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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IBloodmoon View Post
    I wasn't trying to imply that you were asking for this for all end game gear. It would be nice if they made boss dropped materials for U/U items. They did say they would make a crafting npc for the old seasonal items, so perhaps they could also make the U/U gears also for a fee. That way non-crafters could still get the items and crafters would have the advantage of making it for free and having the ability to HQ the item. Thoughts?
    That sort of defeats the entire point. The point is, if you want those pieces of gear, you need to be able to make them yourself. Allowing players to just pay for it defeats the purpose, especially if inflation makes what was originally a fair price laughable.

    Lemme put it this way: Do you think a player should be able to pay 100k to get a piece of Darklight gear, or a primal weapon?
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  2. #2
    Player
    AzuraSin's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    72
    Character
    India Paleale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Urthdigger View Post
    That sort of defeats the entire point. The point is, if you want those pieces of gear, you need to be able to make them yourself. Allowing players to just pay for it defeats the purpose, especially if inflation makes what was originally a fair price laughable.

    Lemme put it this way: Do you think a player should be able to pay 100k to get a piece of Darklight gear, or a primal weapon?
    This, so much.

    For people who "don't like crafting," I get it. Set aside that crafting will be at least somewhat different in ARR, some people just don't want to spend their time crafting.

    What we have now is a system that only rewards people who do spend their time crafting monetarily. I 100% agree that it would be beneficial to be able to make U/U gear that was superior to drops; leveling a crafting job to 50 is incredibly time-consuming (unlike powerleveling a DoW/M job, if that also still exists in ARR).

    You put in the time/effort, there should be some reward available other than "being able to make gil and repair stuff."

    Granted, for certain (ahem, primal) fights there is some time involved to A) learn how to play your job effectively and B) learn the strategy of the fight so you don't botch it for everyone else and get kicked from your party. However, this is a fraction of the time it takes to get one crafting job to 50.
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  3. #3
    Player

    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    42
    Quote Originally Posted by Urthdigger View Post
    Lemme put it this way: Do you think a player should be able to pay 100k to get a piece of Darklight gear, or a primal weapon?
    Not really the same since the mats would need to be U/U or anybody able to craft the item could just buy end game gear then.

    Anyway, I think that either being able to make the item for free after you collect the mats, have the possibility of HQ'ing the item, and if its meldable, you would have the chance to double/triple meld the item and non-crafters would only be able to get a single meld. Personally, I think that is a huge advantage for leveling a craft to 50. Non-crafters will probably think it's too much of an advantage and you will probably say its not enough. If so let's shake hands and agree to disagree.
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  4. #4
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shougun View Post
    Crafting shouldn't be a requirement for dungeon items (No dungeon armor/weapons come from crafts instead of chests - at least the main ones (minor things like cosmetic, potions, and other little trinkets could be fun, house upgrades / stuffing a creature and putting him in your FC hall).

    It is a bad idea, as not only are you taking the gatherers job you are also taking away a method of gearing up entirely.
    This would be in addition to standard drops. I am not "taking anything away", you would still get wearable drops from the dungeon. There would just also be drops that require more use put into them. Also, this doesn't take away the gatherer's job either. Just like the current synths we have, some drops would need to be dropped (In this case, dropped from a dungeon boss or NM, correlating with existing synth's leather and meat and other such drops), while others would need to be gathered from high grade nodes (I believe I mentioned in the first post that it would require dungeon drops, U/U gathered mats, and be a high level recipe, thus requiring mastery of ALL elements).

    Quote Originally Posted by IBloodmoon View Post
    Not really the same since the mats would need to be U/U or anybody able to craft the item could just buy end game gear then.

    Anyway, I think that either being able to make the item for free after you collect the mats, have the possibility of HQ'ing the item, and if its meldable, you would have the chance to double/triple meld the item and non-crafters would only be able to get a single meld. Personally, I think that is a huge advantage for leveling a craft to 50. Non-crafters will probably think it's too much of an advantage and you will probably say its not enough. If so let's shake hands and agree to disagree.
    All the materials WOULD be U/U, that's a requirement for this to work. The idea isn't to simply give crafters a leg up, but to reward players who are skilled at all three types of disciplines. Players would not only need to be capable of crafting it, but also of clearing the dungeon, and gathering the materials.

    I still think it's unsufficient. As I said before, I see it as the equivalent of just allowing players to pay an NPC for darklight or primal gear. If you want the gear, you should put forth the effort.
    (1)