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Thread: MP Regen

  1. #91
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    Join Date
    Mar 2011
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    Yeah, no mp regen during battle is a good compromise.
    We'll see how things pan out with these 8 man restrictions now. My guess is that we're going to be dropping the number of mages in each fight to compensate, putting them on the doubletime duty they are honestly capable of.

    Might re-insert some sort of challenge to being a mage again. I know I can solo heal at great buffalo.
    (0)

  2. #92
    Player
    Poppa's Avatar
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    Mar 2011
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    Limsa Lominsa
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    155
    Character
    Poppa Woody
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    While engaging a NM, Siphon MP is not enough (trust me I know from experience). With the new party sizes that will be implemented in the new patch MP regen will be needed. Once they fix the Ancient Spells mages will burn through their MP, considering you have to pump it up with regular spells (for Flood use water based spells prior to timer going off). I have been waiting for MP Regen since I started back in October, and this is one thing they will not get rid of.
    (1)

  3. #93
    Player
    Physic's Avatar
    Join Date
    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Poppa View Post
    While engaging a NM, Siphon MP is not enough (trust me I know from experience). With the new party sizes that will be implemented in the new patch MP regen will be needed. Once they fix the Ancient Spells mages will burn through their MP, considering you have to pump it up with regular spells (for Flood use water based spells prior to timer going off). I have been waiting for MP Regen since I started back in October, and this is one thing they will not get rid of.
    So you actually prefer the mechanic of using a big spell then doing nothing while your mana regens? If i had mana problems id want an active method of managing it.
    (1)

  4. #94
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    Join Date
    Apr 2011
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    1
    first, i do not want to run to an aetherite every time i get out of mana. secondly, yes, thaumaturges have a lot of mana regen skills, but conjurors have less. third, deadrising, stop making everyone who disagrees with you into your enemy. you opened this thread to debate. so let people debate without being hurt every time someone disagrees.
    (2)

  5. #95
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    If they removed it, someone would complain, if they leave it in, someone will complain, if they choose a third road compromise, both those people will complain including some new people who weren't complaining either way before.

    There is no solution, only more or less people complaining, or maybe always the same amount just different people.

    It wasn't earth shattering then and it isn't earth shattering now. Adjust.
    (2)

  6. #96
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Beilon View Post
    first, i do not want to run to an aetherite every time i get out of mana. secondly, yes, thaumaturges have a lot of mana regen skills, but conjurors have less. third, deadrising, stop making everyone who disagrees with you into your enemy. you opened this thread to debate. so let people debate without being hurt every time someone disagrees.
    Did you not read the entire thread? We came to a compromise fool.
    Oh and it's DeadRiser... I'm no video game
    (0)

  7. #97
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    Apr 2011
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    10
    Quote Originally Posted by Peregrine View Post
    Unfortunately not. It's two separate player types. MP regen doesn't actually solve anything I hadn't already solved for myself. People say MP regen is to regain MP after battles. No, Tranquility and Exaltation are. Siphon and Spiritbind are to gain and tread MP during battle. Out of battle versus in battle actually makes no difference. The real issue:

    Can you spare or recover enough MP so that your net MP consumption is about 700 over 10 minutes? In battle, out of battle, doesn't matter. On average that's your goal, to nuke as hard as you can while spending a net MP of about 700 over 10 minutes so you can recover that with tranqulity. I can do that and do it well. Many bad mages can't.

    The kinds of people who need MP regen out of battle are the same ones who need it in battle, and the people who don't need MP regen in battle don't need MP regen in the field. It's a mutually exclusive dichotomy: good players and bad players. Giving me too much MP makes my existance boring, and if you add more powerful spells and higher MP consumption to make up for making my existance boring, their existance becomes too hard and they can't keep up.

    The game's either boring for me or too frustrating for them. Always. Forever. Who are you going to cater it to? The problem still stands. If you are going to add more MP consumption...then they'll just whine that they need more MP. Nothing changes, because the players didn't change.
    I think this nails it on the head, and being one of the good mages, I was dissapointed that they added mp regen. It removes some of the fun, one of the challenges.
    (0)

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