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  1. #21
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    Sep 2012
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    I don't like the idea of 2 jobs from 1 class ..give each job a class ..ARR will have no limits to be greedy and use 1 class for 2-3 jobs , i like the idea of a tree system to boost certain things about a job kind of like Skyrim and FFX eventually you would fill all dots but would take a long time and lastly plz don't mix DRK with fucking magic lol just make it a bloodthirsty vicious killer a couple spells maybe to steal the life and soul of their pray but nothing else....not the FFXI DRK again...
    (0)

  2. #22
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Imoen View Post
    I really don't like the idea of 2 jobs sharing the same class. At least not in the current way it works, right now you only get like what? 5 abilities that are unique to the job? that would make for some pretty repetitive game play, in your example "monk and puppetmaster" would feel pretty much exactly the same with the exception of a few abilities. I personally prefer each job to have a completely unique feel. (Not to mention dark knight would be toting around a normal sword.) BLEH

    Honestly, I wish they would just kill classes at this point, I never find a reason to switch to one outside of some weird strat for a fight. I know not everyone agrees with this for w/e reasons they have, but that's just my opinion. I would much rather see a a point system for cross skills. EXAMPLE: If I'm on Bard currently I have access to "CONJ" and "THM" for sub skills. 5/5 at level 50... why not make them "cost 1" instead of the 1 representing the "Number of abilities" it would now represent a "number of points" so I could still get 5 from CNJ and or THM but then Everything in glad would cost 2 instead of 1 etc.... so I would have less abilities for the extended option to tap into other classes. I dunno, we are a little beyond this kind of feedback honestly so I will shut up but ya. lol
    Will remember we only have 5 abilities because we level 50 and that fact is a monk still a Pug just get more stuff. A pup would have pet and each pet would do something else. So monk would focus on face to face doing bad dmg while PUP would worry about his pet also and doing stuff with it then just focus on his own dmg and as we get level 60+ more and more stuff can be added.

    I think i like the idea of class having two jobs like base class and it become nin or sam or like gla could also become dark knight i'm sure SE would make the other job diff and fun.


    Yoshi-p hint that he be doing this so it coming don't say you hate it to we have more information and see it working. This is the issue with a lot of stuff that release by yoshi-p people jump and say oh this sucks blah blah without even trying it i myself done this that why i wait and see now.

    i myself dislike that tree system it less simple then this class can do this and that by unlocking Job a or b. People would always make this tree set better then the other while a job system is more simple to control and fix to make sure both jobs are good that just my two cent on that idea.
    (0)
    Last edited by Zenaku; 11-04-2012 at 07:26 AM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #23
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zenaku View Post
    Will remember we only have 5 abilities because we level 50 and that fact is a monk still a Pug just get more stuff. A pup would have pet and each pet would do something else. So monk would focus on face to face doing bad dmg while PUP would worry about his pet also and doing stuff with it then just focus on his own dmg and as we get level 60+ more and more stuff can be added.

    I think i like the idea of class having two jobs like base class and it become nin or sam or like gla could also become dark knight i'm sure SE would make the other job diff and fun.


    Yoshi-p hint that he be doing this so it coming don't say you hate it to we have more information and see it working. This is the issue with a lot of stuff that release by yoshi-p people jump and say oh this sucks blah blah without even trying it i myself done this that why i wait and see now.

    i myself dislike that tree system it less simple then this class can do this and that by unlocking Job a or b. People would always make this tree set better then the other while a job system is more simple to control and fix to make sure both jobs are good that just my two cent on that idea.
    Like I said " At least not in the current way it works" I wasn't jumping... I was just stating I don't like the idea and gave a reason why. It wasn't a baseless rage stomp or as you say "Blah blah". With all due respect I could say the same thing about liking the idea before you see it, besides I never said it sucked so please do not assume and put words in my mouth.

    An additional reason I don't like the idea is... I know this is going to be a shock but.... I want to level more things! I don't want to just do a couple quests put some different clothes on and be like BAM I'm a gladiator with a few different things... The game is already insanely fast... if we are going to be heading in this direction of minimal work for maximum gain whats the point in even having levels in the first place?

    Sorry if I find the idea of being automatically 50 for every job released now that is attached to an already existing class unappealing. Please don't respond with "That's what you get for leveling everything up so fast." either, because that is just BS at this point its been like 2 years.

    With that said, If its 1 class per job I can get behind that and I'll enjoy it despite my lack of enthusiasm for classes even being present at this point. If everyone wants a system where they only need to level once and have full level access to 2-3 jobs after a few quests then great for you but don't get all asinine on me because I have a different opinion, its not like I'm saying "OMG IF YOU DO THIS I QUIT" because that's not the case I'm just voicing my concerns for the longevity of the game, excluding any endgame content. (Not me personally, but not everyone likes end game content.)

    I will say it again, its kind of late in development to even be giving this kind of feedback, I'm sure they already have solidified how its going to work by now, if not... yikes.
    (1)

  4. #24
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Imoen View Post
    Like I said " At least not in the current way it works" I wasn't jumping... I was just stating I don't like the idea and gave a reason why. It wasn't a baseless rage stomp or as you say "Blah blah". With all due respect I could say the same thing about liking the idea before you see it, besides I never said it sucked so please do not assume and put words in my mouth.

    An additional reason I don't like the idea is... I know this is going to be a shock but.... I want to level more things! I don't want to just do a couple quests put some different clothes on and be like BAM I'm a gladiator with a few different things... The game is already insanely fast... if we are going to be heading in this direction of minimal work for maximum gain whats the point in even having levels in the first place?

