Quote Originally Posted by Zantetsuken View Post
Eh, I think what you are seeing on the collarbone is actual an artifact from the shadows. If the skin really had any specular shading, you'd see it on her shoulder.

Still, I like the overall softness of the skin, they did a great job with that. Just a subtle speck of highlighting would sell it perfectly IMO.

But even the skin would be fine unchanged as long as they give the hair a bit of highlighting love.

In addition to tweaking the lighting, I expect some final color-grading effects added to the game that will trigger on entering interior areas. (and thus greatly enhance the look)
Yes, I suspect they will make improvements. But ... you can only ask lighting to do so much. It can't add poly-count to the intereriors of ARR buildings, nor change the fact that there's no 3-dimensionality to the room and the detail all looks drawn-on.

This is just an observation.