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  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Shougun View Post

    But one of the problems with skill based content is that in all honestly (contrary to popular mockery) there are a lot of skilled players out there. So you wanted an item to be rare but all a sudden surprise its not rare at all.

    With an MMO (persistent games) you have to introduce forced grinding because if you just went by skill we'd have already beat the game.

    The longer it takes the rarer it is, certainly they could make more of the grinding involve skill and less boring gather over 9000 tokens but then creating that content could/probably would take a long time.

    There is logic in FFXI relics - so to is there logic in just making a couple epic hard ass boss fights solo or not.
    All they need to do to make a fight more difficult in it's current state is make fights less linear. There should be less known "phases" and more "random phases". If a fight was less linear, the difficulty would increase ten fold. To people who know a specific fight (such as garuda, ifrit, dungeons) the content gets stale and easy because there is a set order to how the fight works. Once this order is known, and a solid strategy is publicised - this is when the fight gets easy. Forcing more random events, basing it more of a reactional fight rather than a strategic fight - will alone increase the difficulty.

    In regards to "a lot of skilled players in the game" - yes I totally agree, however the problem with the community at the moment is people who spend time doing mindless grinding are seen as the "skilled" players in forms of the "hardcore" and "casual" titles that get thrown around every 2nd post. My comments in the previous few posts I made was not based on the system itself, but how people perceive what is to be considered "difficult" or "hard to obtain".

    I couldn't care less if I had a RARE item or not, what I care for is having a GOOD item. Sure I am fine with giving these mindless grinders these so called "rare" items, however I would hate to fall into the XI trap again of only making the "good" items accessible to those grinders. Something as big as a relic should not be given to those who necessarily have more time then others - but to those that have more skill. While they may become less rare, who cares? This isn't a fancy dress contest.
    (3)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Altena View Post
    player manipulation, and selfishness.

    Really I helped tons of people get their relics and I got rewards. Gotta say not needing to pay for Dynamis and gettng my AF (And some currency once we got so much we started to let it free-fall) So I gotta say there was little reason to be "Manipulated" into being part of a dynamis shell that sponsored runs.
    (1)

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jynx View Post
    Really I helped tons of people get their relics and I got rewards. Gotta say not needing to pay for Dynamis and gettng my AF (And some currency once we got so much we started to let it free-fall) So I gotta say there was little reason to be "Manipulated" into being part of a dynamis shell that sponsored runs.
    In its prime for I would say 1 dynamis run would yield 12m worth of currency. The run only cost 1m, you can promise people AF2 and they can be happy with that but a lot of the AF2 wasn't that great so in essence if someone sponsored a run they made out like a bandit, in terms of gil made, you may or may not of got your AF2.
    (0)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zumi View Post
    In its prime for I would say 1 dynamis run would yield 12m worth of currency. The run only cost 1m, you can promise people AF2 and they can be happy with that but a lot of the AF2 wasn't that great so in essence if someone sponsored a run they made out like a bandit, in terms of gil made, you may or may not of got your AF2.
    Depends on the server really, anyways we did it smart and once we hit a threshold for cash (Generally 2-3 mill worth of currency) any currency would free drop netting most members 10-50k if they got lucky and again the chance at your AF2 (Wich in many cases at least one peice was a good incentive).

    People seem so intent on making Dynamis and Relics in XI seem like it was a grueling cruel process...when it was far from it. You only got "Used" if you let yourself be, if your doing something for nothing then your doing it wrong.
    (0)

  5. #5
    Player
    A_Hortensia's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    155
    Character
    Arista Hortensia
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Other than a few of the weapons, the current relics aren't too powerful compared to others.
    I think they have a lot freedom with new weapons because a lot of the current weapons are valued for other purposes other than just base dmg or dps. (ie: accuracy, emnity, attack power, hp/mp on hit)

    Using FFXI as an example.. we had AF armor, AF2 armor, and then eventually +1 variations of both... (Apparently there is also AF3 now? That's wild!)

    I think it's a simple idea that they could add an entire other line of RW2 (Relic Weapon), with more a much more challenging quest and much more ridiculous demands.

    And directly addressing the OP: From '03-'10 in FFXI, I never saw the mythics or relics ever having a negative effect on other new weapons.. just because relics were far above and beyond most other gear. They were in a class of their own and didn't really interfere much with the rest of the game. I think, at least.
    (0)

  6. #6
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    upgrading relic would be nice, with cooler looks too
    (0)

  7. #7
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    I think once we get a cap increase that's when we can truly expect a difference in the Relic quests. The majority of people will have the lvl 50 Relic itself, but not the say lvl 60 or lvl 75 upgrade for said relic. They can easily make pre-reqs for the upgrades take longer, but on along the way you have better weapons drop from primals or raids that are there to tide you along until you can complete that Upgrade quest. We will have upgrade quests for all AF gear as well. I'm sure we're not done with Curious Gorge and Solkzagyl (unless Dalamud kills them).

    We don't know what 2.0 will bring, but I don't know why there can't be a balance with Relics and other weapons. But I guess people would hate situational items.
    (0)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  8. #8
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    each relic can be upgrade to the next level as what yoshi-p said he want to make them the most powerful wep. So i'm sure when the level is 60 or something they be a new quest chain and you use your current wep as the base to get the new one.

    So far that what i know yoshi-p said he want to make relic the most powerful weps and the current PLD sword could become excalibur one day that one of the example.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #9
    Player
    Davy's Avatar
    Join Date
    Dec 2011
    Location
    LL
    Posts
    95
    Character
    Davy Jones
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Zumi View Post
    SE made relics available very early on in FFXI's lifecycle in 2003. They were the top weapons until 2010 when abyssea came out and gave us Empyrean weapons some of which were better then relics.

    Relics created an artificial ceiling on weapons in FFXI in that no weapon released in that 10 year time span could be better then a relic or have higher damage on it.

    Now we have FFXIV they released relics early on as well. Are we going to see a repeat of what happened in FFXI where every new weapon that comes out has to be worse then relics? Or will we actually see them come out with new weapons that are better then relics?
    Correct me if I am wrong, but isnt that the point? To have a top tier weapon for every job, thus the name Relic.
    (0)
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  10. #10
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    There was already a statement more powerful weapons will be avail in 2.0. Relics in this game are in reach of even the most whiny casual player if they aren't terrible at the game and have at least a modicum of social skills.
    (0)

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