Similarities =/= Clone.
Seriously guys. I don't think SWTOR was absolutely great, but it's not a clone. It's like saying every game with turn based combat is an FF clone.
Similarities =/= Clone.
Seriously guys. I don't think SWTOR was absolutely great, but it's not a clone. It's like saying every game with turn based combat is an FF clone.
They straight up plagiarized a lot of stuff from WoW down to ability mechanics and math behind them. The bioware way is to copy other companies games and then shove dialogue trees into them.
But yeah...it's not really a WoW clone. For SWTOR, that is a compliment it doesn't deserve.
Last edited by casker; 11-02-2012 at 07:45 PM.
They straight up plagiarized a lot of stuff from WoW down to ability mechanics and math behind them. The bioware way is to copy other companies games and then shove dialogue trees into them.
But yeah...it's not really a WoW clone. For SWTOR, that is a compliment it doesn't deserve.![]()
Yeah my my old guild master said once something that stuck with me about WoW-clones. How it doesn't really fit and the problem isn't that all these MMO's cloned WoW but how they didn't. How their more shallow imitations than clones. Swtor to this day, still missing loads of features that players are accustomed to and many MMO's launch without things most MMO'ers consider standard, effective LFG tools, Guild leveling, customizable UI, bigger endgame scene, ect.
So they think SWTOR's problem wasn't they clone WoW but they tried to get away with a half-assed knock off and put all their time and money into voice acting instead.
The classic defense is that no MMO can launch with such features, even though Yoshi-P seems intent on trying to get all those basics in at or immediately after launch. Cross server LFG, Free Company system, player designed UI's, public quests, ect, all "standard" features. Yet SWTOR STILL shows no sign of having, even coming up on one full year post launch yet AAR promises at or right after launch with continuous additions in patches.
GW2 on the other hand, all the same guildies who trashed SWTOR praised it for having many such features at launch. And GW2 doesn't even count on subs to get their investment back. As a result, player reviews for GW2 over all seems far away more favorable than they were with SWTOR.
Last edited by Virtuso; 11-02-2012 at 09:59 PM.
yeah. they gave it a good review, played it for a few weeks then moved on to other things. it's already in decline and is estimated to have lost around half its players so far. simply put: once the shiny coat of newness and marketing buzz wore off, in spite of whatever they may have done right- ncsoft didn't deliver the gaming revolution they promised, and effectively made a game that's just too easy to quit.
NCsoft is the publisher, ArenaNet is the developer. Blaming the publisher for faults of the developer is silly.yeah. they gave it a good review, played it for a few weeks then moved on to other things. it's already in decline and is estimated to have lost around half its players so far. simply put: once the shiny coat of newness and marketing buzz wore off, in spite of whatever they may have done right- ncsoft didn't deliver the gaming revolution they promised, and effectively made a game that's just too easy to quit.
While NCsoft does own ArenaNet, they themselves didn't make Guild Wars.
RIFT wasn't a clone either.
They do still have say so in development since they're the ones spending money on publishing and marketing the product and want to make sure they don't regret it lol. This is why a lot of companies self publish if they didn't get consumed by EA.
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