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  1. #31
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Warlock View Post
    Screw RDM i had enough of it in FF11 :P i want to experience totally new jobs first as i haven't played all FF titles i would love to see them in action.. ppl need to stop asking for FF11 jobs
    Silly.... between FFXI & FFXIV they both use almost all the jobs in FF lore. Only missing Caculator, Oracle(redish type spells), Chemist, Mediator, Mime, Knight/Soldier, Beastmaster, Ranger, Gunner/Pirate/Gambler.

    If I missed any please state..

    But know some FF games(handheld FF/kid versions) use multiple Job names and thinned/spread out their ability list that would usually be under one Job.

    And I use the Job lists/references from the FF:Tactic series and FF3 & 6. As those have all the jobs that a FF mmo would build its Job list from.

    And then you state "I havn't played all the FF games... people need to stop asking for FFXI" ...lol but FFXI take its job list from Tactics, 3 & 6 of the FF series. No one is taking job ideas from 11 we are taking job ideas from the FF franchise.... please understand that.

    And the fact that FFXI is getting Geomancer in their next expansion... they pretty much have the tactic job list complete.

    So yah we are going to take ideas from FFXI because they have everything fleshed out for another mmo sequal (different world, story lore) to have success.

    8 classes are weak sauce and will make the game stale very soon. FF lore we have over 20 unique Jobs to put in FFXIV 2.0, the dev team need to put the jobs in as soon as possible, as they are staple and should be in any FF mmo they decide to do. What jobs to put in 2.0 should be the easiest task as 20+ jobs already exist in FF lore. Put them all in one by one. The more jobs a mmo has the more diverse and large it becomes.

    As this new FF MMO, is all about the New world and story, which brings a bunch of gaming peers together to enjoy the new world SE is creating for us.
    (3)
    Last edited by Rustyhagun; 11-17-2012 at 12:54 AM.

  2. #32
    Player
    Syrokko's Avatar
    Join Date
    Nov 2012
    Posts
    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    Time Magic and Individuality in Time Mage

    Quote Originally Posted by Firon View Post
    I agree with Altena, the whole problem with that list is all those spells is all ready tuned to another job in the FF world. This job is crappy never understood why people like this class but that's my personal opinion.

    Slow- pretty sure this is gonna be an ARC spell
    Immobilize - Same thing as bind
    Reflect - wont happen in a mmo unless the buff last like 2 secs
    Disable - players can do that with ws curently (wont know if possible in ARR)
    Vanish- useless
    Gravity- in game alrdy
    Haste- wont be in game
    Stop- too OP
    Bleed-this is in the game as well and CNJ still has the effect from aero in ARR as seen in the Live letter 3
    Break- would be to too OP or too useless
    Float- could be useful
    Vanishga- useless
    Warp- another useless spell that would not work on mobs
    Reflectga- same as reflect
    Slowga- same as slow
    Graviga- same as Gravity
    Hastega- this wont be in game also
    Drain- this was a thm spell
    Reverse- not even time magic at all
    Bubble- not even time magic
    Syphon- was an thm spell before as well
    Undo- LOL
    Comet- Yeah right
    Meteorite - Limit break for blm <.<
    You said...

    Slow- pretty sure this is gonna be an ARC spell
    An Archer spell...?
    I'm going to go ahead and assume that you meant Arcanist. Regardless of whether or not this ends up in Arcanist's arsenal, it's still Time Magic.

    Immobilize - Same thing as bind
    So what if it is the same thing as Bind? The current version of the game has a few spells that are capable of inflicting the effect, but we don't have anything quite so direct and dependent on combo/TP.

    Reflect - wont happen in a mmo unless the buff last like 2 secs
    Who said a buff can't last two seconds? Completely viable spell.

    Disable - players can do that with ws curently (wont know if possible in ARR)
    Your argument is that because the effect is interwoven into a Weaponskill currently, a more direct version of the effect should not exist. The lack of logic in your arguments continues to astound me.

    Vanish- useless
    Because Sneak and Invisible in XI were so gosh-darn useless in XI, right? Who needs mob evasion anyway... /sarcasm.

    Gravity- in game alrdy
    We have a spell called "Gravity" in our game already...? A spell that attempts to directly inflict the effect of WEIGHT onto the target...? Why was I not informed...

    Haste- wont be in game
    Please continue with your prophetic tellings of how things will be in the future...
    It brings me much amusement.

