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  1. #31
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    Nov 2012
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    67
    The music is amazing, and I'm glad that you can at least jump over the dumb rocks that would be in the way like in La Noscea.
    (6)

  2. #32
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    Nov 2012
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    Quote Originally Posted by Andrien View Post
    Unfortunately that is your problem, not mine. I guess I should feel sorry for the emotional discomfort this has caused you.
    I did not ask for your sympathy. I answered your question. My comments are directed at the developers not you.
    (6)

  3. #33
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Linkurrra View Post
    Well the video did demonstrate that you could jump over the fence in one area. I was quite pleased with this.
    Jumping doesn't bother me as much as the lack of momentum in the animations. Plus I would hope that the humping animation would occasionally switch between 2 styles of jumping, the variety would break up the monotony of jumping.

    As for Producer Live video, I am fairly certain they were jumping on purpose! They said they were doing stress testing in Alpha. And having a bunch of ppl on the screen at once and jumping constantly is a very good test for the server.
    Doing this creates a huge amount of data from all players currently in the scene that needs to be sent to all players currently in the area! The server did it without a hitch! Alot of times servers will choke with such behavior because they can't keep up with all the player movement happening at the same time at the same place.
    When this happens you start seeing lag, characters skip around and animations don't complete correctly. How many of us seen the sliding of characters stuck in the crafting animation, or just instantly teleport to one place to another?

    What did concern me about the Producer Live video was how some characters would pop in and out of being visible. I was unsure if it was the client only displaying X amount of characters on the screen, the server having a bit of trouble rendering all the players or updating them, or lastly if it was just players changing equipment.

    Now I know gear sets change quite fluidly without hesitation, but it kinda looked the way they were popping that they were changing equipment like in 1.0. *shrugs* Regardless, it still was a impressive amount of ppl on screen at once with no slowdown!
    BOLD

    yeah I notice that too. Initially I thought it is because some draw distance, but I saw the video show someone running a bit far from yoshida. Maybe indeed it has limitation on displaying x amount of characters on one spot. Maybe it depends on our rig also. But at least, they pop instantly lol
    (5)
    Aion Zwei - Masamune

  4. #34
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    Nov 2012
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    Quote Originally Posted by Linkurrra View Post
    Well the video did demonstrate that you could jump over the fence in one area. I was quite pleased with this.

    Jumping doesn't bother me as much as the lack of momentum in the animations. Plus I would hope that the humping animation would occasionally switch between 2 styles of jumping, the variety would break up the monotony of jumping.

    As for Producer Live video, I am fairly certain they were jumping on purpose! ...

    What did concern me about the Producer Live video was how some characters would pop in and out of being visible. ...
    Being able to jump over fences is nice. I would like for there to be places you *have* to jump, but they've said before they don't want it to be like an action game so I doubt that.

    Having a proper jump animation for a forward leap vs a standing leap would be good.

    Hopefully players won't be hyperactive, but waiting until beta to show concern seems like it might be too late.

    Jumping would send just a little more data to the server, but I doubt the increase is anywhere near what you'd imagine (I'm a computer scientist and my guess is it isn't much). The point about animation possibly glitching is valid though.

    The pop in is inevitable when you snap the mouse around quickly if you do not want to make the server to have to update dozens of players who cannot even be seen by the client at that moment. I can forgive players not appearing immediately if you spin the view quickly and there are dozens of players.
    (3)
    Last edited by Tupster; 11-22-2012 at 01:58 PM.

  5. #35
    Player

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    Nov 2012
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    69
    Everybody likes the music, but are we sure this is the music for the shroud and not just music for these videos?

    Edit: When the scene cuts, the music doesn't IIRC.
    (0)

  6. #36
    Player

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    Nov 2012
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    69
    Quote Originally Posted by Aion View Post
    BOLD

    yeah I notice that too. Initially I thought it is because some draw distance, but I saw the video show someone running a bit far from yoshida. Maybe indeed it has limitation on displaying x amount of characters on one spot. Maybe it depends on our rig also. But at least, they pop instantly lol
    It looked to me like it was the client's view changing that caused it. Apparently the server does not send information for players your client cannot see. It might send that data anyway if the number of players is low, but when it gets high it seems like it might only update player data if the camera is pointed in their direction. That means if you spin around 180 degrees nobody would be visible until you get an update from the server and your machine can load everybody up. Obviously that takes a noticeable amount of time, probably even on a really fast computer, due to speed of light communication induced latency (although that should only be a problem for me, not Yoshi P who is practically sitting on top of the servers...).
    (0)

  7. #37
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tupster View Post
    Jump jump jump jump jump jump.

    Jumping seems to serve almost no purpose except to make me wonder why somebody is jumping. I was going to wait to complain until I saw how nervous players would be, but after seeing the Live Letter and now even this video where the PR rep can't keep from jumping, I must say that I really hate the jumping. It is really distracting. It looks bad (one should jump differently if one is running vs. standing still). It also seems like it will actually be unneeded to actually get anywhere.

    The jumping needs to be fixed.

    too bad jumping is here to stay. Has it occurred to you that this is what they want? the devs I mean, to show off that it's finally got a feature that is an MMO STANDARD. Seriously, get over it. Jumping is here to stay, and it makes the game much more appealing to me and to many other people. You wanna see real jumping? Go outside and look at your friends jump, or take a video of you jumping and loop it as you are in awe by how realistic the jump is. This is a game, We play it to have fun, it doesn't have to be realistic to the point its boring as hell (hello 1.0).

    Anyway, Great video. I love the art style, I love the music, I love how amazing this game looks, And I can't stop showing this awesome stuff to my friends. Well done SE, Keep impressing me, and really all of us. Again, Yoshi P you are awesome
    (11)

  8. #38
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    I'm 85% sure that they're jumping like crazy because it was one of those things people complained about when 1.0 launched 'lol no jump!'.

    I can't say much about the video which hasn't been said before. I have to be honest, it's going to take me some time to 'forget' the old soundtrack - but the new one seems to be really good too.

    Only thing I'm not liking is the camera control and some weird animations. Hope they fix it or something.
    (2)

  9. #39
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tupster View Post
    I did not ask for your sympathy. I answered your question. My comments are directed at the developers not you.
    I've answered your question with sympathy because of the reply you gave back. Besides, you quote my comment as if you're directly addressing me. Anyways, someone has already explained the situation.
    (4)

  10. #40
    Player
    Gao's Avatar
    Join Date
    Oct 2011
    Posts
    70
    Character
    Severa Cordelia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kaizlu View Post

    Only thing I'm not liking is the camera control and some weird animations. Hope they fix it or something.
    Yeah that's the only gripe I have with all the gameplay videos I've seen as of yet. Can't really say much other then that because I haven't played the game yet
    (1)

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