Results 1 to 3 of 3
  1. #1
    Player
    Pebe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    45
    Character
    Aeternus Nihilim
    World
    Excalibur
    Main Class
    Astrologian Lv 60

    Making Use of Sub-class abilities to increase job variety

    I believe that our sub abilities should be incorporated more into the job to help with variety.

    Example: My Idea of rdm implementation
    Job: Red Mage
    Requirements: Fencer 30, CNJ 15, THM 15
    Sub classes would obviously be cnj and thm

    RDM lvl 30 ability: Elemental strike
    -Delivers a non-elemental damage attack
    Combo: Fire/Blizzard/Thunder/Cure/Aero/Stone
    -Changes the element to element of prior combo spell, and does additional effects based on previous spell

    It would work like this:
    Fire -> Elemental Strike(ES) = Flame strike(pacification + fire damage)
    Thunder -> ES = Thunder strike(stun + lightning damage
    ...etc, earth would give slow, ice would give paralyze, aero would give silence, water would give poison

    The lvl 35 ability would be something for utility, idk about this

    RDM lvl 40 would be a ws that finishes off a fencer 3 step combo

    RDM Lvl 45 - Spell Blade (couldn't think of a name - SB for short)
    This ability would allow access to a four step combo. The combo would be:
    Spell -> ES -> spell -> SB
    Depending on which two spells used, different effects would happen
    Example
    Aero -> ES = Windstrike + silence -> Aero -> SB = Spell Blade: Whirlwind(add effect dispelga)
    or
    Aero -> ES = Windstrike + silence -> water -> SB = Spell Blade: Typhoon(erases one debuff of all party members)
    or
    Thunder -> ES = Thunderstrike + stun -> Thunder -> SB = Spell Blade: Indignation(Lightning damage and AoE Stun, and/or always crits)

    I could go on and on and on with rdm, but I won't, to many combos to think of. But I hope this illustrates how many options SE can pull off with the class system if done right, even in its current state. RDM would be a front line DD like everyone wanted it be with this set up, and get cool effects.

    TLDR: There is alot of potential in incorporating the abilities of sub classes for a job into combos.
    (3)

  2. #2
    Player
    Kasumuni's Avatar
    Join Date
    Mar 2011
    Posts
    204
    Character
    Kasu Muni
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Im going to leave a positive comment....

    This would be a great idea. For me, the 'class' system was good because you could equip abilities to how you play. Ok some of the abilities were OP but if SE really added some new variety to class system and have some ps2 limitations to them....they could be the hybrid jobs we were looking for (aka redmage). All they need to do is add Class specific gear and maybe some special class weapons are were on the way.
    (0)

  3. #3
    Player

    Join Date
    Jul 2012
    Posts
    52
    sounds like a good idea!
    (0)