they performed a very unnecessary skill restructuring of all classes, so much so that they broke the lore for 3 of the classes.
they performed a very unnecessary skill restructuring of all classes, so much so that they broke the lore for 3 of the classes.
that's the problem itself Classes are treated as jobs on training wheels.They're different JOBS not classes, which is the point! They share the Archer's basic skill-set, but lose what is definitely not part of their specialisation. Meanwhile, Archer can be expanded further by not just being able to use the basic tiers of those specialisations, but learning variants of both that are not as potent as Ranger or Bard's specialised skills but enough to warrant it as a versatile option.
Each new expansion they add, they simply branch this job off of an already existing class. You switch to it and boom, you are already maxed out. z z z z z. That will help stagnate the game.given the options they have, I don't see why they wouldn't do it. Of course, I also don't want fencer because I love RDM and wouldnt want to level another class just to use a bunch of abilities I already have. Also, I can't see fencer really being all that different than GLD with no shield... maybe less defence... In terms of things like repost, GLD already has Phalanx which is already a reposte.
I don't want to see classes added just to add jobs because it is just more time spent grinding to grind.
Lets say they remove the class system at some point in crazyness. Now we're going to have to level up each new job they add anyways, because there will be no class to equip the soulstone to.
I'm for multi-branching of jobs, like 1 class -> 2+ jobs, but not for just braching each new thing that gets released onto the base 7. that will get old and boring really fast.
Not trying to knock on this, but I have absolutely no problem soloing as any of the jobs, vs a class so the "survivability" argument really kind of confuses me. (Any deaths I get are usually a result of me being sloppy with ability usage)
Any small amount of survivability gained doesn't entice me to wanting to tote around a separate set of gear for when I'm on a class or job. (Assuming you have a few peices of class only and job only gear, especially now with the reduced inventory coming)
Also considering they feel almost identical, except 5 extra cross class skills that don't even seem to function as well as their native class.
Anyway that's just my opinion on it, again not trying to knock on yours.
So you're asking for jobs to get abilities outside of their specialization, to make a job be able to do anything...aren't you just asking for classes and not jobs then?
I'm starting to question is people really know what the difference between jobs and classes are...
depends on how they do it. The FF way makes you go through content to unlock job abilities anyways so there is always some kind of content they put you through to learn stuff. They could certainly expand on that. Honestly, I don't know that giving me something with more hours of grinding is any less ZZZZZZ's for me. I would rather have some quests to go through to experience the new job then be given new content along with the jobs at end game. I can just as easily have time expanding the job via new gears than just grinding through the xp levels.
As much as I'd like them to remove classes, they seem intent on keeping them and they're really too far into development to completely redesign the battle system around their removal. It's not gonna happen, sorry. They said they only had one shot to re-do everything and they've already moved past the point of no return with the battle system.
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