Results 1 to 10 of 153

Dev. Posts

Hybrid View

  1. #1
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Honestly I think having FF style fights with the dynamic more similar to western MMO's, the dungeons might be pretty bad ass. I think people would like them even more than if they were in games like WoW or Rift because of 3 reasons:

    1. Better graphics, fights like that would be insanely good looking in XIV.

    2. Camera angles and ratio of objects vs character. If you ever noticed in WoW your character is rather tiny compared to the overall environment, and you're mostly looking over the top / far behind your character. I never did like that while playing.

    3. No add-ons (hopefully) I don't want my screen completely clustered with crap, especially the ones that actually tell me what I have to do. That made even the bigger dungeons boring no matter how hard the fight was.
    (0)
    Last edited by Kazimir; 04-15-2011 at 01:25 AM.

  2. #2
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kazimir View Post
    Honestly I think having FF style fights with the dynamis more similar to western MMO's the dungeons might be pretty bad ass. I think people would like them even more than if they were in games like WoW or Rift because of 2 reason:

    1. Better graphics, fights like that would be insanely good looking in XIV.

    2. Camera angles and ratio of objects vs character. If you ever noticed in WoW your character is rather tiny compared to the overall environment, and you're mostly looking over the top / far behind your character. I never did like that while playing.

    3. No add-ons (hopefully) I don't want my screen completely clustered with crap, especially the ones that actually tell me what I have to do. That made even the bigger dungeons boring no matter how hard the fight was.
    You do have a point with that. I suppose the common thread here is variety. No reason there can't be a more traditional instance as well I suppose.

    I never used add-ons, except recount to measure my performance. I found it funny when people would complain things were too easy, then come to find they had so many addons, they might as well just let the computer take over and watch the show.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Chezen View Post
    You do have a point with that. I suppose the common thread here is variety. No reason there can't be a more traditional instance as well I suppose.

    I never used add-ons, except recount to measure my performance. I found it funny when people would complain things were too easy, then come to find they had so many addons, they might as well just let the computer take over and watch the show.
    like my all time fav
    DON'T STAND IN THE FIRE add on
    i found it funny ppl in WoW said addons don't playu the game for you, but infact it did. It told you want to expect or when to move. went to job or where to stand. when to cast. it may as well played fopr you if you need to be told such things. Like don;t stand in the fire.... >.> that should be common sence from any gamer... name 1 game where standing in fire was good?
    (0)

  4. #4
    Player
    Boricua's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    63
    Character
    Bori Dactyl
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kazimir View Post
    3. No add-ons (hopefully) I don't want my screen completely clustered with crap, especially the ones that actually tell me what I have to do. That made even the bigger dungeons boring no matter how hard the fight was.
    Widgets aren't so bad especially in a scenario with changing or randomized objectives (think Dynamis or Nyzul) where one action/event triggers others. Having an on-screen objective widget helps players retain focus and aids those who glance over directives within their chatlog. But what could accompany this is widget toggle commands like (/mapdisplay).
    (1)


    Maat's Cap est. 2009
    RIP: Kenkonken|Amano|Aegis

  5. #5
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Boricua View Post
    Widgets aren't so bad especially in a scenario with changing or randomized objectives (think Dynamis or Nyzul) where one action/event triggers others. Having an on-screen objective widget helps players retain focus and aids those who glance over directives within their chatlog. But what could accompany this is widget toggle commands like (/mapdisplay).
    With event triggers I wouldn't mind if something was built into the game that told you where to go on your screen. I just don't want all that cluster from the add-ons. It's one of the biggest things I disliked about playing WoW. It completely ruins the atmosphere of the game in my opinion.
    (0)