There are mechanics like "Stop" in FFXI. Abyssea NM weaknesses. Red/Blue/Yellow triggers. Even BLU got spells that can inflect terrorize.. The dev team can carefully implement this mechanic for Stop.lmao, you think it would be balanced for a class to have those spells, seriously? Lets give one class the ability to completely stop a monster from attacking across four different spells, all of which would be unable to land on primals or dungeon bosses.
Haste, Slow, Gravity and Comet are the only spells in that list that would be accurate to time mage and be useful and potentially not OP.
Who here wants one of the 5 abilities you get as a job to be one that lasts for 2 seconds that would have to come with a gigantic cooldown in order to be balanced?
Edit: Saying I'm a red mage sheep is hilarious, btw. I don't even like RDM. I don't want to see RDM; but, I'm not going to pretend like its not coming before the other jobs I want to see.
If Time Mage could work in an MMO and not be OP I would be for it and play it.
Last edited by Andrien; 11-21-2012 at 03:02 AM.
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