Quote Originally Posted by TheFatHousecat View Post
Where does it say that? ;o And I still think that dropped gear will need to be beefed up a little. Let's just take for example a pair of triple ATK gloves; since melding chance will increase, a pair of triple melds should be pretty common. And since different stats per tier are being taken out, we can assume that 3 tier IV's will amount to exactly 90 ATK gloves.

For dropped gear; if you're a DRG or WAR, the best choice would be DL Gauntlets, at +50 ATK. For MNK or BRD however, DL Bracers are the only choice, at +30. Of course, Bracers also have very nice ACC on them and the Gauntlets are pretty great for WAR with the VIT, but those are both stats that can be made up in other pieces.

This is just an example of course, but it shows just how big a difference there can be from a piece of fairly annoying to get dropped gear and a perfect triple meld in the same slot.

Of course, I think we both basically agree on the basics of dropped gear vs. crafted. And I'm not suggesting that all dropped gear be spectacular. One dungeon that's about the level of difficulty of say, AV, versus another that's as difficult as Rivenroad (Hard) will obviously have different tiers of gear drops, and that's a good thing. But, if they're going to make melding easier, which is perfectly fine as well, they probably should re-prioritize what sort of stats they have on the dropped gear (as you mentioned), and beef them up a bit to be equal to or greater than a triple meld of BiS crafted.
Took a while to find but here it is:

Quote Originally Posted by Camate View Post
Snurble here in your thread~!

I wanted to give you some details on what's being planned for stats in A Realm Reborn.

In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.

Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing and this is due to a damage range that has been set. Fundamentally, battle related stats fluctuate based on the level difference between enemies, and this is also why we are not planning to display evasion rates and other things.

For crafting, the stats in A Realm Reborn will have a greater influence than now, and for gathering, the requirements to obtain HQ items will be visible!