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  1. #101
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    so sick of ppl saying he didn't have enough time, when you are making a game for 5 years and all you get is clunky battle system/copy paste lands/guildleve content something went horribly wrong. I tried to play 1.0 before yoshi-p came in but i could not bare it the lame seasonal events followed by spamming guildleves all day was an eyesore.
    (7)

  2. #102
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    By far the worst thread on these forums.

    People hated Tanaka's game, and now that they realized they can't get FFXI-2 out of this game, they want to go back.

    Tanaka's idea would have been fine if he wasn't too busy criminalizing the playerbase by making everything server side and creating the Market Wards. Let's not forget his ignoring us when we got on our knees and begged for fixes.

    Most of the ideas were half-baked anyways. The Class/Physical level system felt incredibly shallow, the world was bland and uninspired, copy paste aside. THM was the go to class for any specific party role, be it tank, healer, or DD. The idea of making the story progress as any class was retarded, especially in a FF title.

    That said, he did have some neat ideas like Group Crafting and owning your own ship. But then I look at shit like Chocobo Caravans, and Hamlet Defense, and realize that Tanaka is incapable of making fun content.

    The new direction is a far better one.
    (9)

  3. #103
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Firon View Post
    so sick of ppl saying he didn't have enough time, when you are making a game for 5 years and all you get is clunky battle system/copy paste lands/guildleve content something went horribly wrong. I tried to play 1.0 before yoshi-p came in but i could not bare it the lame seasonal events followed by spamming guildleves all day was an eyesore.
    Maybe he needed 7 years not 5. Some times develop and polish new ideas and content takes more time and patience. Many of us were in the beta and we knew the state of the game when it released, it was not finished.

    Quote Originally Posted by Ruisu View Post
    By far the worst thread on these forums.

    People hated Tanaka's game, and now that they realized they can't get FFXI-2 out of this game, they want to go back.

    Tanaka's idea would have been fine if he wasn't too busy criminalizing the playerbase by making everything server side and creating the Market Wards. Let's not forget his ignoring us when we got on our knees and begged for fixes.

    Most of the ideas were half-baked anyways. The Class/Physical level system felt incredibly shallow, the world was bland and uninspired, copy paste aside. THM was the go to class for any specific party role, be it tank, healer, or DD. The idea of making the story progress as any class was retarded, especially in a FF title.

    That said, he did have some neat ideas like Group Crafting and owning your own ship. But then I look at shit like Chocobo Caravans, and Hamlet Defense, and realize that Tanaka is incapable of making fun content.

    The new direction is a far better one.
    Tanakas vision of the game was not FFXI-2, nor that was what I wanted, personally. And I'm not saying 1.0 was a better game, it was terrible and was lacking in several times, but the concepts behind, the ideas, were good.

    I see many people in this thread confusing the concept and the implementation we got. I didn't make it to say the game was better and that 2.0 will be terrible never will I say that 1.0 was a great game, because it wasn't. I only want to review what ideas Tanaka's vision had that were interesting and promising, we all know how they were done, but that is not he point of this thread.
    (4)

  4. #104
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Tonkra View Post
    just stopped reading here. its just ignorant and not true.

    look at the thousand points that are implemented with 2.0. and have been what ff players were looking for.


    now people come along and say tanaka did so much better? I'd say these are the people who enjoy the grind back then etc. pp.. its true that ARR will have much much more final fantasy feeling than XIV 1.0. and even FFXI ever had.

    the ff online franchise till then lacked a lot of typical final fantasy stuff. a chocobo companion with a gambit system, limit break and stuff.. thats not WoW'ish to me.

    bringing up the gameplay to modern mmORPGS does not make it a clone of something. FFXIV 1.0. was HORRIBLE to play, and had nothing to offer than grind. you forgot what the release version was about.
    and you havent seen any of FFXIV 2.0. just the starter areas and the basics..

    you cant just look at the basics and starter areas and say this is a wow clone, just because of the fact that it has quests now in it.. you are not open for the ff online franchise to change.

    thats it. and nothin more. its not about standing in one place and grind one mob after an other for hours like in FF11..
    I feel like I have to quote this so it pops up in the thread again. 100% truth right here. I may just have to bookmark it and use it in every thread like this lol.

