Well... not sure if this is what you meant by pop Shiyo, but instances where you have to find certain items to either make the boss appear or fight the boss sounds good too. But the items need to be randomly placed or on random monsters.
Agreed.Completely agree. While I enjoyed many of those dungeons, those games had too much of an emphasis on knowing encounters instead of knowing game, class, and mob mechanics. They have their place in those games, but I don't care to see them here. I want the fight to challenge my ability to tank or to play a class, not an encyclopedia knowledge of some raid encounter.
I like mazes, but too many specific mechanics on bosses, not so much. A few are ok.
No one said that you can not participate and post ideas but sometimes (often) you post about things that would simply require you to play game. It is a different thing to read about something or to experience the effect first hand.
That is the reason so many people get pissed at your comments.
Last edited by Randis; 04-15-2011 at 12:59 AM.
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"Pop items" means, you need to collect items and trade it to a ??? or trade it to something to pop the mob/access the zone/etc
no reason to be rude though I know I fly off sometimes. Its mostly my typing frustrations and having a hard time expressing stuff. I stoped posting in thread I may need some ingame experienjce in and stuck to general or idea topics.No one said that you can not participate and post ideas but sometimes (often) you post about things that would simply require you to play game. It is a different thing to read about something or to experience the effect first hand.
That is the reason so many people get pissed at your comments.
Honestly I think having FF style fights with the dynamic more similar to western MMO's, the dungeons might be pretty bad ass. I think people would like them even more than if they were in games like WoW or Rift because of 3 reasons:
1. Better graphics, fights like that would be insanely good looking in XIV.
2. Camera angles and ratio of objects vs character. If you ever noticed in WoW your character is rather tiny compared to the overall environment, and you're mostly looking over the top / far behind your character. I never did like that while playing.
3. No add-ons (hopefully) I don't want my screen completely clustered with crap, especially the ones that actually tell me what I have to do. That made even the bigger dungeons boring no matter how hard the fight was.
Last edited by Kazimir; 04-15-2011 at 01:25 AM.
SE has my vote for randomly generated maps and enemies!
Last edited by Zaireeka2025; 04-15-2011 at 03:19 AM.
On a side note: I wonder if they will require items like they did in Dynamis/Limbus to enter the dungeons. They really need some way to get gil off the servers.
You do have a point with that. I suppose the common thread here is variety. No reason there can't be a more traditional instance as well I suppose.Honestly I think having FF style fights with the dynamis more similar to western MMO's the dungeons might be pretty bad ass. I think people would like them even more than if they were in games like WoW or Rift because of 2 reason:
1. Better graphics, fights like that would be insanely good looking in XIV.
2. Camera angles and ratio of objects vs character. If you ever noticed in WoW your character is rather tiny compared to the overall environment, and you're mostly looking over the top / far behind your character. I never did like that while playing.
3. No add-ons (hopefully) I don't want my screen completely clustered with crap, especially the ones that actually tell me what I have to do. That made even the bigger dungeons boring no matter how hard the fight was.
I never used add-ons, except recount to measure my performance. I found it funny when people would complain things were too easy, then come to find they had so many addons, they might as well just let the computer take over and watch the show.
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