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  1. #11
    Also to note, most RO builds were dependent on your cards as well, for example to be truly proficient you needed your Doppelganger cards lol, so it's somewhat like how Materia (v1.0) also determined your "build" in ARR they're really simplifying everything.
    (0)

  2. #12
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I think it will be cool if SE evolve the skill tree with each class/job so that no single build is best. Pets will probably get gambits, and I think skill tree will go nice with that too.
    (0)

  3. #13
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    As others have stated, it would eventually end up in one "superior" build being accepted by the community and all others being shunned.

    The only way this could work is if we could re-assign all of those points/choices easily. I mean what happens when a patch hits that nerfs one build or buffs another? If you're on the wrong end of that then that entire character is now useless unless we can respec.
    (1)

  4. #14
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    What they doing that is like a skill tree is Job tree where pugilist can become Monk or Puppetmaster. At least that what yoshi-p was thinking of doing later with the job system. I guess they could release a class that could become samurai or Ninja also and even GLA+THM=Dark knight i know this one was example he give.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #15
    Player
    Majoga's Avatar
    Join Date
    Sep 2012
    Posts
    90
    Character
    Mariko Aeiouk
    World
    Balmung
    Main Class
    Blue Mage Lv 50
    First thing that comes to mind is how Blu was able to switch spells (and traits) at will, but wait we kinda already do that. Admit once you unlock a job the limitations suck but to me felt same.

    As for respec stats, wish we had easier access to Hymns and you could use them anywhere and not just at your weapon guild.
    (0)

  6. #16
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Andrien View Post
    I think it will be cool if SE evolve the skill tree with each class/job so that no single build is best. Pets will probably get gambits, and I think skill tree will go nice with that too.
    The only thing about this is that players really determine which build is "best" and more or less frown upon anyone who chooses to go with a different build. In FFXIV this takes the form of class/job superiority. If were to get skill trees, players would likely say "x" line of skills is better and only desire to party with people who have gone that route. Compared to RO, players tend to be extremely serious about what they take when they form parties....whether it works or not seems irrelevant much of the time. Then again SE has some blame for that too.
    (0)

  7. #17
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    "Why are you using Blizzard, you should have got Thunder instead noob"

    "What's this noob DRG doing with xxx ability, they should have yyy ability"

    That's what we will end up with, nothing more.

    And let's not forget the confusion over skill trees, you get a skill that looks good and it turns out rubbish, I for one have seen this on DCUO, it has a skill tree but you have no idea how good they are, this leads to asking friends, LS members etc which ends up with everyone using the same actions.

    Anything SE can do will lead to people using the "best" actions, nothing else.
    (1)
    Last edited by Delsus; 11-04-2012 at 03:49 AM.

  8. #18
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zenaku View Post
    What they doing that is like a skill tree is Job tree where pugilist can become Monk or Puppetmaster. At least that what yoshi-p was thinking of doing later with the job system. I guess they could release a class that could become samurai or Ninja also and even GLA+THM=Dark knight i know this one was example he give.
    I really don't like the idea of 2 jobs sharing the same class. At least not in the current way it works, right now you only get like what? 5 abilities that are unique to the job? that would make for some pretty repetitive game play, in your example "monk and puppetmaster" would feel pretty much exactly the same with the exception of a few abilities. I personally prefer each job to have a completely unique feel. (Not to mention dark knight would be toting around a normal sword.) BLEH

    Honestly, I wish they would just kill classes at this point, I never find a reason to switch to one outside of some weird strat for a fight. I know not everyone agrees with this for w/e reasons they have, but that's just my opinion. I would much rather see a a point system for cross skills. EXAMPLE: If I'm on Bard currently I have access to "CONJ" and "THM" for sub skills. 5/5 at level 50... why not make them "cost 1" instead of the 1 representing the "Number of abilities" it would now represent a "number of points" so I could still get 5 from CNJ and or THM but then Everything in glad would cost 2 instead of 1 etc.... so I would have less abilities for the extended option to tap into other classes. I dunno, we are a little beyond this kind of feedback honestly so I will shut up but ya. lol
    (2)

  9. #19
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I'd be ok with maybe a system like merits (though i'd prefer not to grind for them but w/e) where you can enhance a skill a certain amount of times, or have a certain amount of total upgrades.

    whm: Better/cheaper cure? or longer/more powerful regen/stoneskin/protect? or better enfeeb DoT on aero/stone?

    drg: increase crit rate? or longer life/power surge? or extending life surge to part?

    etc, i'm sure theyd have much better ideas than i would, I'm personally just looking forward to more jobs to provide that choice
    (0)

  10. #20
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Well FF4 dark did use a normal sword. Only FFXI changed it with scythe... plus they could make it where switch to a job forces you to lose some old traits.

    I don't care personally, but I get the feeling we are going to see something like Parivir > Samurai or vice-versa.

    Perhaps Fighter > Dark Knight

    After all SE seems to really like ideas from FFIV,V, and the Tactics series. The AF style, developer screenshot names (Faris, Delita) all seem to point in that direction.
    (2)

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