Unhun.. Yes, I absolutely agree with you. Your point was well put and you are a genius. (to think you actually review games.. man this explains a lot to me now..)
Ah, the little petty art of the personal attack when one has no arguments to counter what someone says...
The fact that the story of the game varies depending on your choices and actions, that you have companions that are basically characters on their own merit, that you can equip, fight at your side, change their behavior depending on your choices and are designed to make solo gameplay more viable, the fact that even playing as a group you have ways to influence the storyline in favor or against what the other members decide and so forth...
They're all *gameplay mechanics*, not just content. I really am not sure on how to explain it in a simpler way than this.
Last edited by Abriael; 11-03-2012 at 04:52 AM.
Yep.. soooo.. your just gonna keep posting right?Ah, the little petty art of the personal attack when one has no arguments to counter what someone says...
The fact that the story of the game varies depending on your choices and actions, that you have companions that are basically characters on their own merit, that you can equip, fight at your side, change their behavior depending on your choices and are designed to make solo gameplay more viable, the fact that even playing as a group you have ways to influence the storyline in favor or against what the other members decide and so forth...
They're all *gameplay mechanics*, not just content. I really am not sure on how to explain it in a simpler way than this.
I've heard you know that sometimes on the internet people disagree with one another and that it's ok to do so. Your free to believe what you will man and I got no malice against you. Just be alright dude and your true to your ideas so thats good too.
Last edited by Jadi; 11-03-2012 at 05:01 AM.
I'm sure. The problem is that what constitutes gameplay mechanics and what is just content isn't really a matter of opinion.
A cutscene is content. The fact that you can influence the outcome of the cutscene by selecting a dialogue options (or by pressing the right key in a quicktime event, or by having built up points towards a certain outcome in previous choices, or in the main ways you could do such a thing) is a mechanic.
You've said that like three of four timesI'm sure. The problem is that what constitutes gameplay mechanics and what is just content isn't really a matter of opinion.
A cutscene is content. The fact that you can influence the outcome of the cutscene by selecting a dialogue options (or by pressing the right key in a quicktime event, or by having built up points towards a certain outcome in previous choices, or in the main ways you could do such a thing) is a mechanic.
Last edited by Jadi; 11-03-2012 at 05:13 AM.
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