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  1. #1
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Wow, can't believe you guys are still at this, lol

    Quote Originally Posted by Duuude007 View Post
    Counting each sub as part of the sample size is unfair to the point i was trying to make. The concept has been adopted by so few games in the industry, its difficult yet to see how slapping this shiny sticker on another game is going to change the game.
    Not sure if this point's been made in the thread since I last looked, but one key area to look at is whether the game mechanic and design can cope with players sudden gaining access to large sums of in-game currency without negative effects. I don't know about Tera, as I've never played the game, but for Eve that is generally the case, as all the money and assets in the world doesn't do anyone any good if they can't fully utilize it, whether through lack of in-game skill or other reasons, and the pvp-centric style of the game all but guarantees that idiots are soon parted with their money and assets, often accompanied by hilarious killmails.
    (0)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Aenarion View Post
    Wow, can't believe you guys are still at this, lol



    Not sure if this point's been made in the thread since I last looked, but one key area to look at is whether the game mechanic and design can cope with players sudden gaining access to large sums of in-game currency without negative effects. I don't know about Tera, as I've never played the game, but for Eve that is generally the case, as all the money and assets in the world doesn't do anyone any good if they can't fully utilize it, whether through lack of in-game skill or other reasons, and the pvp-centric style of the game all but guarantees that idiots are soon parted with their money and assets, often accompanied by hilarious killmails.
    In Tera the problem is solved simply by limiting the number of chronoscrolls one can get to two a week. So you can get a gold boost, and you can buy enough to sustain the scroll market, but you can't suddenly buy the world.
    (0)

  3. #3
    Player
    Davorok's Avatar
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    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    I would be in favor of the Flex Pass it it acted as a "Buddy Pass" with a Registration & Delivery System outside of the game world.

    If it were an in-game trade-able (for gil) item, I do not see how it would limit RMT. In fact I believe it would encourage more RMT. Here is my reasoning:

    I would basically have 3 options to play the game:

    1) Pay my monthly fee of $10 or $15 USD.

    2) Farm enough gil in-game to buy a Flex Pass: Price unknown but let's say 150,000 gil (could be 1-2 mil though)

    3) Pay an RMT $10.00 USD for 1 mil gil, buy Flex Pass for 150,000 and still have 850,000 gil left over.
    3a) or Pay RMT $5.00 USD for 500,000 gil and still have 350,000 gil left over.

    Now if the Flex Passes start selling for 1-2 mil gil, yes the RMT's would have to work harder for less profit but they would adjust and everyone going for option 2 (farming gil) would suffer from inflation.

    Bottom line for me though is this: I just don't like the idea of Purchasing In-Game money with IRL Money (which is what "sellers" of the Flex Pass would be doing) and is why I stay away from supposed "Free-to-Play" games and "Cash Shop" games and I would stay away from FFXIV if it takes that route also.

    I'm sorry if "I don't like it" is not a good enough reason for anyone else but it's good enough for me.
    (6)

    Papa was a rolling stone...wherever he laid his barbut was home.