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  1. #401
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    Well, least we know this topic has officially run out of subject matter considering the last few pages has been non-stop personal attacks lol.
    Some of us are discussing content, hater.
    (5)

  2. #402
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KiriA500 View Post
    Some of us are discussing content, hater.
    I know right? I just about to talk about how fast i can open and close the main menu of a game, some of the best content i ever played.
    (4)

  3. #403
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Firon View Post
    I know right? I just about to talk about how fast i can open and close the main menu of a game, some of the best content i ever played.
    Have you beaten "listen to background music" yet? That was CRAZY!!!
    (3)

  4. #404
    Player

    Join Date
    Jan 2012
    Posts
    523
    I sometimes turn the music off and listen to music on youtube. How about that? Cross content at its finest!
    (4)

  5. #405
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by KiriA500 View Post
    Have you beaten "listen to background music" yet? That was CRAZY!!!
    How many times we can Spam JUMP is Content! Yeah baby!! JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP! I have to reach 1,000 jumps!!! JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP!!!
    (2)

  6. #406
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KiriA500 View Post
    Have you beaten "listen to background music" yet? That was CRAZY!!!
    No but ambient sounds was much better content.
    (3)

  7. #407
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Firon View Post
    No but ambient sounds was much better content.
    Oh man, I haven't done that yet. I heard it's hard though...on par with "viewing weather."
    (4)

  8. #408
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    You guys are seriously... nvm.
    (4)

  9. #409
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Petition: Rokien, stop hating on content.
    (5)

  10. #410
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Abriael View Post
    No, I'm saying that to retain the same difficulty the player needs to be able to pay attention to the same number of factors. Is the factors involved in combat increase, other factors need to decrease in order for the game to remain accessible to the same crowd.
    Basically, you are saying they have to dumb the game down so it isn't too hard. They might have to adjust the difficulty of each factor, but it doesn't mean action games have to become less complex because of that. If you have 3 factors@1/3 each and add a fourth, setting each@1/4, you still get the 1.0

    The point where we disagree is that you are saying there are no tactics involved in action combat, which is frankly pretty silly. You can't just stand there and spam punches in a well implemented system. If you can, then the system is flawed and needs adjustment.

    I checked the definition of "fact", and that's not included.
    Let's see.

    Quote Originally Posted by google
    fact: (Noun)
    • A thing that is indisputably the case.
    • Information used as evidence or as part of a report or news article
    The sun rising in the east is a fact. Some guy on the net claiming something is impossible is an opinion. For some reason you seem to be thinking your opinion is a fact. I'm sorry, you are mistaken.

    You mean like wow? Yeah, definitely unsuccessful.
    Obviously, WoW, being The Holy Grail of MMOs, is successful. Or so people say. It doesn't change the fact nearly every game that tried the same system didn't last long.

    Actually the korean servers are already declining.
    Initial hype wearing off, normal phenomenon. The question is, how far this is going to continue? Will the servers become empty? How many will have to close? When? Only time will tell.

    They're not different genres. There are a crapton of defining factors in MMORPGs other than targeting.
    I didn't say targeting is the only factor defining a MMO. It's one of major defining ones though. If you don't want to see them as genres, see them as sub-genres, as they're both MMOs, just with different battle systems. You're starting to nitpick at this point though.

    The "norm" in handling a MMO, when it's not successful, is to fire almost everyone, reduce the team to barebones, and go f2p until it dies. That's definitely not what SE did.
    You missed the point of the thread then. The "norm" the thread is referring to is not the norm in handling an unsuccessful MMO, but the norm of features in a MMO. Basically, the OP wants the SE to do something original again. Whether it's a good idea or not, considering what their last attempt at originality brought us, is another thing altogether.

    The fact that a game has some of the same features doesn't mean it has them all. Progress doesn't mean to be revolutionary to be progressive. Originality for its own sake has no value in game development.
    There has to be some progress for it to be called progress, originality and new ideas are part of it when done right. Yes, being original for it's own sake is a bad idea, that doesn't mean everyone should just hold unto safe ideas and recycle them over and over again.
    (0)

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