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  1. #1
    Player
    Aenarion's Avatar
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    Apr 2011
    Location
    Limsa
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    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KamikazeMan View Post
    Why incorporate ideas relating to subscriptions from two dying MMO games? I'm not trying to troll or anything. I'm genuinely curious.
    Tera may be dying, but Eve is about as far from dying as it gets. Like I mentioned earlier, Eve is the only MMO to have continued to grow in subscriber base on a yearly basis since it launched in '03, with the game continuing to receive updates and expansions, including complete engine overhauls - you would not think that this game is almost 10 years old by looking at it now.


    If Eve is dying, then FF14 is not only dead, it was buried, zombified, rose up and ate two lalas, got its head chopped off, and cremated.
    (2)

  2. #2
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by KamikazeMan View Post
    Why incorporate ideas relating to subscriptions from two dying MMO games? I'm not trying to troll or anything. I'm genuinely curious.
    Maybe because none of those two games is dying. I'm quite sure SE would LOVE for Final Fantasy XIV to be "dying" like EVE online.

    Quote Originally Posted by ArnoMorley View Post
    This threads idea doesn't eliminate RMT, it creates it. The STF is a better way to go if you want to fight RMT, and plus SE has years worth of experience with fighting RMT now, they could be even more efficient than they were in XI.
    SE has years of experiences in whacking moles. Whack-a-mole remains whack-a-mole no matter how much you play it. RMT firms have access to unlimited free accounts, and will continue to have it no matter how many SE bans (reportedly catching innocent people in the middle too).

    The ability to trade money for gil in itself is no real problem. It doesn't influence other people's enjoyment of the game in any way or form, and doesn't influence the economy as it doesn't inject a single gil into the market.

    The problem with RMT is the catastrophic effects of its workforce on the economy, as they *create* gil and insert it into the market at a rate that cannot be balanced, creating a bleeding inflation that cannot be countered and affects everyone.

    This method hits RMT where it counts (their income), reducing their budget, and with it the workforce they can dedicate to this game, potentially bringing the inflation they cause back to a manageable level.
    (2)
    Last edited by Abriael; 11-07-2012 at 03:51 AM.

  3. #3
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    Quote Originally Posted by Abriael View Post
    Maybe because none of those two games is dying. I'm quite sure SE would LOVE for Final Fantasy XIV to be "dying" like EVE online.

    The ability to trade money for gil in itself is no real problem. It doesn't influence other people's enjoyment of the game in any way or form, and doesn't influence the economy as it doesn't inject a single gil into the market.
    So when wealthier people can instantly have the most gil simply because they can buy more "chronoscrolls" that's not a problem? It's ridiculous and unfair on every level, basically just because somebody's parents are well off a bunch of spoiled children are going to be walking around with triple/quadruple melds.

    The current system works fine, just because a few people want to find a way to play for free doesn't mean SE should ruin this game before it's even relaunched.

    Edit: if you think it won't drive up inflation you're mistaken, it's not that gil is added it's that gil becomes concentrated, if I suddenly have a billion gil and want to x4 meld gear then I could buy everything up and suddenly none of the normal players can afford the gear.
    (3)
    Last edited by ArnoMorley; 11-07-2012 at 04:13 AM.

  4. #4
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by ArnoMorley View Post
    So when wealthier people can instantly have the most gil simply because they can buy more "chronoscrolls" that's not a problem? It's ridiculous and unfair on every level, basically just because somebody's parents are well off a bunch of spoiled children are going to be walking around with triple/quadruple melds.
    Aside from the fact that the number of buyable scrolls in a period of time can be limited to avoid abuse, like in TERA, I'm very curious to hear how exactly someone else having a lot of gil or more melds affects your enjoyment of the game.

    The current system works fine, just because a few people want to find a way to play for free doesn't mean SE should ruin this game before it's even relaunched.
    LOL. "ruin the game". How overdramatic (and random).

    The current system obviously doesn't work that fine, looking at how straight up pay to play games are bleeding like wounded deers.

    This gives the game a better chance to stay pay but still compete against the allure of F2P games.

    Edit: if you think it won't drive up inflation you're mistaken, it's not that gil is added it's that gil becomes concentrated, if I suddenly have a billion gil and want to x4 meld gear then I could buy everything up and suddenly none of the normal players can afford the gear.
    Again, purchase can be limited. It's been done. Besides, I advise you study a bit of economy. While someone's purchase power increases, someone else's decreases. The total effect is the same = No inflation.

    Quote Originally Posted by Alhanelem View Post
    It's no different than buying gil, since you can buy as many of these scrolls yourself with no intention of using them yourself. People pay money to get an advantage. It's sanctioned RMT.
    You're assuming that you can buy unlimited scrolls. Which you can't.
    (1)
    Last edited by Abriael; 11-07-2012 at 04:24 AM.

  5. #5
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    Quote Originally Posted by Abriael View Post
    Aside from the fact that the number of buyable scrolls in a period of time can be limited to avoid abuse, like in TERA, I'm very curious to hear how exactly someone else having a lot of gil or more melds affects your enjoyment of the game.



    LOL. "ruin the game". How overdramatic (and random).

    The current system obviously don't work that fine, looking at how straight up pay to play games are bleeding like wounded deers.



