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  1. #1
    Player
    derekx's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Yash Azal
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shiyo View Post
    I really hope dungeons in this game aren't like western mmo(WOW/WOW clone) dungeons. They're really boring after the 1st 1 or two times then just become boring loot grinds.
    Completely agree. While I enjoyed many of those dungeons, those games had too much of an emphasis on knowing encounters instead of knowing game, class, and mob mechanics. They have their place in those games, but I don't care to see them here. I want the fight to challenge my ability to tank or to play a class, not an encyclopedia knowledge of some raid encounter.
    (1)
    Last edited by derekx; 04-15-2011 at 12:42 AM.

  2. #2
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Well... not sure if this is what you meant by pop Shiyo, but instances where you have to find certain items to either make the boss appear or fight the boss sounds good too. But the items need to be randomly placed or on random monsters.

    Quote Originally Posted by derekx View Post
    Completely agree. While I enjoyed many of those dungeons, those games had too much of an emphasis on knowing encounters instead of knowing game, class, and mob mechanics. They have their place in those games, but I don't care to see them here. I want the fight to challenge my ability to tank or to play a class, not an encyclopedia knowledge of some raid encounter.
    Agreed.

    I like mazes, but too many specific mechanics on bosses, not so much. A few are ok.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!