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Thread: WHM & Teleport

  1. #21
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    whoopeeragon's Avatar
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    Azarim Erro
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    Quote Originally Posted by bobbygunz View Post
    Or maybe rather than have aetherytes, let people open up portals to their own personal checkpoints like in Archeage, and anyone can jump through them? That way, everyone could trade in teleportation portals as needed...
    Crystals are pretty much a part of FFXIV's lore. Aetherytes thus have almost a 0% chance of being removed, given their role in both gameplay and lore.

    That said, what do you mean by trading in teleportation portals? And I'm against personal checkpoints as well, would rather much prefer a permanent spot to be a returning point.
    (0)

  2. #22
    Player Rex's Avatar
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    Quote Originally Posted by Ruisu View Post
    What's to stop me from just switching to WHM to port? Or anyone, really. Most people have all of their jobs levelled, and I doubt it'll be much more difficult. Why put in another hurdle in the game when they already confirmed Anima teleportation will be unlocked via quest?
    I honestly didn't know they made the anima teleportation a quest thing in ARR.
    (0)

  3. #23
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    Neasa's Avatar
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    I'd rather not see shout spam for WHM teleports again. >.>
    (4)

  4. #24
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    Quote Originally Posted by whoopeeragon View Post
    Crystals are pretty much a part of FFXIV's lore. Aetherytes thus have almost a 0% chance of being removed, given their role in both gameplay and lore.

    That said, what do you mean by trading in teleportation portals? And I'm against personal checkpoints as well, would rather much prefer a permanent spot to be a returning point.

    Well I meant aetherytes could be downplayed in terms of teleportation devices. I wasn't suggesting eliminating them. Obviously eliminating them wouldn't make sense with the aether-heavy lore.

    Anyway, let me explain the archeage system. You have "memorised locations" which you can open up a portal to. The portal exists in the game world for a few seconds, and in order to travel through it, you jump through it. Anyone passing by can jump through it too.

    So maybe, they could incorporate something like that, which would facilitate some kind of trade for teleportation to other areas, rather than just having anima as a currency.

    I guess it might end up just being a hassle more than anything else, but I miss the days of people shouting to sell/buy teleports for some reason. I suppose in the end it is just a barrier to gameplay, rather than something that actually improves it. But still. The one good thing I suppose it would do is create a trade for teleports.

    http://www.youtube.com/watch?v=QSDq1...tailpage#t=20s

    I think one detrimental thing that WHM-teleports did to FFXI was limit the size of FFXI's gameworld. It wasnt direct, but it indirectly made certain areas excluded from common travel-routes. Even though there were a lot of areas, if they weren't near a teleport location, they became unfrequented. So the same thing could happen to FFXIV as well.

    To be honest, SE should just release a hardcore server with features like this for those that want it. I think there would be a sizeable demographic of people who want such things. And then everyone would live happily ever after, both people getting what they want.

    I realise everything I just said was contradictory, rambly, but I guess there are compelling arguments for both sides.
    (1)
    Last edited by bobbygunz; 11-08-2012 at 04:50 PM.


  5. #25
    Player Rex's Avatar
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    Quote Originally Posted by Neasa View Post
    I'd rather not see shout spam for WHM teleports again. >.>
    I kind of miss it actually >.>;
    (1)

  6. #26
    Player Rex's Avatar
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    Quote Originally Posted by bobbygunz View Post
    Well I meant aetherytes could be downplayed in terms of teleportation devices. I wasn't suggesting eliminating them. Obviously eliminating them wouldn't make sense with the aether-heavy lore.

    Anyway, let me explain the archeage system. You have "memorised locations" which you can open up a portal to. The portal exists in the game world for a few seconds, and in order to travel through it, you jump through it. Anyone passing by can jump through it too.

    So maybe, they could incorporate something like that, which would facilitate some kind of trade for teleportation to other areas, rather than just having anima as a currency.

    I guess it might end up just being a hassle more than anything else, but I miss the days of people shouting to sell/buy teleports for some reason. I suppose in the end it is just a barrier to gameplay, rather than something that actually improves it. But still. The one good thing I suppose it would do is create a trade for teleports.

    http://www.youtube.com/watch?v=QSDq1...tailpage#t=20s

    I think one detrimental thing that WHM-teleports did to FFXI was limit the size of FFXI's gameworld. It wasnt direct, but it indirectly made certain areas excluded from common travel-routes. Even though there were a lot of areas, if they weren't near a teleport location, they became unfrequented. So the same thing could happen to FFXIV as well.

    To be honest, SE should just release a hardcore server with features like this for those that want it. I think there would be a sizeable demographic of people who want such things. And then everyone would live happily ever after, both people getting what they want.

    I realise everything I just said was contradictory, rambly, but I guess there are compelling arguments for both sides.
    Tis why I created this thread I'm happy my first thread has somewhat of a debate going lol! There are good and bad things to both sides of the argument. So I wanted to see what others think.

    And that video....That guy was so laggy 0.0 the guy on the horse kept jumping through the portal LOL XD That was funny. At the end...what the hell was I watching.
    (0)
    Last edited by Rex; 11-08-2012 at 04:59 PM.

  7. #27
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    Guevara's Avatar
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    in FFXI it had a sense to lock such spell to one job; in XIV it does not imho: since you can swap jobs on the fly, the spell could very well be given to every class/job. Or maybe not even make it a spell but just a menu option with no anima waste.
    (1)

  8. #28
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    Skies's Avatar
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    Y'ahte Tia
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    Quote Originally Posted by Rex View Post
    I honestly didn't know they made the anima teleportation a quest thing in ARR.
    Well, Yoshida stated that it was more of a 'tutorial quest' that is all but required, but...
    (1)

  9. #29
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    syntaxlies's Avatar
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    (3)

  10. #30
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    axemtitanium's Avatar
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    Quote Originally Posted by Neasa View Post
    I'd rather not see shout spam for WHM teleports again. >.>
    This. If you're so hung up on fairness, why would you want a return to a system of profit exclusive to one job?
    (2)

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