

Oh yeah i agree i was really just pointing out that pld was never really a TANK class it just had a cover skill.
I'm not saying DRK is an tank like in a MMO way i'm saying it was tanky in the offline games cause it had high vit/hp and could use shields and not die in a few hits, also ninja could use genji armor that did not stop it from dying in 2 hits from the tougher monsters in the games.Is this not simply because of their armour class?
Healing in offline games and healing online are totally different things.
Whilst offline you could simply mitigate the health lost from abilities such as Darkness, online it'll just cause hate and MP issues (this is assuming that a Dark Knight has abilities in place to take hate to begin with).
The main feature (harming itself to inflict higher damage) of a Dark Knight is suited towards damage dealing and directly conflicts with anything related to tanking.
I'm not saying it can't tank, I'm sure many have done it before. What I am saying is that on the list of jobs with unique mechanics, Dark Knight's cliché isn't near the top of the list like it is with damage dealing.
The only real tank in any Ff game is SEN from FF 13/13-2 but my whole point i made a comment in this thread was that pld was never a tank in any of the other offline FF they just became that way in FF11/14.



Lala DRKS could bring about MOE Death as well.Damage Dealer, all the way.
When I started FFXI, my first ever MMO, the only job I wanted to play was DRK. I am eagerly looking forward to a Dark Knight in 14.
FFXIV gave me the opportunity to be a Lalacorn, now I want to be a tiny, spiky ball of incredibly adorable death and dismemberment!
Edit: Please don't be stingy with the magic spells for drks!
Would be silly to try to tank as DRK/NIN, as you would not have provoke and as said nin was changed to lose agro with utsuemi lol. Tanked as DRK/WAR for the obvious reasons.When you say DRK tanked in XI that was /nin and not FTW.. no DRK/DD tanked anything challenge worthy in XI. I also differentiate between being "able" to do something and doing something because it's a "winning" strategy. If you sacrifice a ton of STR and DEF to ATT abilities/gear to tank on DRK that's just a D rate tank.
1)Meaningful Situational: PLD+/- NIN(AoE=X), MNK(counter/weaker mob, salvage, non AOE)
2) Weaker mob/mostly situational: War, SAM/Seigan, DD/nin (ie: DRK)
3)Very situational/solo/ messing around: Rdm/nin, Smn/Bst pets
I think FF series wise GLD > pld+Drk would make the most sense since they are basically inverses, (equip sword> switch Scythe/GS @job change) You'd need a significant DPS increase to make this work, and XIV GLD abilities wouldn't make sense on DRK, but would have good survive-ability.
Ability wise MRD> AXE would make sense for DRK to use as well, plus the abilities would match up better with DD and could still wear heavy armor. So I think for XIV MRD> DRK would make the most sense.
MRD would also be a bad choice as MRD is the real offense/defense class, that doesnt really excel in both. And it would give DRK way too much HP for 'squishy DD', would just end up Dark Warrior.
The only real good choice for DRK DD is new class, with DRK oriented skills/spells, and a nice greatsword to equip to it.
But of course they have mentioned the whole one class branching to more than one job thing. Maybe one day drk could come off of GLD, MRD, or Newclass.
Last edited by Reika; 11-09-2012 at 12:35 AM.


tough call on dragoon and lancer. playing dragoon you'll have jump and dragon-fire dive. 2 damaging ability's using no tp. Also you can use life surge and hp potions and probably stun lock your opponent for the whole fight.Lala DRKS could bring about MOE Death as well.
Would be silly to try to tank as DRK/NIN, as you would not have provoke and as said nin was changed to lose agro with utsuemi lol. Tanked as DRK/WAR for the obvious reasons.
MRD would also be a bad choice as MRD is the real offense/defense class, that doesnt really excel in both. And it would give DRK way too much HP for 'squishy DD', would just end up Dark Warrior.
The only real good choice for DRK DD is new class, with DRK oriented skills/spells, and a nice greatsword to equip to it.
But of course they have mentioned the whole one class branching to more than one job thing. Maybe one day drk could come off of GLD, MRD, or Newclass.


They should just have multiple skill trees that let you tank or dps as a dk depending on which one you pick. If its not broke don't fix it.


i'd like to see more mages before more DD or tank classes/jobs. blm, whm, smn aint enough

I wish my grass were emo, like a darknight: so it would cut itself.
Related: The DRK I want to see should focus more on hurting himself to get things accomplished. Not necessarily have terrible defense. I would like to see Darkside-esque abilities, Sacrifice-esque spells for healing or debuff purposes. Basically the arcane side of O.THM except DRKs should bleed more for it. They are going to need Drain and Aspir so they are not completely hated on by WHMs.
However, with DRK damaging themselves: leads for opportunity for PLD cures.. thus more emnity for tank and some synergy between the Holy and Dark knights.
No real weapon preference; DRKs would operate cool with a lot of different stuff.
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