




They are running in FFXIV - you should try running and stopping in one step. Probably pull a taru face plant lolReally the stoping animation which we have right now in 1.0. is sooo overdone, annoying and unfluent. im happy that they removed it...
seriously have you tried out yourself in reallife? are you really stoping your moves like that? with 1-2 more steps in order to stop? thats not that real.


I'd say the speed is that of "jogging" or even slower. and yes i can stop without doing 2-3 steps after each stop.
and i dont need it, other MMorpgs dont have it as well. just play it first and then start complain. because it will feel much more fluent im really that sure.
the more they reduce the laggy, the dull gameplay from the game im really fine with it. i fall asleep while playing FFXIV 1.0. after the years.. and they did good about it to reduce its slowlyness, the sluggish thing about it in EVERY point.
its like the people complained about downgraded charactergraphics... which wont come true like we saw in several videos now..
FFXIV people are so exhausting ;XD
hopefully yoshida wont listen to these voices this time. i want a new gaming experience and not FFXIV 1.0. anymore because some people seem not to be able to let 1.0. go.
and thats true.
Last edited by Tonkra; 11-10-2012 at 02:00 AM.





Even a natural break in jogging is an extra step or so. If you really watch people break from a higher then walk movement they will usually lessen the forces to their knees by taking another step.I'd say the speed is that of "jogging" or even slower. and yes i can stop without doing 2-3 steps after each stop.
and i dont need it, other MMorpgs dont have it as well. just play it first and then start complain. because it will feel much more fluent im really that sure.
the more they reduce the laggy, the dull gameplay from the game im really fine with it. i fall asleep while playing FFXIV 1.0. after the years.. and they did good about it to reduce its slowlyness.
its like the people complained about downgraded charactergraphics... which wont come true like we saw in several videos now..
FFXIV people are so exhausting ;XD
Most MMOs have low graphic dedication - Square Enix however loves to have great aesthetics which you cant have by neglecting things that dont form to gameplay. The attention to small details is required when you are going for that extra gold medal.
The character graphics did look like crap in that TGS trailer though lol. Obviously it was only a temporary aspect - its better to bitch now however instead of waiting till its too late.
Hey hey.. now that you made my cake.. go make it again! Rather than during the baking processes asking "Uhm.. I want a little more sugar preeez"
Of course how some people give their opinions could be better.
"Worst game ever, I hate this shit, SE is going to crash and burn" . . . We could do without that.


im not caring about that blabla actually. because i want to have much smoother gameplay... the minimum that i can experience in other MMOrpgs.. and i think you just start complaing about it when you really concentrate on things like these..Even a natural break in jogging is an extra step or so. If you really watch people break from a higher then walk movement they will usually lessen the forces to their knees by taking another step.
Most MMOs have low graphic dedication - Square Enix however loves to have great aesthetics which you cant have by neglecting things that dont form to gameplay. The attention to small details is required when you are going for that extra gold medal.
well i think the game does not need those 2-3 extra tip tap steps.. really. my opinion.
i better take the much smoother gameplay than that. [you can have it]
well you do know that FFXI was designed like Everquest?The mentality that will sign ARR's death. Doing things "just because of other MMOs" is why every new MMO happened to fail excludin exclusive problems like failing to recreate it properly or doing it to the exact letter than it's essentially a clone. This isn't the same like telling SE to learn what they did before XIV and make it better that's basically saying "X MMO doesn't do this so XIV shouldn't/X MMO does this so XIV should too."
But anyways... i think FFXIV is its own game.. it does not look any WoWish at all, therefore the walking animations etc. are far superior still in contrast to that (even without extra tip taps).
its a game on his own.. limit break etc... nothing that other MMorpgs have.. i dont understand people saying SE isnt doing their "own stuff" right now.
its about the unfluent gameplay.. as yoshida stated these "extra tip taps" need about 1-2 seconds while in that time you cant perform any action. thats why they removed it. it would mostly be disturbing in pvp and boss battles . and i personally prefer a game to be fun, rather than complaining about 1-2 tip taps. just wait and see how it feels.This has nothing to do with animations..why do people fail to grasp this? XIII and XIII-2 uses the same engine, those games were far from laggy. SE stated over and over, it's not the animations or graphics that made XIV 1.0 laggy and unresponsive, it was the core systems on an engine not designed for MMORPGs.
seriously you people cant let 1.0. go.
and if you ask me there are much more and important points that have to be changed.. they need to implement wandering npc's within the cities to be more lively.. and not these "tip taps". thats flaming on the highest (or silliest?) level.
you should really listen to yourself what you are talking about... complaining about "extra tip taps".
that can just happen in a FFXIV 1.0. forum
Last edited by Tonkra; 11-10-2012 at 02:19 AM.


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Last edited by Tonkra; 11-10-2012 at 02:48 AM.
No I didn't know this despite Tanaka specifically stating FFXI was inspired by Everquest and designed around FFIII.
It sounds more like YOU can't let 1.0 go, because YOU are the one who is having issues here, not anyone else showing concern.seriously you people cant let 1.0. go.
As Yoshida stated, the animations and graphics weren't causing the game to be laggy. As Tanaka stated, the engine wasn't suited for XIV and they made a mistake in using it. The "extra tip-taps" works fine in every other game on the planet because the game is on an engine that is designed to be efficient for that type of code. The Crystal Tools engine is a cinematic engine primarily for seamless transitions into gameplay from cutscenes, XIII is the perfect example of this.as yoshida stated
Contradiction #1. Adding Lively NPCs requires more specific animations and script calls to them than a player does for "tip taps" as you put it.and if you ask me there are much more and important points that have to be changed.. they need to implement wandering npc's within the cities to be more lively.. and not these "tip taps"
They removed certain animations for PvP reasons as they said straight out. They made a lot of changes for PvP.it would mostly be disturbing in pvp and boss battles
The mentality that will sign ARR's death. Doing things "just because of other MMOs" is why every new MMO happened to fail excludin exclusive problems like failing to recreate it properly or doing it to the exact letter than it's essentially a clone. This isn't the same like telling SE to learn what they did before XIV and make it better that's basically saying "X MMO doesn't do this so XIV shouldn't/X MMO does this so XIV should too."
This has nothing to do with animations..why do people fail to grasp this? XIII and XIII-2 uses the same engine, those games were far from laggy. SE stated over and over, it's not the animations or graphics that made XIV 1.0 laggy and unresponsive, it was the core systems on an engine not designed for MMORPGs.the more they reduce the laggy, the dull gameplay from the game im really fine with it
Yoshida is listening to the loudest group of players which aren't always right, just so you know. Let them do what they want to do. He's bringing the servers back online even though it serves NO purpose to do so all because A HANDFUL of people want them up.hopefully yoshida wont listen to these voices this time
That speaks volumes about his stance on who he'll listen to. He's a smart guy, but clearly he'll cater to a bare minimum if he feels like it. The loudest minority are actually the players who have concerns about the game, whereas you have people that accepts anything and everything SE does without question.
It's ok to question certain things. It's ok to show concern. It's ok to complain.
I don't know why he uses real life examples to justify this stuff. He even justified the camera-character pivot direction change by real life standards.....
I never in my life turned my body when I turned my head to look a certain way lol.
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