takes a noticeable amount of time, probably even on a really fast computer, due to speed of light communication induced latency (although that should only be a problem for me, not Yoshi P who is practically sitting on top of the servers...).BOLD
yeah I notice that too. Initially I thought it is because some draw distance, but I saw the video show someone running a bit far from yoshida. Maybe indeed it has limitation on displaying x amount of characters on one spot. Maybe it depends on our rig also. But at least, they pop instantly lol
Jump jump jump jump jump jump.
Jumping seems to serve almost no purpose except to make me wonder why somebody is jumping. I was going to wait to complain until I saw how nervous players would be, but after seeing the Live Letter and now even this video where the PR rep can't keep from jumping, I must say that I really hate the jumping. It is really distracting. It looks bad (one should jump differently if one is running vs. standing still). It also seems like it will actually be unneeded to actually get anywhere.
The jumping needs to be fixed.
too bad jumping is here to stay. Has it occurred to you that this is what they want? the devs I mean, to show off that it's finally got a feature that is an MMO STANDARD. Seriously, get over it. Jumping is here to stay, and it makes the game much more appealing to me and to many other people. You wanna see real jumping? Go outside and look at your friends jump, or take a video of you jumping and loop it as you are in awe by how realistic the jump is. This is a game, We play it to have fun, it doesn't have to be realistic to the point its boring as hell (hello 1.0).
Anyway, Great video. I love the art style, I love the music, I love how amazing this game looks, And I can't stop showing this awesome stuff to my friends. Well done SE, Keep impressing me, and really all of us. Again, Yoshi P you are awesome![]()
I'm 85% sure that they're jumping like crazy because it was one of those things people complained about when 1.0 launched 'lol no jump!'.
I can't say much about the video which hasn't been said before. I have to be honest, it's going to take me some time to 'forget' the old soundtrack - but the new one seems to be really good too.
Only thing I'm not liking is the camera control and some weird animations. Hope they fix it or something.
I've answered your question with sympathy because of the reply you gave back. Besides, you quote my comment as if you're directly addressing me. Anyways, someone has already explained the situation.
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