    To add to what you were saying, the game can use industry/genre standards as a start and branch out from there. Just because they're bringing things up to speed with the rest of the genre doesn't mean they won't take it past that down the road.
    (0)

  5. #105
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Azurymber View Post
    Tanaka's xiv was unique with things no other games had.
    ARR seems like it will just be a wow clone

    too bad :x I really hope they do something to set the game apart
    I have a feeling either way, you will keep playing, even if some how its a smoking dog turd for a game. If for no other reason than to complain.
    (3)

  6. #106
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Its true that ARR will have much much more final fantasy feeling than XIV 1.0. and even FFXI ever had.
    Hahaha that's funny and stupid.

    ARR will probably be less of a Final fantasy and more like any other MMO out there.
    Stop fooling yourselves.
    I'm not saying it's going to be bad, it's just not going to be the FF you're hoping for.
    Want a REAL FF? Go play an offiline one.

    ARR will be more fun, UI and casual friendly, and all the crap we've been asking for, but definetely not a real FF.
    It just can't be, otherwise it'll fail.

    Tanaka did horribly. The ideas were not so bad, but he did not know how to implement them.
    Yoshi listen to us, and well, he wants to make the game playable and enjoyable for everyone, therefore a wow/rift/tera with jobs and some FF elements.
    (4)
    Last edited by Sagagemini; 10-21-2012 at 04:01 AM.

  7. #107
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    No it's not. Rested EXP is Guardian's Aspect applied to all classes...which was/is a bonus.
    Which just proves it was presented well.

    The idea is still you get X exp from a mob, which reduces over time, resulting in (X - Y_t) exp.
    If you present this as a bonus (guardian aspect, rested XP), there are more chances people will accept the system unlike a negatively formulated system (fatigue)
    (4)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #108
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Firon View Post
    so sick of ppl saying he didn't have enough time, when you are making a game for 5 years and all you get is clunky battle system/copy paste lands/guildleve content something went horribly wrong. I tried to play 1.0 before yoshi-p came in but i could not bare it the lame seasonal events followed by spamming guildleves all day was an eyesore.
    which was being built on an engine that the first staff had to build. that engine was only ready to actually build upon for the last few years of the time it took to build the game. look up crystal tools. it was a console engine that was only released on the first game like 2 1/2 years before xiv was released. it then had to be tweaked to work on actually working on xiv pc version. if anything they worked on the game itself for around 2-3 years.

    that's adding everything in game when it released including the massive amount of dats that were in game on original release in a very short time. remember much of the content we've gotten in game since yoshi took over such as darkhold were already in the game from the previous staff.
    (4)


    http://crystalknights.guildwork.com/

  9. #109
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by KiriA500 View Post
    No it's not. Rested EXP is Guardian's Aspect applied to all classes...which was/is a bonus.
    Reduce the overall amount experience earned. Added rested exp. Fatigue.

    Edit: Oh crap just noticed someone else explained it.. lol
    (1)

  10. #110
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    which was being built on an engine that the first staff had to build. that engine was only ready to actually build upon for the last few years of the time it took to build the game. look up crystal tools. it was a console engine that was only released on the first game like 2 1/2 years before xiv was released. it then had to be tweaked to work on actually working on xiv pc version. if anything they worked on the game itself for around 2-3 years.

    that's adding everything in game when it released including the massive amount of dats that were in game on original release in a very short time. remember much of the content we've gotten in game since yoshi took over such as darkhold were already in the game from the previous staff.
    Again they should have never used a unfinished engine as the director there just something you should not do. While darkhold was in the game i can bet everything i own it wouldn't had been the same content it was just gonna be another cave like mist beard
    (0)

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