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  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jynx View Post
    Am I the only one slightly dissapointed that unfurling the map happens in MASSIVE chunks?

    Eh I guess I should take what I can get though it encourages people to explore the maps at least. (I'm just worried that simply getting to a aether plaza of the area will bassically reveal the entire area around it making it not actually encourage exploration but just reveal the map as people hopscotch to aether nodes.
    The massive chunks revealed kinda seems to defeat the purpose. In open areas it may not be to bad but in a dungeon it could show too much at a time I think.
    (0)

  2. #2
    Player

    Join Date
    Nov 2012
    Posts
    69
    Quote Originally Posted by syntaxlies View Post
    The massive chunks revealed kinda seems to defeat the purpose. In open areas it may not be to bad but in a dungeon it could show too much at a time I think.
    Each chunk seems to be completely customizable in its shape, so a dungeon would probably reveal one room at a time, depending on what the designers want to do. One reason a huge chunk of the map is revealed in the video is because he crossed the corner of two chunks really quickly. I think they should probably make you go more towards the middle of a chunk before revealing it, that way you both find yourself always traveling a little into the unknown (which seems fun) and the other is it prevents you from stumbling upon the four corners of four huge chunks and suddenly revealing the whole map.

    Another thing I hope is only field maps do this and that dungeon maps require doing a quest that forces you to some how explore the dungeon a little before you ever get the map. Hopefully something more interesting than coffer keys like in FFXI, but it doesn't really have to be.
    (0)

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    Am I the only one slightly dissapointed that unfurling the map happens in MASSIVE chunks?

    Eh I guess I should take what I can get though it encourages people to explore the maps at least. (I'm just worried that simply getting to a aether plaza of the area will bassically reveal the entire area around it making it not actually encourage exploration but just reveal the map as people hopscotch to aether nodes.
    I almost feel the same, but just to have it is a big boost for me. I'm gonna chalk this one up to "as far as the eye can see" and hope it doesn't get out of control.

    I do agree with those who are saying names of places shouldn't appear on an unrevealed map. Quest markers would be fine though.
    (0)
    Last edited by Kiote; 11-23-2012 at 08:18 AM.

  4. #4
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jynx View Post
    Am I the only one slightly dissapointed that unfurling the map happens in MASSIVE chunks?

    Eh I guess I should take what I can get though it encourages people to explore the maps at least. (I'm just worried that simply getting to a aether plaza of the area will bassically reveal the entire area around it making it not actually encourage exploration but just reveal the map as people hopscotch to aether nodes.
    What is with the "exploration police" in this community? If players want to explore then they will explore. If they do not want to explore then they won't. It's not up to you. It's absurd the hills you guys pick to die on.
    (3)

  5. #5
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Horrible running animation, awful useless jumping, beautiful scenery and music. Please SE I hope to Odin you're working on that horrible animation.
    (12)

  6. #6
    Player

    Join Date
    Nov 2012
    Posts
    69
    I hope the auto-mapping system is only for field zones. I'd really like it if dungeon zones required you to complete a quest or something to get the map. That has always been one of my favorite aspects of FF11 because sometimes getting the map for a zone was next to impossible, but once you got it, what an achievement that was! I didn't get maps of the Emptiness until they raised the level cap on those areas and even then I had to brave level 100 mobs... (for a map that looks like somebody sneezed on a tissue).

    EDIT: If this feature was back ported into FF11, I'd have the maps you could just buy be the ones that auto-reveal, but maps that you have to do a quest for would still require a quest.
    (9)
    Last edited by Tupster; 11-22-2012 at 01:22 PM.

  7. #7
    Player
    IndigoDarkwolf's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    141
    Character
    Sepia Windsword
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Very nice. Covers Central Shroud between Gridania and Bentbranch, a tour of Bentbranch, a waterfall north of Gilbert's Spire, a tour of Hyrstmill, and a tour of Spirithold/Warren Prison, south of Greentear/Greentear Selective Cutting Area.

  8. #8
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    The music is perfect, I'm blown away in amazement. BRAVO!

    Just got to include inertia for character movements, and for when they're turning left and right etc.


    Jumping also looks good. I saw in this video, and other videos that they've jump over fences, rocks and ledges to get over obstacles, and to get from point A to point B faster.

    For the alpha ver. This is a great feature they've demoed. I hope they show us more.
    (3)

  9. #9
    Player

    Join Date
    Nov 2012
    Posts
    69
    Quote Originally Posted by Andrien View Post
    Jumping also looks good. I saw in this video, and other videos that they've jump over fences, rocks and ledges to get over obstacles, and to get from point A to point B faster.
    The jumping looks strange. You do not jump like that if you are moving forward. Most of the jumps in the video are just because the person at the controls couldn't keep his finger off the jump button.
    (7)

  10. #10
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tupster View Post
    The jumping looks strange. You do not jump like that if you are moving forward. Most of the jumps in the video are just because the person at the controls couldn't keep his finger off the jump button.
    I've pointed out it is a feature they're most likely demoing. Look at it again and tell me they did not jump over fences, gates, rocks, etc. Go ahead and look for yourself, tell me if I'm wrong.
    (8)

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