    Stop- too OP
    You - too narrow-minded. There is more to a spell than just the damage/status it inflicts on the target. Variables like duration/cooldown/cost/resistance and other constraints such as the spell needing to be combo'd for the effect to proc are all aspects that are taken into consideration when creating game balance.

    Bleed-this is in the game as well and CNJ still has the effect from aero in ARR as seen in the Live letter 3
    Once again, you're arguing that because the effect is interwoven into existing spells, a spell that inflicts the effect in a more direct manner should not exist...?

    Break- would be to too OP or too useless
    Such bold statements you make. Have you played any other FF before?
    1. Inflicting Break does not count as a KO, and thus, does not reward items/gil/experience.
    2. Break is an enfeeble that inflicts "Petrify" for a short period of time, which is essentially Immobilize and Disable, but unlike Stop, you cannot inflict damage on the Petrified target.
    It's a spell that inflicts a status with unique properties.

    Float- could be useful
    Yes... I suppose a spell that completely or even partially nullifies Earth magic "could be useful".
    ...
    If you start thinking any funny stuff (such as the spell being too "OP"), look back to the statements I made in reply to your argument against the Stop spell.

    Vanishga- useless
    Because inflicting the effect of Invisible on the entire party is useless...
    Tell us more, oh wise one.

    Warp- another useless spell that would not work on mobs
    Who said the spell had to target mobs?

    Reflectga- same as reflect
    Slowga- same as slow
    Graviga- same as Gravity
    Narrow-minded to the end...

    Hastega- this wont be in game also
    There you go again, with your prophetic visions...

    Drain- this was a thm spell
    And...?

    Reverse- not even time magic at all
    Um.. What...

    Bubble- not even time magic
    Because Mana Shield was not a Time Mage thing... Right...?

    Syphon- was an thm spell before as well
    And...?

    Undo- LOL
    I suppose the idea of removing the last inflicted enfeeble from a target is laughable to you.

    Comet- Yeah right
    A spell that inflicts massive non-elemental damage in an AoE and is affiliated with time/space...? What's so "yeah right" about that?

    Meteorite - Limit break for blm <.<
    In Final Fantasy Tactics, the description for this spell reads "Time magic that warps space-time, causing an enormous meteor to fall on the battlefield."
    Just another spell that's way more iconic of Time Mage being placed on a class that's hardly deserving of it.

    All you have presented is evidence of your own closed-mindedness and a plethora of flawed logic.
    I recommend thinking more carefully before posting in future.
    (6)
    Last edited by Syrokko; 11-17-2012 at 01:50 AM.

  3. #33
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Syrokko View Post
    In Final Fantasy Tactics, the description for this spell reads "Time magic that warps space-time, causing an enormous meteor to fall on the battlefield."
    Just another spell that's way more iconic of Time Mage being placed on a class that's hardly deserving of it.
    Meteor was a Black Magic spell long before it was a Time Magic spell and has been a Black Magic spell more times than it has a Time Magic spell. That being said i wouldnt mind if they named Black Mage's Limit Break after a certain Black Mage's ultimate spell "Doomsday"
    (1)

  4. #34
    Player
    Siegtaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Sieg Hack
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    The only problem I see with Time Mage for the most part is balancing issues. In essence, if you wanted to keep its spell arsenal anything similar to the one listed by Firon above (to keep the FF theme apparent in the job) it would have to be built as some sort of pure-support classs that can't excel in damage. In other words, it'd be like the BRD in XI with a bunch of ridiculous utility spells and a pittance of damage spells. Otherwise, if you wanted to build the Time Mage job as some sort of damage dealer/support hybrid, you'd have to heavily deviate from that spell list above, because it would be mostly as Firon listed, useless crap otherwise.

    Once you deviate from that spell list, though, and shift Time Mage's arsenal into something that would probably fit into a game like XIV (we don't know enough about ARR to make any sort of decision as to what type of build works for a class, as that's being completely reworked in itself), it really won't be a Time Mage anymore in the traditional FF sense, in my opinion. The fact that we don't know enough about how ARR's battle system will work, or what a class will need to function properly in its respective role(s), makes it unclear as to what type of classes and archetypes will be able to work well in ARR. I'm still curious to see how they will build the Arcanist class in terms of playability and skill selections, as it does not seem like the traditional FF standard for a Summoner class so to speak, which is probably a good thing. ARR may have a place for a class/job such as Time Mage, but it's "arsenal" wouldn't resemble anything like the one up there if it was. I'd imagine more "unique" spell/abilities than standard "Stop" and "Slow" and "Reflect" themes, as those are kind of one-trick pony spells that would of course be easily abused if not built right, making it more likely that there would be other ways for a Time Mage to excel in the role the devs would have in mind for it to fulfill, whether it be support or otherwise.

