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  1. #471
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    But i think there are many points which give FFXIV ARR the typical Final Fantasy uniqueness to it.

    first of all the setting,is over than 10 years old. its a big RPG franchise.

    - Job Change system
    - Chocobo companion gambit system
    - group limit break
    - Primal Summon system
    - market wards
    - the setting (Moogles, chocobos, airships, shiva, ifrit etc.)
    - crafters can also perform quests
    - hamlet
    - ingame casino
    etc. and more to come

    are the small things which still makes FFXIV ARR unique in my opinion.
    well i mean i dont know any MMO out of there where you only can play one character and use all classes at the same time.

    What makes the offline Final Fantasy series unique? isnt it the setting, the memorable characters which you see in all FF titles over and over... which makes the offline Franchise unique? the strong and emotional storylines? strategical combat?

    isnt that what makes Final Fantasy unique?


    and its time for the online FF franchise to catch up with the quality of the offliners. that means, story, story developing through content (which you also do in offline final fantasy's) and catching up with the modern standard.
    (11)
    Last edited by Tonkra; 10-22-2012 at 10:25 PM.

  2. #472
    Player
    Join Date
    Mar 2011
    Location
    Gridania
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    4,964
    Quote Originally Posted by Firon View Post
    Lol

    Well they do think content is solo content if 3 out of 18 jobs could solo them.
    So I see you have utterly abbandoned your original argument in favor of cherry picking stuff I see.
    (6)

  3. #473
    Quote Originally Posted by Tonkra View Post
    But i think there are many points which give FFXIV ARR the typical Final Fantasy uniqueness to it.

    first of all the setting, the characters which are more than 10 years old. its a big RPG franchise.

    - Job Change system
    - Chocobo companion gambit system
    - group limit break
    - Primal Summon system
    - market wards
    - the setting (Moogles, chocobos, airships, shiva, ifrit etc.)
    - crafters can also perform quests
    - hamlet
    - ingame casino
    etc. and more to come

    are the small things which still makes FFXIV ARR unique in my opinion.
    well i mean i dont know any MMO out of there where you only can play one character and use all classes at the same time.

    What makes the offline Final Fantasy series unique? isnt it the setting, the memorable characters which you see in all FF titles over and over... which makes the offline Franchise unique? the strong and emotional storylines? strategical combat?

    isnt that what makes Final Fantasy unique?
    More MMOs are actually adapting the multiples classes per character approach, Eden Eternal is another that's actually moving up there with a better style of it actually. So it's not unique as it's predecessor does it as well, so if that attracted people to FFXI, it'll attract people to XIV if that's the biggest thing they're looking for.

    Hamlet is just Campaign in an instance currently so it really depends on what changes they make to it, otherwise it was already a form of War of Emperium from RO just replace guild vs guild with players vs beastmen factions for control of forts.

    Programmable pets isn't completely new as RO's Alchemist were able to limitedly program their homunculus, so a pet/companion system isn't really unique, but it depends on how the overall system is, otherwise a lot of what SE is doing to XIV is just making it a standard MMO, this is why they have to advertise the hell out what makes it unique from other MMO. Just being "FF" alone doesn't cut it since as seen, people will willingly drag FFXI through the mud no problem.
    (4)

  4. #474
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elexia View Post
    Indeed, but as we seen with MMO players these days, they're a very finicky bunch compared to the last generation of MMO gamers. This is why it really depends on what SE does to really entice people to it. While GW2 is fun, people got bored of it very quickly mostly due to it's progression setup, people still play it but it went into an extreme in some ways that is normally normalized in a lot of other MMOs, much like MoP in WoW was almost "the opposite" of what they were doing prior to it.

    People are more likely to stick around in a famliar setting over a different one, but they are also more likely to leave if it's really nothing new, especially in an age where somehow P2P is the lesser desired model, that's another thing they have to keep in mind how there's becoming more and more MMOs out there compared to even when XIV first launched that are F2P or B2P which is what the basic casual playerbase prefers as seen by social gaming on facebook and the like.
    At this point, the biggest selling point to 2.0, like Star Wars, is the name itself. The one issue that FFXIV faces is that it has been released once before. SE has to convince it's new audience that this is a brand new game and not the same game as the current version. So I believe their highest sales and numbers will come from the PS3 release, then word of mouth will get around and PC sales will start rising from there. After that though, it is SE's job to keep them in once they reel them in, which Star Wars failed to do. As long as FFXIV delivers well on it's main storyline, quests, dungeons, and end game, it will be a success in some form.

    Star Wars gave me one of the best leveling experiences ever, but end game after two days made me quit. I felt no need to progress after I beat my Bounty Hunter's storyline. It reeled you in with "Star Wars" and "BioWare", but failed to keep you interested in the long run.

    The thing with GW2 was as you said, got boring very quickly. The level progression felt very hard for me as it was a series of go in and find events to level on. At least with basic questing systems, I get a chance to read dialogue and get to know the world better. In GW2, the best way for that is the main story line. I am sure the lv.80 end game content is incredible, but that level progression part is very hard for me at least.