    Again, purchase can be limited. It's been done. Besides, I advise you study a bit of economy. While someone's purchase power increases, someone else's decreases. The total effect is the same = No inflation.
    When somebody has things they didn't earn it affects others, basically a high powered piece of gear is like a trophy. You work your ass off and eventually you earn this trophy, if somebody who hasn't done a bit of work can obtain something that you worked hard for, and can obtain it easier than you, it not only makes your trophy worthless it spits in your face.

    and you didn't know games could be ruined? Look at what happened to XI


    And even IF they limited purchases there's no way to stop the abuse, all a wealthy person would have to do is buy multiple accounts. Hell if I was a millionaire I wouldn't mind buying 10 accounts. There is no way to stop the abuse.
    (2)

  6. #6
    Player
    axemtitanium's Avatar
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    Jul 2012
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    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ArnoMorley View Post
    So when wealthier people can instantly have the most gil simply because they can buy more "chronoscrolls" that's not a problem? It's ridiculous and unfair on every level, basically just because somebody's parents are well off a bunch of spoiled children are going to be walking around with triple/quadruple melds.
    If someone were to buy a bunch of chronoscrolls/PLEX at once and tried to sell them all (assuming there are no limits on the number you can purchase), he would drive down the market price of the items and get less money. Just like real life, game economies and prices fluctuate based on supply and demand.

    Edit: if you think it won't drive up inflation you're mistaken, it's not that gil is added it's that gil becomes concentrated, if I suddenly have a billion gil and want to x4 meld gear then I could buy everything up and suddenly none of the normal players can afford the gear.
    If you follow this transaction to its conclusion, this player's billion gil has just been disseminated among the hundreds of producers who he just bought from. This promotes wealth transfer, since there's no point in "concentrating" and accumulating wealth if you're not going to spend it, especially in a video game. Sure, one guy might have 1 billion gil today, but upon spending it, that gil DOESN'T DISAPPEAR. It goes in the hands of the producing members of the economy who will be stimulated to produce more goods and keep the stock on the market wards available.

    Furthermore, this might actually cause deflation as these producers undercut each other to get a slice of the profits from this guy. Also, there's no way to tell if it's one guy or many who is doing the buying since market ward transactions are anonymous. All the producers can see is that there's a large demand for a particular item so they race to craft more of it and price it below the competition to maximize sellthrough.
    (2)
    Last edited by axemtitanium; 11-07-2012 at 06:46 AM.

  7. #7
    Player
    Firon's Avatar
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    Ul'dah
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    2,565
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    Firon Veleth
    World
    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Abriael View Post
    Maybe because none of those two games is dying. I'm quite sure SE would LOVE for Final Fantasy XIV to be "dying" like EVE online.



    SE has years of experiences in whacking moles. Whack-a-mole remains whack-a-mole no matter how much you play it. RMT firms have access to unlimited free accounts, and will continue to have it no matter how many SE bans (reportedly catching innocent people in the middle too).

    The ability to trade money for gil in itself is no real problem. It doesn't influence other people's enjoyment of the game in any way or form, and doesn't influence the economy as it doesn't inject a single gil into the market.

    The problem with RMT is the catastrophic effects of its workforce on the economy, as they *create* gil and insert it into the market at a rate that cannot be balanced, creating a bleeding inflation that cannot be countered and affects everyone.

    This method hits RMT where it counts (their income), reducing their budget, and with it the workforce they can dedicate to this game, potentially bringing the inflation they cause back to a manageable level.

    Sorry but this where you are dead wrong cause RMT will offer better deals for game money so it wont effect them at all, the better price will always win. This wont get rid of rmt,.

    Edit: Also 97% of the inflation in FFXIV is caused by legit players.
    (1)
    Last edited by Firon; 11-07-2012 at 04:26 AM.

  8. #8
    Player
    Abriael's Avatar
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Firon View Post
    Sorry but this where you are dead wrong cause RMT will offer better deals for game money so it wont effect them at all, the better price will always win. This wont get rid of rmt.
    And you didn't even notice that you just contradict yourself.

    In order to offer better deals, RMT firms have to lower their prices considerably, on gil that it'd take exactly the same resources to gather.

    Same resources used + lower prices = less gains.

    Less gains = Less budget = Less available workforce (people have to be paid).

    it's not rocket science.

    Quote Originally Posted by ArnoMorley View Post
    When somebody has things they didn't earn it affects others, basically a high powered piece of gear is like a trophy. You work your ass off and eventually you earn this trophy, if somebody who hasn't done a bit of work can obtain something that you worked hard for, and can obtain it easier than you, it not only makes your trophy worthless it spits in your face.
    So you're basically just envious.
    (2)

  9. #9
    Player
    Firon's Avatar
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    Ul'dah
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    Firon Veleth
    World
    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Abriael View Post
    And you didn't even notice that you just contradict yourself.

    In order to offer better deals, RMT firms have to lower their prices considerably, on gil that it'd take exactly the same resources to gather.

    Same resources used + lower prices = less gains.

    Less gains = Less budget = Less available workforce (people have to be paid).

    it's not rocket science.



    So you're basically just envious.
    If they have to lower their price people will still BUY from them how hard is that to understand, you are not getting rid of them.... the RMT in EVE is still thriving as we speak now.
    (3)

  10. #10
    Player
    SirEdeonX's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    In my opinion, this topic is really simple.

    For a game to be fair, every player needs to be on the same leve. As such, my personal life and how much money I have in RL should not affect in any way my performance in-game, or how much money I can make in-game. The same goes for time. Someone casual can't expect to have as much as a hardcore player with less play time. If I want to get something, I need to play for it, since this is a game.

    The same thing goes for cash shops, even cosmetical.
    I'd prefer to have a chance to get everything the game has to offer with playtime instead of RL money, even if it doesnt serve a purpose.

    Keep in-game what is for the game. Don't throw RL in there.
    (4)

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