    Sorry if I find the idea of being automatically 50 for every job released now that is attached to an already existing class unappealing. Please don't respond with "That's what you get for leveling everything up so fast." either, because that is just BS at this point its been like 2 years.

    With that said, If its 1 class per job I can get behind that and I'll enjoy it despite my lack of enthusiasm for classes even being present at this point. If everyone wants a system where they only need to level once and have full level access to 2-3 jobs after a few quests then great for you but don't get all asinine on me because I have a different opinion, its not like I'm saying "OMG IF YOU DO THIS I QUIT" because that's not the case I'm just voicing my concerns for the longevity of the game, excluding any endgame content. (Not me personally, but not everyone likes end game content.)

    I will say it again, its kind of late in development to even be giving this kind of feedback, I'm sure they already have solidified how its going to work by now, if not... yikes.
    i think the reason they doing is so they don't have to make more Class lol it's a lot of work is simple to add a addon to a class and change the rules and add stuff to it when you switch over to that job. But i have to agree i like to level stuff so ya i guess that the downside to that idea.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #25
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    the new jobs while based on the same main class as others will most likely use different sub classes (like how bard uses archer and white mage, ranger could use warrior and archer).

    getting a bit off topic here now though :P
    (0)

  6. #26
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    Sep 2012
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    Quote Originally Posted by Majidah View Post
    the new jobs while based on the same main class as others will most likely use different sub classes (like how bard uses archer and white mage, ranger could use warrior and archer).

    getting a bit off topic here now though :P
    Doesn't matter if you have everything at 50 already i agree with imoe completely make a new class for every new job so we have something new to lvl and learn they doing it with SMN so they should do it with everything else ..notice how awkward Yoshi-P got when asked this question
    (0)

  7. #27
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Warlock View Post
    I don't like the idea of 2 jobs from 1 class ..give each job a class ..ARR will have no limits to be greedy and use 1 class for 2-3 jobs , i like the idea of a tree system to boost certain things about a job kind of like Skyrim and FFX eventually you would fill all dots but would take a long time and lastly plz don't mix DRK with fucking magic lol just make it a bloodthirsty vicious killer a couple spells maybe to steal the life and soul of their pray but nothing else....not the FFXI DRK again...
    If your gonna be able to fill in every skill in the skill tree why have a skill tree at all? people would just make a guide to filling that skill tree in the most efficient way and you'd be doing a player made version of what we already have.

    I'm just going to wait and see what they come up with but personally i've never been a fan of being able to do nigh on everything with the class system. I'd like to see a focusing of the classes and seperation of them from each other i.e they cant use each other's skills. Instead maybe i'd like to see classes become able to solo through basic skills they have access to from the jobs they become.

    As for where skill trees fit in i kind of liked the merit system from xi, for new players its not such a daunting task to sort out what you need to get when because you dont have to worry about it till your at cap and by that time you've already committed yourself.
    (0)
    Last edited by Alaltus; 11-04-2012 at 11:17 PM.

  8. #28
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    skill trees dont really exist because your forced into one thing and forced to have skills.
    just be more of a pain to do anything. you might like one skill build but guess what no one else likes it so your stuck into something you hate.
    (0)

  9. #29
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Imoen View Post
    I really don't like the idea of 2 jobs sharing the same class. At least not in the current way it works, right now you only get like what? 5 abilities that are unique to the job? that would make for some pretty repetitive game play, in your example "monk and puppetmaster" would feel pretty much exactly the same with the exception of a few abilities. I personally prefer each job to have a completely unique feel. (Not to mention dark knight would be toting around a normal sword.) BLEH
    You seem to be stuck in FFXI, classic DRK did use a normal sword, classic DRK was the complete opposite of a PLD, lower DEF, used dark/black magic instead of light/white magic, but they used normal swords, only FFXI made great sword and scythe better for them

    Quote Originally Posted by Warlock View Post
    I don't like the idea of 2 jobs from 1 class ..give each job a class ..ARR will have no limits to be greedy and use 1 class for 2-3 jobs , i like the idea of a tree system to boost certain things about a job kind of like Skyrim and FFX eventually you would fill all dots but would take a long time and lastly plz don't mix DRK with fucking magic lol just make it a bloodthirsty vicious killer a couple spells maybe to steal the life and soul of their pray but nothing else....not the FFXI DRK again...
    Classic DRK did use black magic, DRK would work well using THM as a second class to get actions off, then for job specific actions things like sucking the life and soul from the enemies.
    (1)

  10. #30
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Delsus View Post
    You seem to be stuck in FFXI, classic DRK did use a normal sword, classic DRK was the complete opposite of a PLD, lower DEF, used dark/black magic instead of light/white magic, but they used normal swords, only FFXI made great sword and scythe better for them



    Classic DRK did use black magic, DRK would work well using THM as a second class to get actions off, then for job specific actions things like sucking the life and soul from the enemies.
    http://finalfantasy.wikia.com/wiki/D...Fantasy_X-2%29

    FFX-2's version of dark knight has to be my favourite version of the job so far. If SE can balance dark knight's magical and physical abilities better than xi did then i may even consider playing it myself..... Same goes for other magic+physical centric jobs like rdm its an area xi was lacklustre in with most jobs.
    (0)
    Last edited by Alaltus; 11-05-2012 at 01:38 AM.

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