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  1. #1
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    It will seem a lot more lively when there are loads of players running around.
    (17)

  2. #2
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Akira_Tenshi View Post
    It will seem a lot more lively when there are loads of players running around.
    well you cant always count just on players, although its an MMorpg.. even in FFXII we had NPC's within the cities who walked around.

    i think that makes the difference between a standard B MMO and an A Rate MMorpg. the small things.. which makes the MMO more special and lively.

    these small things do make the difference... they create an atmosphere and let players stick to the world.
    (1)
    Last edited by Tonkra; 11-17-2012 at 09:13 AM.

  3. #3
    Quote Originally Posted by Tonkra View Post
    i think that makes the difference between a standard B MMO and an A Rate MMorpg. the small things.. which makes the MMO more special and lively.
    Funny you should say this. FFXI was all about the attention to the details of the world, as you say: the small things. XIV also pays attention to some small things like making monsters realistic, but then took away some behavior because of cry babies. This is the one problem SE will have if they just stick with making this MMO fit in rather than doing a lot more with it.
    (1)