


The last thing I want to see are shouts for Black Mages with a specific build that isolate half the the servers Black Mages by "elitists".



This is easily fixed by making difference in damage between black mages minimal regardless of spell line chosen.
The reason it didn't work the last time this was tried was because damage potential of spells scaled depending on the level you acquired them. This is why it was better for a BLM to merit Lightning Potency and get Burst II or Ice Potency with Freeze II. Everything else was a waste, and the players knew it.
Of course, if you want to make all builds mechanically different and be on par in performance (especially for non-mage classes and jobs), then you have potential headaches.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Also to note, most RO builds were dependent on your cards as well, for example to be truly proficient you needed your Doppelganger cards lol, so it's somewhat like how Materia (v1.0) also determined your "build" in ARR they're really simplifying everything.
I think it will be cool if SE evolve the skill tree with each class/job so that no single build is best. Pets will probably get gambits, and I think skill tree will go nice with that too.
The only thing about this is that players really determine which build is "best" and more or less frown upon anyone who chooses to go with a different build. In FFXIV this takes the form of class/job superiority. If were to get skill trees, players would likely say "x" line of skills is better and only desire to party with people who have gone that route. Compared to RO, players tend to be extremely serious about what they take when they form parties....whether it works or not seems irrelevant much of the time. Then again SE has some blame for that too.



As others have stated, it would eventually end up in one "superior" build being accepted by the community and all others being shunned.
The only way this could work is if we could re-assign all of those points/choices easily. I mean what happens when a patch hits that nerfs one build or buffs another? If you're on the wrong end of that then that entire character is now useless unless we can respec.


What they doing that is like a skill tree is Job tree where pugilist can become Monk or Puppetmaster. At least that what yoshi-p was thinking of doing later with the job system. I guess they could release a class that could become samurai or Ninja also and even GLA+THM=Dark knight i know this one was example he give.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
I really don't like the idea of 2 jobs sharing the same class. At least not in the current way it works, right now you only get like what? 5 abilities that are unique to the job? that would make for some pretty repetitive game play, in your example "monk and puppetmaster" would feel pretty much exactly the same with the exception of a few abilities. I personally prefer each job to have a completely unique feel. (Not to mention dark knight would be toting around a normal sword.) BLEHWhat they doing that is like a skill tree is Job tree where pugilist can become Monk or Puppetmaster. At least that what yoshi-p was thinking of doing later with the job system. I guess they could release a class that could become samurai or Ninja also and even GLA+THM=Dark knight i know this one was example he give.
Honestly, I wish they would just kill classes at this point, I never find a reason to switch to one outside of some weird strat for a fight. I know not everyone agrees with this for w/e reasons they have, but that's just my opinion. I would much rather see a a point system for cross skills. EXAMPLE: If I'm on Bard currently I have access to "CONJ" and "THM" for sub skills. 5/5 at level 50... why not make them "cost 1" instead of the 1 representing the "Number of abilities" it would now represent a "number of points" so I could still get 5 from CNJ and or THM but then Everything in glad would cost 2 instead of 1 etc.... so I would have less abilities for the extended option to tap into other classes. I dunno, we are a little beyond this kind of feedback honestly so I will shut up but ya. lol


Will remember we only have 5 abilities because we level 50 and that fact is a monk still a Pug just get more stuff. A pup would have pet and each pet would do something else. So monk would focus on face to face doing bad dmg while PUP would worry about his pet also and doing stuff with it then just focus on his own dmg and as we get level 60+ more and more stuff can be added.I really don't like the idea of 2 jobs sharing the same class. At least not in the current way it works, right now you only get like what? 5 abilities that are unique to the job? that would make for some pretty repetitive game play, in your example "monk and puppetmaster" would feel pretty much exactly the same with the exception of a few abilities. I personally prefer each job to have a completely unique feel. (Not to mention dark knight would be toting around a normal sword.) BLEH
Honestly, I wish they would just kill classes at this point, I never find a reason to switch to one outside of some weird strat for a fight. I know not everyone agrees with this for w/e reasons they have, but that's just my opinion. I would much rather see a a point system for cross skills. EXAMPLE: If I'm on Bard currently I have access to "CONJ" and "THM" for sub skills. 5/5 at level 50... why not make them "cost 1" instead of the 1 representing the "Number of abilities" it would now represent a "number of points" so I could still get 5 from CNJ and or THM but then Everything in glad would cost 2 instead of 1 etc.... so I would have less abilities for the extended option to tap into other classes. I dunno, we are a little beyond this kind of feedback honestly so I will shut up but ya. lol
I think i like the idea of class having two jobs like base class and it become nin or sam or like gla could also become dark knight i'm sure SE would make the other job diff and fun.
Yoshi-p hint that he be doing this so it coming don't say you hate it to we have more information and see it working. This is the issue with a lot of stuff that release by yoshi-p people jump and say oh this sucks blah blah without even trying it i myself done this that why i wait and see now.
i myself dislike that tree system it less simple then this class can do this and that by unlocking Job a or b. People would always make this tree set better then the other while a job system is more simple to control and fix to make sure both jobs are good that just my two cent on that idea.
Last edited by Zenaku; 11-04-2012 at 07:26 AM.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
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