I sometimes turn the music off and listen to music on youtube. How about that? Cross content at its finest!
How many times we can Spam JUMP is Content! Yeah baby!! JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP! I have to reach 1,000 jumps!!! JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP!!!
You guys are seriously... nvm.
Petition: Rokien, stop hating on content.
Basically, you are saying they have to dumb the game down so it isn't too hard. They might have to adjust the difficulty of each factor, but it doesn't mean action games have to become less complex because of that. If you have 3 factors@1/3 each and add a fourth, setting each@1/4, you still get the 1.0
The point where we disagree is that you are saying there are no tactics involved in action combat, which is frankly pretty silly. You can't just stand there and spam punches in a well implemented system. If you can, then the system is flawed and needs adjustment.
Let's see.I checked the definition of "fact", and that's not included.
The sun rising in the east is a fact. Some guy on the net claiming something is impossible is an opinion. For some reason you seem to be thinking your opinion is a fact. I'm sorry, you are mistaken.Originally Posted by google
fact: (Noun)
- A thing that is indisputably the case.
- Information used as evidence or as part of a report or news article
Obviously, WoW, being The Holy Grail of MMOs, is successful. Or so people say. It doesn't change the fact nearly every game that tried the same system didn't last long.You mean like wow? Yeah, definitely unsuccessful.
Initial hype wearing off, normal phenomenon. The question is, how far this is going to continue? Will the servers become empty? How many will have to close? When? Only time will tell.Actually the korean servers are already declining.
I didn't say targeting is the only factor defining a MMO. It's one of major defining ones though. If you don't want to see them as genres, see them as sub-genres, as they're both MMOs, just with different battle systems. You're starting to nitpick at this point though.They're not different genres. There are a crapton of defining factors in MMORPGs other than targeting.
You missed the point of the thread then. The "norm" the thread is referring to is not the norm in handling an unsuccessful MMO, but the norm of features in a MMO. Basically, the OP wants the SE to do something original again. Whether it's a good idea or not, considering what their last attempt at originality brought us, is another thing altogether.The "norm" in handling a MMO, when it's not successful, is to fire almost everyone, reduce the team to barebones, and go f2p until it dies. That's definitely not what SE did.
There has to be some progress for it to be called progress, originality and new ideas are part of it when done right. Yes, being original for it's own sake is a bad idea, that doesn't mean everyone should just hold unto safe ideas and recycle them over and over again.The fact that a game has some of the same features doesn't mean it has them all. Progress doesn't mean to be revolutionary to be progressive. Originality for its own sake has no value in game development.
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