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  1. #181
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hanabira View Post
    all you have to do is not run into stuff. i'd be all for it if there was some purpose.. like brd has to be in the air to use wide volley, awesome.



    because the time it took to develop and animate took their attention from something else. as was mentioned before, taking away our more realistic movement animations
    Using jump to get over objects like it has been used in idk a mario game, that block is in your way jump over it....
    (1)

  2. #182
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Hanabira View Post
    all you have to do is not run into stuff. i'd be all for it if there was some purpose.. like brd has to be in the air to use wide volley, awesome.



    because the time it took to develop and animate took their attention from something else. as was mentioned before, taking away our more realistic movement animations
    Being grounded is a huge immersion check for myself. Being a super hero that stops gods but then cant hop over a tiny ass fence is a train wreck >.>. It also adds better exploration opportunities and faster navigation. But mostly there as a gravity check.

    That being said there is the legitimate counter point that watching people jump around like frogs ruins immersion as well. Certainly they could add disincentives* from doing it in combat and add a delay between jumps to make spamming less ugly.
    * (-50% magic resist,armor resist, evasion) ? Ever jump in a fight, its a stupid idea. lol

    Regardless I still believe its something better added then left out.
    (1)

  3. #183
    Player

    Join Date
    Jan 2012
    Posts
    523
    Pretty funny yet so true.

    http://youtu.be/03Wz-dKGifM?t=8m29s
    (1)
    Last edited by Lirion; 10-23-2012 at 01:30 AM.

  4. #184
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Lirion View Post
    Pretty funny yet so true.

    http://youtu.be/03Wz-dKGifM?t=8m29s
    Rofl, just like real life, trying to get in bed~!

    Thanks for the laugh :P
    (0)

  5. #185
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    hes really talking about realism? if you could jump up a ledge thats 4 feet taller than you, it wouldnt be realism. you'd need dante's double jump. it would be awesome (and realistic) if we could -climb- though.
    (1)

  6. #186
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Lirion View Post
    Really? If you're running and you come to a fence, you have to run all the way around it to continue instead of just jumping over it. How does that not make it faster to get to your destination?
    Lets add more fences so you can jump over them.
    (0)

  7. #187
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Gramul View Post
    Lets add more fences so you can jump over them.
    I agree! Let's make it look like this is a world populated by people in places other than just the town!
    (2)

  8. #188
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Gramul View Post
    Lets add more fences so you can jump over them.
    There are more fences in ARR.
    (0)

  9. #189
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lirion View Post
    There are more fences in ARR.
    There's more of everything!!!!
    ------------------------------------------------

    Things I thought he did good
    1) The earned xp system, although unbalanced was cool. You got random xp based on effort while battling...more damage ='d more xp.
    2) Invented extremely complex solutions for simple problems
    3) Graphics are nice
    4) BR system was fun
    5) Class/Crossclass skills.
    6) Armory and Item system that started from scratch. No recipes, no idea about mats.
    7) Thaum Tanking
    (0)
    Last edited by Judge_Xero; 10-23-2012 at 03:33 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  10. #190
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Judge_Xero View Post
    There's more of everything!!!!
    ------------------------------------------------

    Things I thought he did bad
    1) The earned xp system, although unbalanced was cool. You got random xp based on effort while battling...more damage ='d more xp.
    2) Invented extremely complex solutions for simple problems
    3) Graphics are nice
    4) BR system was fun
    5) Class/Crossclass skills.
    6) Armory and Item system that started from scratch. No recipes, no idea about mats.
    7) Thaum Tanking
    fixed it for yea
    (0)

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