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  1. #1
    Player

    Join Date
    Jan 2012
    Posts
    127
    Just my 2 cents

    I think the XI relic system is definitely what they should aim for. Sure I never got one personally but they were always there as the ultimate objective, and since they were nearly impossible to get you always had something to work for. That's really this game's biggest flaw imo, XI was full of mountains you could "never" climb so you wouldn't get bored nearly as often.



    And if they do "Upgrades" I hope the weapons have different looks or something... to me the FFXI method of upgrading relics every 5 levels just to be a reskinned/glorified version of the old one was pretty lame. 3 things that ruined XI for me: Magian trials, Augments, and Abyssea.

    Just would hate to see this game go one of those routes...
    (0)

  2. #2
    Quote Originally Posted by Altena View Post
    People need to get off their high horse and realise that dedication
    So you like handouts? Otherwise dedication is why MMORPGs even exist, they're consistent worlds with long term goals (read: dedication) circa 1992 - 2004 era.

    Relics in XI were obtained by manipulating other people to help you, mindlessly farming currency and doing boring content repetitively until you had the gil or currency to buy them. In XIV it is heavily weighted on player skill, and rewards those that have that skill. To me that is worth more then someone who grinds all day.
    Bullshit lol. Let's break it down:

    In XIV it is heavily weighted on player skill, and rewards those that have that skill.
    Speedruns doesn't take skill beyond knowing what the fuck you're doing and how to play your job because the relic specific speedruns relied on everyone being on point which consists of:

    -Knowing how to listen.
    -Knowing how to gear your job. (Dedication.)
    -Knowing how to play your job probably (Dedication to learn.)
    -Knowing the battles. (Dedication to learn a run properly.)


    by manipulating other people to help you
    Hamlet Defense. Speedruns in dungeons (everyone can benefit, but it's generally done for the one(s) on that quest portion. Garuda. NM fights in stronghold. Faction Leves. Farming Currency (to speed it up). Ifrit Extreme. Caravans. Behest (though these can be solo'd I guess.)

    mindlessly farming currency
    Ixali, Amaal`ja, and Kobold Currency.

    doing boring content repetitively
    Darkhold.
    Cutter's Cry.
    Aurum Vale.
    Faction Leves.
    Garuda.
    Ifrit.
    Behest.
    Caravan.
    Spiritbinding.
    Hamlet. (Some people like these, but let's be real.)

    Oh, let's not forget that one of the biggest steps is purely based on luck. Your double melded class weapon, which you can either buy:

    until you had the gil or currency to buy them
    Not so different so far.

    they just took more time, grinding, player manipulation, and selfishness.
    So does XIV's relics...still no difference the more you explain it this way.

    XIV has a healthier approach to rewarding the players that are skilled enough to defeat the harder content in the game.
    Oh you were being sarcastic lol, damn my sarcasm detector is off today, since you do more grinding in XIV's version of relics than you did in XI's, especially with XIV relying more on RNG than XI's. The only grind to XI's relics is the currency, with XIV you had to grind a dungeon you were already grinding for other gear..ONTOP of having to eventually grind currency too.
    (3)

  3. #3
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ArnoMorley View Post
    Just my 2 cents

    I think the XI relic system is definitely what they should aim for. Sure I never got one personally but they were always there as the ultimate objective, and since they were nearly impossible to get you always had something to work for. That's really this game's biggest flaw imo, XI was full of mountains you could "never" climb so you wouldn't get bored nearly as often.



    And if they do "Upgrades" I hope the weapons have different looks or something... to me the FFXI method of upgrading relics every 5 levels just to be a reskinned/glorified version of the old one was pretty lame. 3 things that ruined XI for me: Magian trials, Augments, and Abyssea.

    Just would hate to see this game go one of those routes...

    That the point of the FFXIV relic system Yoshi-p said he want to make the relic the most powerful wep to get in the game at each level cap. The Curtana would later become a excalibur the curtana look noting like a excalibur but you would use curtana as the base wep to upgrade it to excalibur just how we use the class x2 meld as the base to make it into a curtana. Yoshi-p give that only example.

    But it make sense at level 70ish excalibur should be the best and most powerful wep in the game but to get it would be a hard and long quest so it going to be hard to get excalibur and less people would have it then let say a curtana. At least that what it seem like it going to happen.
    (0)
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