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  1. #1
    Player
    strallaalaa's Avatar
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    Sep 2012
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    Fragile Stampede
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    Excalibur
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    Conjurer Lv 50
    A friend to all is a friend to none. ~ Aristotle

    a theme park doesn't work, its a jack of all trades is great at nothing. mmo's like this won't work, they will lose people fast. same as tv shows that are now trying to do the same ...by adding other genre's into syfy to get higher audiences. those shows get canceled in 1-2 seasons. and mmo's are no different. yeah all the talk and hype get people into the doors to play and spend money on the disk but your not gonna keep them longer then that.

    and i'll say it over and over, they keep failing mmo's in general, mmo companies will just make sure they launch knowing they will make money on just the disks. we just need to stop supporting them if they don't change there ways.
    (1)
    Last edited by strallaalaa; 10-22-2012 at 01:16 PM.

  2. #2
    Player Biggs's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Behemoth King
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    Sargatanas
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    Conjurer Lv 80
    Quote Originally Posted by strallaalaa View Post
    A friend to all is a friend to none. ~ Aristotle



    and i'll say it over and over, they keep failing mmo's they will just make sure they launch knowing they will make money on just the disks. we just need to stop supporting them if they don't change there ways.
    Keep in mind I am only stating this in regards to SE, not MMO's everywhere, but I think that isnt at all the business model they are shooting for with 2.0 here man. Reasons are as follows:

    The game is relaunching with a subscription model (not something they would do if they wanted just your disc money) They clearly want ALL of our money, not just the chump change 60 dollar deposit.

    XI is their largest cash cow to date, something I feel they would like to repeat.

    Everyone knows that 1.0 was a polished turd, and thats not exactly the kind of thing that has people lining up for midnight releases to get their hands on first thing when they announced they have remade it.

    Don't get me wrong, they are a corporation, so I 100% agree with you that their 1 and only goal is to make money. I just don't think 2.0 fits the bill for the "get your disc money" model many other companies have tried. If 2.0 sucks I think they are aware what will happen. I mean, they lost a lot of credability after 1.0 launched, or they wouldn't have bothered attempting to remake it. People will do the same I think if this one sucks too. Nothing lasts forever. Except herpes, that shit is fo life!!!!
    (0)
    Last edited by Biggs; 10-22-2012 at 12:45 PM.

  3. #3
    Player
    strallaalaa's Avatar
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    Fragile Stampede
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    Excalibur
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    Conjurer Lv 50
    yeah i don't think ffxiv2.0 will be the disc cash. it's too late for that one, the ps3 cost i think is like 40bucks and 30for pc when it launches. i'm saying this is how i see the direction of all mmo's coming forward in the future if they keep making mmo's that launch and fail. that last statement was for all mmo's in general. if we can speed threw time and see a mmo in 10years i wouldn't be surprised if it was enough content to be called an old offline game with a monthly to it.
    (0)

  4. #4
    Player Biggs's Avatar
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    Behemoth King
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    Sargatanas
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    Conjurer Lv 80
    Quote Originally Posted by strallaalaa View Post
    yeah i don't think ffxiv2.0 will be the disc cash. it's too late for that one, the ps3 cost i think is like 40bucks and 30for pc when it launches. i'm saying this is how i see the direction of all mmo's coming forward in the future if they keep making mmo's that launch and fail. that last statement was for all mmo's in general. if we can speed threw time and see a mmo in 10years i wouldn't be surprised if it was enough content to be called an old offline game with a monthly to it.
    Gotcha.__________
    (0)

  5. #5
    Player
    PinkamenaDiane's Avatar
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    Sep 2012
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    Rainbowdash Pegasus
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    Sargatanas
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    Pugilist Lv 4
    What's wrong with bringing FFXIV up to the industry standard?

    1.0 was a barely playable mess which SE had to make apologies for.

    The game still has the FFXI races along with other FF elements like chocobos. Its not a WoW clone they are using FF lore and flavor in the game.
    (3)

  6. #6
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by PinkamenaDiane View Post
    What's wrong with bringing FFXIV up to the industry standard?