    Overall I believe FFXIV will be a success compared to the others because of name alone and SE learning from their mistakes and making sure they deliver in all areas. Can call it a "We can't afford to screw up again." situation.
    (4)

  5. 10-22-2012 10:42 PM

  6. #475
    Player
    Hanabira's Avatar
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    Jul 2012
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    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    ...oooo everquest 3? sorry 2.0 but i may turn on you if that game is good.
    (1)

  7. #476
    Quote Originally Posted by Hanabira View Post
    ...oooo everquest 3? sorry 2.0 but i may turn on you if that game is good.
    If they update their graphic style..yep EQ'next' will definitely be good. Considering EQ spawned more of the unique MMOs in that day, EQ'next' will definitely do things it's own way.
    (4)

  8. #477
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Elexia View Post
    out what makes it unique from other MMO. Just being "FF" alone doesn't cut it since as seen, people will willingly drag FFXI through the mud no problem.
    man i cant read your flaming pessimistic shit anymore..

    your such called "uniqueness" does not make every game better.. for me GW2 is not my type of game although many people said its leveling style is much unique.. FFXIV 1.0. was also sooo "unique" (the great fatigue system etc.pp)
    its not all about uniqueness.

    offline final fantasys are also not that unique in everything.. more unique when it comes to how to tell a story and fantasy atmosphere. there are hundreds good of rpgs out there who did not invent 100% new off the wheel.

    your arguments are ridiculous. even more when you just have seen a small starter area of ARR and nothing more.
    please stop to post your ridiculous arguments.. *flame *flame *flame. and havent tested the game even yet... oooh maaan...

    at least a healthy small skeptism is okay, but that? ;XD
    (8)
    Last edited by Tonkra; 10-22-2012 at 11:09 PM.

  9. #478
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    Join Date
    Sep 2012
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    1,462
    Quote Originally Posted by Velhart View Post
    At this point, the biggest selling point to 2.0, like Star Wars, is the name itself. The one issue that FFXIV faces is that it has been released once before. SE has to convince it's new audience that this is a brand new game and not the same game as the current version. So I believe their highest sales and numbers will come from the PS3 release, then word of mouth will get around and PC sales will start rising from there. After that though, it is SE's job to keep them in once they reel them in, which Star Wars failed to do. As long as FFXIV delivers well on it's main storyline, quests, dungeons, and end game, it will be a success in some form.

    Star Wars gave me one of the best leveling experiences ever, but end game after two days made me quit. I felt no need to progress after I beat my Bounty Hunter's storyline. It reeled you in with "Star Wars" and "BioWare", but failed to keep you interested in the long run.

    The thing with GW2 was as you said, got boring very quickly. The level progression felt very hard for me as it was a series of go in and find events to level on. At least with basic questing systems, I get a chance to read dialogue and get to know the world better. In GW2, the best way for that is the main story line. I am sure the lv.80 end game content is incredible, but that level progression part is very hard for me at least.

    Overall I believe FFXIV will be a success compared to the others because of name alone and SE learning from their mistakes and making sure they deliver in all areas. Can call it a "We can't afford to screw up again." situation.
    Other things ppl look for in a FF are also the unique exotic design of everything (clothes,cities,landscapes,monsters) something both FFXI and FFXIV missed at release and then comes the music and Summoner too ofcourse hehe
    (0)

  10. #479
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elexia View Post
    We did see how quests work. You speak with an NPC, you get a throwaway story, you get your objectives, you return you get your reward. Basic quest system.
    The story is only "throwaway" if the player doesn't care about story. Those of us who do will read them. Even in 1.0 there were a great deal of quests that had interesting stories, some even going back to patch 1.16 that mentioned Dalamud. Also what you described is quests in general, there's really no way to make it vastly different than that basic concept. GW2 tried to do it with their "dynamic quests" but really they're just on repeat timers.

    Quote Originally Posted by Elexia View Post
    You don't need to see the low level dungeons or instances to determine if it's "new and exciting" or not, every MMORPG has thus far been exactly the same in setup. What will attract people to XIV over current successful MMORPGs? This is what SE has to figure out.
    Things are similar because we're in the same genre. You don't see people calling FPSs clones of each other, because they're in the same genre. The basics tend to work the same or very similarly and the details are where things start to diverge. Just like with FFXIV: ARR.

    What will attract people? Probably the same thing that caused us all to buy FFXIV at release despite having played the atrocious beta. Same reason people are still playing. There's something about the game that brings people back. I've had a handful of friends leave in 1.0 for various MMOs only to come back to this one because they missed it. Even flawed 1.0 was able to bring people back from other MMOs. 2.0 will do the same.
    (5)

  11. #480
    Quote Originally Posted by Arcell View Post
    The story is only "throwaway" if the player doesn't care about story. Those of us who do will read them. Even in 1.0 there were a great deal of quests that had interesting stories, some even going back to patch 1.16 that mentioned Dalamud.
    Indeed they did, that's what I liked about XI and XIV most, the quests actually had good stories but that's mostly because it wasn't setup in the fashion that was there to level you. When I mention "throwaway stories" it's because in most quest grind MMOs the story is just there to fill the box, not much else, the real purpose as we know is for the exp and reward at the end which is why they all tend to be the exact same quest repeated countless times. The Guildleve system was basically the quest grind of XIV while sidequests were actual lore and stories about the world.

    When you need to make more than enough quests to level players the quality usually takes a hit, something SWTOR definitely had happen to it after the early levels and that was a game banking on it's story.
    (1)

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