    I'd care alot less of trying to figure out what spells would be in a Time Mage's arsenal if it were to ever come to be in ARR, as that's kind of beyond our knowledge at this point to even think about without seeing more of ARR, and care more about how cool Time Mage AF could possibly look? I'd die to have an adorable Time Mage dunce-cap type thing on my Lalafell. Bwahahaha. ;3

  5. #35
    Player
    Syrokko's Avatar
    Join Date
    Nov 2012
    Posts
    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alaltus View Post
    Meteor was a Black Magic spell long before it was a Time Magic spell and has been a Black Magic spell more times than it has a Time Magic spell. That being said i wouldnt mind if they named Black Mage's Limit Break after a certain Black Mage's ultimate spell "Doomsday"

    +1 for Vivi. References to previous FFs are always good to see.
    Doomsday is an awesome spell with an awesome name.

    I can agree with everything that you've stated.
    I do, however, feel that Meteor belongs in the Time Magic category.
    (1)

  6. #36
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Firon View Post
    I agree with Altena, the whole problem with that list is all those spells is all ready tuned to another job in the FF world. This job is crappy never understood why people like this class but that's my personal opinion.
    If there were ever a listing for misinformed and completely off-base posts, yours and Altena's would be way up there. No offense, but this list and your reasoning are both horseshit, guys.

    Let me fix that list for you:

    Slow- Self-explanitory. Slows down the recast timer for enemy abilities and auto-attack. Use it on those fast bastards that can deal some serious physical ouch.
    Immobilize - No shit it's the same thing as Bind. Can also/or paralyze the enemy. Again, effective against those dudes that love to lay down the hurt.
    Reflect - This will be similar to Vanish(which would be blink), but instead of several physical attacks evaded, reflects back a proportional amount of damage on an enemy, OR, when magic is casted on an ally, could deal a certain percentage more DMG to enemy. Lowers target's physical evasion and maybe DEF however. Good against magic users.
    Disable - Self-explanitory.
    Vanish- Gives blink status to an ally, while lowering their magic evasion and magic DEF.
    Gravity- Deal a certain percentage of garuanteed damage to an enemy while lowering movement speed and/or binding it
    Haste- horseshit it can't be in the game. Proper balance including MP cost is key.
    Stop-

    OK re-writing that list was boring and time-consuming, but the point is there are PLENTY of reasons why if they plan for it, Time Mage or any other class/job for that matter could work easily in the framework of 2.0 which, because apparently certain individuals need to be reminded, is going to have a very, VERY different set of rules.
    (1)

  7. #37
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Endigiont View Post
    I'll probably lose some points for linking to another part of the forums.

    Anyhow, it's just a post about Time Mage.

    http://forum.square-enix.com/ffxiv/t...ear#post893368
    http://forum.square-enix.com/ffxiv/t...ow-what-I-want

    here a thread with over 100 people who want time mage
    (0)
    Last edited by Majidah; 11-17-2012 at 04:08 AM.

  8. #38
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Time mage fanboys trying to make this job seem useful as always useless job is a useless job.
    (1)

  9. #39
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alaltus View Post
    Meteor was a Black Magic spell long before it was a Time Magic spell and has been a Black Magic spell more times than it has a Time Magic spell. That being said i wouldnt mind if they named Black Mage's Limit Break after a certain Black Mage's ultimate spell "Doomsday"
    Actually Black mage should have Flare as their last tier spell... Whatever though. maybe Dev team could give Time Mage a Black Hole type spell to replace Meteor if Black mages are so set to have that spell.
    (0)

  10. #40
    Player
    Aerenvel's Avatar
    Join Date
    Nov 2012
    Posts
    104
    Character
    Aerenvel Evermor
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    What game are you talking about the one it dont exist in yet, or something like tactics TM was far from useless.
    BESIDES as i said many times you think to small be more innovative heres something for your taste buds.
    What if they made Time Mage have most of its signature moves,
    BUT with the new battle system have them focus on boosting the new UI limit break system for faster break times debuffing and support. something like that. instead of regurgitating others ideas. be original like what i said there ult"
    (0)

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