
Originally Posted by
TomCarroll
Forcing you to arbitrarily level in groups is stupid. People forget that you can quest with other people if you really wanted to. All online games should have some solo content, especially to further your own character's growth.
I just can't see how sitting at 1 camp for X hours is your idea of "Fun". Furthermore, why you assume that this is what other people want, is beyond me.
it's no different them X amount of hours of running around doing quests or repeating the same dungeon. plus in ffxi you did the levels, you did the endgame, but there was lots of stuff to solo, tons of quests, side/mini bosses. half or more missions to solo, you could farm mats in hazardous places. lot of small party stuff too.
Leveling solo is not a "problem" in MMOs, it's a way to curve the leveling system, while allowing players to explore the world at the same time. I'm willing to admit that grinding mobs endlessly SHOULD be an option in this game; but only because a vocal minority wants it so badly.
add classes that can solo, ffxi had bst, pup, smn, and blm that you can solo all the way, only issue was there use for endgame witch is what mmo's should fix, have both party and solo classes but make them all viable at end game. exploring can still be done via quests and NM's and entrances to instances. ffxi did it very well, if every expansion you weren't exploring every single inch of zones with people doing quests and having fun you were not doing it right. you end up seeing every inch of ffxi if you did all the quests/missions. and they didn't have to be for exp. also rdm can solo almost anything in that game ..i know i killed tons of NM's that others could not with it.
You guys are absolutely correct; this is an MMO, we play with other people. However, if that's the case, then we shouldn't allow crafters to solo, nor should money making be a solo activity? The concept is absurd.
technically that is how it was, you need to buy other crafters items back then before they totally changed crafting. the main products needed multiple crafts to make them. also i think i read that party crafting was gonna be added if not mistaking but it was removed as an idea. as for money, like i said you needed multiple crafters i had 2 other friends that constantly fed me mats from there crafts while i fed them my craft and we all shared the sales for everything at the time. it's not forced and you dont' need to do it when you finally got tons of crafts but you could but forced methods of this i wouldn't' mind either.
Regardless of how leveling is implemented, people are always the driving force behind any MMO. People are always required to kill the strongest monster, to participate in PvP arenas or Battlegrounds, to drive the server-economy and above all-else, socialize with. Just because you can level up by yourself, does not cheapen the experience at all, nor does it exempt ANY player from interacting with another.