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  1. #1
    Player

    Join Date
    Nov 2012
    Posts
    69
    Quote Originally Posted by MoonKeeperr View Post
    I think they spaming jump a lot because lot of u people were crying for it, they didnt really wanted to waste there time on a simple thing but they did anyhow to make u guys happy but they rubbing it in ur face for it
    Nah, I think it is because the jump button is like crack. You can't hit it just once.
    (0)

  2. #2
    Player
    dayspring83's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    262
    Character
    E'lir Dayspring
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Looks great - keep up the good work! Enough with the fraking jumping already though. We get it, jumping has been implemented lol
    (0)

  3. #3
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Area looks 100x better than old Grid, but i'm still worried there has been no show of unlocked camera. That's kind of a deal breaker for me. Also still the same spinny character movements.
    (1)

  4. #4
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Riv View Post
    Area looks 100x better than old Grid, but i'm still worried there has been no show of unlocked camera. That's kind of a deal breaker for me. Also still the same spinny character movements.
    Just like Ifrit said you are a bunch of blinded fools...
    (0)

  5. #5
    Player

    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    12
    very nice, cant wait
    (2)

  6. #6
    Player

    Join Date
    Nov 2012
    Location
    Limsa Lominsa
    Posts
    7
    It looks really nice. What I loved about 1.0 was the ultra realistic and crisp appearance of characters and their armor as well as the environment. In most cases down to the appearance of thread count on wool and cloth and the sheen of metallic armors and chainmail. I hope this aspect was not sacrificed for more vibrancy and lower specs for PS3.
    (1)
    The meaning of life is that it is to be lived, and it is not to be traded and conceptualized and squeezed into a pattern of systems.
    -Bruce Lee

  7. #7
    Player
    valetarkus's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    205
    Character
    Vale Aeonslayer
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Love it! Bloody excited for it. I can see where they could add content to give jumping a purpose. And even if they dont i think its funny and i love it!
    (0)

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Am I the only one slightly dissapointed that unfurling the map happens in MASSIVE chunks?

    Eh I guess I should take what I can get though it encourages people to explore the maps at least. (I'm just worried that simply getting to a aether plaza of the area will bassically reveal the entire area around it making it not actually encourage exploration but just reveal the map as people hopscotch to aether nodes.
    (7)

  9. #9
    Player

    Join Date
    Nov 2012
    Posts
    69
    Quote Originally Posted by Jynx View Post
    Am I the only one slightly dissapointed that unfurling the map happens in MASSIVE chunks?

    Eh I guess I should take what I can get though it encourages people to explore the maps at least. (I'm just worried that simply getting to a aether plaza of the area will bassically reveal the entire area around it making it not actually encourage exploration but just reveal the map as people hopscotch to aether nodes.
    The problem with exploration in 1.0 was not that you already had a map. The problem was that there was nothing worth exploring. The map just made that obvious before you even bothered. The zones were just bad. The map system only made it more obvious. And even with the bad zones I could imagine 1.0 being more fun to explore because maps do not show have to show everything, but they pretty much did because the zone design was so pointless.
    (1)

  10. #10
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jynx View Post
    Am I the only one slightly dissapointed that unfurling the map happens in MASSIVE chunks?

    Eh I guess I should take what I can get though it encourages people to explore the maps at least. (I'm just worried that simply getting to a aether plaza of the area will bassically reveal the entire area around it making it not actually encourage exploration but just reveal the map as people hopscotch to aether nodes.
    Honestly I kind of prefer it over the radius reveal. I'd always end up with some little space unrevealed somewhere and regardless of how important it actually was I'd have to go uncover it just for the sake of map completeness. Then you have to run around all the edges just to make sure you have absolutely everything. I like the small chunk reveals. Honestly those who want to explore will do so, those who don't care will just do the bare minimum. At least we don't have the entire map uncovered right from the start this time.
    (18)

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