    1.0 was a barely playable mess which SE had to make apologies for.

    The game still has the FFXI races along with other FF elements like chocobos. Its not a WoW clone they are using FF lore and flavor in the game.
    As great as FFXI was at it's time, there are a lot of outdated concepts I would not want to see in FFXIV. I always thought a big mistake in FFXIV was that they did not learn from the mistakes of FFXI and I felt like I was playing a shiny game created in 2002.

    FFXI enthusiast will usually complain that the game should be more like that. Maybe some successful elements, but I definitely think it is better that FFXIV 2.0 goes the route of standardizing itself. Not only are you most likely keeping the mass majority of your current audience, you are bringing in a whole wealth of new players with a system they are familiar with. People look at it as a "clone", but I look at it as a standard MMO genre set up. Like you expect a certain feeling in FPS and side scroll fighting games, this should be the case in MMO's also.

    Its always good to be unique, I can agree to that, but sometimes it doesn't go as well as planned (FFXIV at launch). Its not saying that you are wrong in wanting a "unique" experience, but only my personal opinion that I think going off current MMO standards is the best way to go and gain a high amount of players. SE doesn't want a niche group like FFXI, they want those high numbers.
    (4)

  7. #7
    And being a "standard everyday MMORPG" is why new MMOs rarely last a quarter of a year, because it's nothing new or exciting, it's the same thing over and over again.

    Quote Originally Posted by Tonkra View Post
    go and play FFXI if it is so much better as FFXIV: ARR will be. go play it.
    This is exactly why XIV died out, people went to play better MMOs. The funny thing is, SE will be competing with themselves between XI and XIV especially since when ARR releases, they still will have competition and have to figure a way to make people choose XIV over any other good MMORPG out there.
    (4)
    Last edited by Elexia; 10-22-2012 at 09:55 PM.

  8. #8
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Elexia View Post
    because it's nothing new or exciting, it's the same thing over and over again.
    firstly its interesting how you will know this from seeing just the starter area and basics of ARR.. you havent even seen the low level dungeons instances.. or how a quest will work.. we just have seen the basics of the game yet.

    because they did not want to show more because the game itself is too unfinished for now. aplause to that.


    secondly FFXIV 1.0. was different in some kind of way.. but was it exciting? not at all.. it was a boring mess.
    (6)

  9. #9
    Quote Originally Posted by Tonkra View Post
    firstly its interesting how you will know this from seeing just the starter area and basics of ARR.. you havent even seen the low level dungeons instances.. or how a quest will work..
    We did see how quests work. You speak with an NPC, you get a throwaway story, you get your objectives, you return you get your reward. Basic quest system.

    You don't need to see the low level dungeons or instances to determine if it's "new and exciting" or not, every MMORPG has thus far been exactly the same in setup. What will attract people to XIV over current successful MMORPGs? This is what SE has to figure out.
    (5)

  10. #10
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Quote Originally Posted by Elexia View Post
    We did see how quests work. You speak with an NPC, you get a throwaway story, you get your objectives, you return you get your reward. Basic quest system.

    You don't need to see the low level dungeons or instances to determine if it's "new and exciting" or not, every MMORPG has thus far been exactly the same in setup. What will attract people to XIV over current successful MMORPGs? This is what SE has to figure out.
    well the fact is... no one is attracted by FFXIV 1.0. even though they put much afford in it as well... and put many content (in contrast to what we had at release date) in it. so your arguments are quiet poor in my opinion.

    and the one low level instance is great in my opinion, which we only have seen in the trailer with that yellow dragon. it will be also combined with a quest. so it will be more than just a speed run like aurum vale what we have right now..
    and what is so false about it to combine story and quests with an instance?

    in ARR we will just not have instanced dungeons in the endgame.. also in low and mid range level. what is false about more content than just placing mobs in one area and grind them? tell me more about it..


    ah... and well you know already that there are also quests in 1.0. right now?
    (3)

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