Quote Originally Posted by A_Hortensia View Post
Two things to consider...

1) Reflect upon the subjob system in XI. Now imagine XI with only the 6 starting jobs.
What's the point? Most people are going to use the same sub anyway right?
Now reflect on how it works with 20+ jobs.
FFXIV only has 7 disciplines. The more disciplines, the more sense the current system makes.

2) FFV. Main jobs and sub jobs. More similar to XI than XIV, because XIV has pre-set sub jobs.
However, there's also the "Bare" job. Essentially, can equip ANYTHING, and you choose which abilities to use.
In 14, that's kind of like being choosing between GLA or PUG, depending on which weapon you want to use,
Then the freedom to create your own custom character with whatever abilities you've learned elsewhere.

It makes sense to me. Hopefully this offers a different perception.
Subjobs are used to get traits and ability's from the job. XiV only lets you set specific skills that are severely limited when used on another class.