I don't believe there are cash shops in EVE Online after 3 years with PLEX. A slope can be slippery, that's why you need integrity boots. With spikes.So let me get this straight, the argument you have with RMT is:
You get rid of people outcompeting the average player on the market with superior supply quantities
and
You halt in-game RMT advertising
Whatever else they do is A-O-K?
Because that sounds a great deal like what is being pushed here.
And opens the door to cash shops. Its a slippery slope, my friend.
Those that pay legitimately are the vast minority, and the least dangerous (because they also have the less workforce to begin with). I'm not exactly talking about house-run operations, but facilities with several hundreds of sleep-in "employees" working on four turns 24/7.While it's true that there are some organizations that would go through such measures.
That is not a true statement for all RMT. There are as many that pay legitimately to fund their business, as their are others who fund their business through criminal means.
Just putting that out there.
That's what damages the economy. Personally, if my neighbor wants to get some gil to equip himself better (granted the fact that he won't have the very best, because that's Rare/ex), it's his business. It doesn't impact me in the slightest way, so why should I mind?
As a matter of fact it impacts me positively as an endgame player. The more people are equipped decently, the more people I have to play with.
The "slippery slope" argument is a logical fallacy, as it assume that someone will follow the slope downwards. That's nowhere a given.And opens the door to cash shops. Its a slippery slope, my friend.
There actually is, but it's entirely cosmetic and doesn't influence gameplay in any way. Unfortunately that's the way the market is going, even with pay to play games.
Clever.
So what kind of data do we have for other mmos with this system? Whether plex can work for EVE is one thing, are there several other success stories, or is it just EVE and rumors of it happening in TERA? Seems like an awfully small sample size to assert so confidently that it should be implemented in ARR.
Again, I ask for a larger sample size because that is exactly what made the Auction house system so widely adopted, because it was successful in several previous games. It makes sense to see whether this system is truly compatible with an X|V economy which, was so bluntly pointed out to me, is dramatically different from EVE.
Last edited by Duuude007; 11-06-2012 at 09:28 AM.
While TERA doesn't disclose economic data as CCP does quartely, one thing is for sure. Prices in TERA don't inflate. As a matter of fact, they always deflate (as anyone playing the game could tell you). On all servers newly introduced items start costly, and then they steadily lower in price until they become very cheap.Clever.
So what kind of data do we have for other mmos with this system? Whether plex can work for EVE is one thing, are there several other success stories, or i it just EVE and rumors of it happening in TERA? Seems like an awfully small sample size to say that it should be implemented in ARR.
That's a clear indicator of a healthy economy in which RMT didn't take any hold on the market, because when they do, prices at the very least remain stable or grow, as they do everything they can to keep their earnings high, and they have the manpower to make that happen.
And I wouldn't call EVE Online "small", considering that it's one of the most successful and popular MMOs on the market.
Honestly here in italy we call what you're doing "climbing mirrors", or scrambling to find every possible excuse![]()
We delivered you a case in which PLEX worked out beautiful.Clever.
So what kind of data do we have for other mmos with this system? Whether plex can work for EVE is one thing, are there several other success stories, or i it just EVE and rumors of it happening in TERA? Seems like an awfully small sample size to assert so confidently that it should be implemented in ARR.
How about you present us one where they don't?
I think youre grasping for an accusation I wasnt trying to make.
EVE is one game of hundreds. With Tera you might have 2, but we have little data to corellate as supporting evidence in your argument from Tera.
Counting each sub as part of the sample size is unfair to the point i was trying to make. The concept has been adopted by so few games in the industry, its difficult yet to see how slapping this shiny sticker on another game is going to change the game.
Considering that there's no example in which the system failed, it's much more difficult to demonstrate how it won't.I think youre grasping for an accusation I wasnt trying to make.
EVE is one game of hundreds. With Tera you might have 2, but we have little data to corellate as supporting evidence in your argument from Tera.
Counting each sub as part of the sample size is unfair to the point i was trying to make. The concept has been adopted by so few games in the industry, its difficult yet to see how slapping this shiny sticker on another game is going to change the game.
100% against 0% is a quite determining percentage.
You sound like someone selling asbestos for the first time. Hey I got this great new material that insulates AND protects from fire! Let's put it in all the houses!
100% agree. I don't know if a PLEX-like system will work for FFXIV. There's no guarantee that it will work like it has in EVE. However, I don't think it's fair to reject the idea outright as the zomgRMT crowd are saying. It's just an idea with demonstrable merit, in my opinion, and this thread exists to publicize it to the powers that be at SE.Clever.
So what kind of data do we have for other mmos with this system? Whether plex can work for EVE is one thing, are there several other success stories, or is it just EVE and rumors of it happening in TERA? Seems like an awfully small sample size to assert so confidently that it should be implemented in ARR.
Again, I ask for a larger sample size because that is exactly what made the Auction house system so widely adopted, because it was successful in several previous games. It makes sense to see whether this system is truly compatible with an X|V economy which, was so bluntly pointed out to me, is dramatically different from EVE.
Wow, can't believe you guys are still at this, lol
Not sure if this point's been made in the thread since I last looked, but one key area to look at is whether the game mechanic and design can cope with players sudden gaining access to large sums of in-game currency without negative effects. I don't know about Tera, as I've never played the game, but for Eve that is generally the case, as all the money and assets in the world doesn't do anyone any good if they can't fully utilize it, whether through lack of in-game skill or other reasons, and the pvp-centric style of the game all but guarantees that idiots are soon parted with their money and assets, often accompanied by hilarious killmails.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.