this thread is was made due WoW clone hystaria much like the witch trials.I don't know anybody who plays casually and expects to earn gear as FAST as the hardcore players, but there's no reason to prevent us from earning the same gear at a slower pace.
Try this- turn the question around:
"why is it that hardcore players feel that they should be given a reward for nothing more than spending more time logged into the game world?"
And the answer you'll find is "They don't. They expect to have better gear because they are doing more within the game".
In every game, there is a minimum amount of time you're going to have to spend per session if you expect to ever get anything accomplished. What most casual players are saying is "Don't set that bar too high."
-edit-
p.s.
Since when was there this sudden desire to HAVE to hit max level as fast as possible? When I play a game, I want to experience as much as I can along the way, not just race to the endgame.
Wait, wait, wait.... hard core and casual how do you define these things?
Who gets the best gear should NOT having everything to do with some end game group time sink activity. There are lots of hardcore players that just don't have time for that kind of thing. Not to say that that shouldn't exist for people that are in to that. But, there should be rewards for skilled people without a lot of time too. Maybe time in small installments, but not some four hour per night twice a week thing.
The mindless be there all the time mentality and endgame point systems need to die.
Seeing posts where more time is equivalent to better gear is nonsense. I'm for more difficult/challenging not more time.
I totally agree, and in a perfect world where everyone was honest and helpful, this would work.
But people are munchwipes. Without forcing a degree of commitment from your LS members, you will be bombarded with people who will show up only for what they want, and will never be seen again.
I believe the smaller party sizes is Yoshida's way of trying to detract from this. It's a lot easier to find 7 other people you know you can trust to not screw you over than it is to find 20, or 30.
I agree. This is an issue that can largely be resolved by dungeon design and loot system design.
you can still do that w/o forcing anything, you guys take mmorpg which are games too seriously. I was in a endgame shell that never forced ppl to go, and we had huge turn outs. Its a game to have fun, if people don;t want to go to every run on something don;t force it, you don;t need to do runs every run session. The gear will always be there.I totally agree, and in a perfect world where everyone was honest and helpful, this would work.
But people are munchwipes. Without forcing a degree of commitment from your LS members, you will be bombarded with people who will show up only for what they want, and will never be seen again.
I believe the smaller party sizes is Yoshida's way of trying to detract from this. It's a lot easier to find 7 other people you know you can trust to not screw you over than it is to find 20, or 30.



There is a growing trend in this. There are some who hate leveling and just want to play the endgame. I'm the opposite lol. I like to level, I'm not so much for endgame.
That's why I'm perfectly happy for leveling to take a long time.
if you force people to do events, they will feel the game is a second job. I had parties in ffxi get disbanded because people got forced to go to dynamis.
I only did end game just to have fun, I didn't care if I got rewarded or not.
I see no point in stressing over gear. Or end game, or who can do end game or how long the even is.
ya DCUO is an example of that. It takes 3-7 daus to hit max cap of 30. And the game hasn't been out long and people already have a "gearscore" mentality on there. Max cap is 30 but you can't do raids unless you have xyz gear. Or else you are worthless and leeching and are not helping anyone out.
First of all Hi everyone.First things first, Casuals do not = hardcore players. Even Yoshi agrees.
So what's the deal? Why is it that casual players feel that they should have the same awesome gear that the hardcore players have? This is absolutely beyond me. The more effort you put into something the greater the reward.
I would like to explain why I don't agree with this, but with my rusty english, it will be a little complicated.
I don't think the difference between casuals & hardcore should be in the "awesome gear" , in other words in the quality, but in the quantity.
I mean. A casual will more oftenly play in the evening.
In my opinion, he should be able to have for his time of playing, a possibility to up "fast".
So a ring XP with some charges seems good.
A ring with for example 3 charges (is this english?), a charge can work for one hour. and give exp +100%.
With this, there is no word of "fatigue" (is fatigue english?)
In this case casuals have a bonus when they play
An Hard core gamers have a a normal xp in their "bonus" time.
Now, lets speak about items.
I think a casual should have for at least one job "ubber armors"
If he doesn't have the time to farm money.
He should be able to "buy" "super stuff" with instance's points
As instances are often in evening, by being in regulary, he will have what he want.
Thanks for reading
sorry for mistakes
hoping everyone can have his own fun \o/



So you think that just because someone else has less time to play means they should have a ring of extraordinary power that gives them magic exp? Just wanted to make sure... -. -First of all Hi everyone.
I would like to explain why I don't agree with this, but with my rusty english, it will be a little complicated.
I don't think the difference between casuals & hardcore should be in the "awesome gear" , in other words in the quality, but in the quantity.
I mean. A casual will more oftenly play in the evening.
In my opinion, he should be able to have for his time of playing, a possibility to up "fast".
So a ring XP with some charges seems good.
A ring with for example 3 charges (is this english?), a charge can work for one hour. and give exp +100%.
With this, there is no word of "fatigue" (is fatigue english?)
In this case casuals have a bonus when they play
An Hard core gamers have a a normal xp in their "bonus" time.
Now, lets speak about items.
I think a casual should have for at least one job "ubber armors"
If he doesn't have the time to farm money.
He should be able to "buy" "super stuff" with instance's points
As instances are often in evening, by being in regulary, he will have what he want.
Thanks for reading
sorry for mistakes
hoping everyone can have his own fun \o/
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



