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  1. #251
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Quote Originally Posted by Ingolf View Post
    Well clearly you haven't played it enough because TERA's combat is very different from wow's. You should really read the tropes I provided earlier. TERA failed for an entirely different reason, not because it's a wow clone. With your loose set of prerequisites you could call anything a wow clone.

    IT HAS A SWORD?!?!?! WOW CLONE WOULD NOT BUY 0/10
    Didn't you hear? WoW created all MMOs and all MMOs in the past and future are just clones of it. If it's an MMO it's a WoW clone, no exceptions. Just like how all first person shooters are just Doom/Wolfenstein clones.

    Edit: Two posts, similar ideas. What are the chances? lol
    (4)

  2. #252
    Player
    AntonyB's Avatar
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    Miss Wildfire
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    Ragnarok
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    Quote Originally Posted by Lirion View Post
    Didn't you get the memo? Having a standard MMO UI for mouse and keyboard is a WoW clone, having jump is a WoW clone, having faster animation is a WoW clone, having solo content is a WoW clone. Damn the stuff that are unique to FF like primals, chocobos, moogles and things like Crystal Tower from FF3. We have jump and solo content! That's unacceptable! It's a WoW clone!

    /sarcasm
    Actually made me lol, lol.
    (3)

  3. #253
    Player
    Dannythm's Avatar
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    Kenshiro Joestar
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    Quote Originally Posted by Ingolf View Post
    Well they're not clones at all though, that's the entire point. And yeah, quoting another website with your exact argument pre-made is ok with me. In fact it just shows how common your fallacious point of view is. If you look into anything with that mindset then everything is a clone. The term clone itself is incorrect as each of those games is significantly different.

    Similarities does not a clone make.

    And I'm not defending XIV because it doesn't deserve to be defended. 1.0 was terrible, buggy and several steps back from the accepted quality of MMO's today.

    2.0's questing system is pretty much the only thing that's similar to wow (we haven't even seen that much, so I don't know why people are jumping to conclusions.)
    Now we are talking. I'll admit that my use of the term "clones" is incorrect, but there is no way to deny that all these games were made based on the same concept, the one that Everquest presented and the one that WoW popularized. None of them tries to break the mold, that's why some people are calling "playing it safe" and "WoW clones", because the underlying gameplay is exactly the same, take or add a given gimmick. I had fun with some of those games, I didn't with others, but I know I enjoyed FFXI and WoW the most, and I'm sad to see how WoW after BC became well... a different game, still I enjoy it even know.

    I'm not saying that using a concept that is proven is bad, or will result in bad games, and if you review my posts I've never judged 2.0 yet, I'm just saying I fear to find the same old stuff, even if it's good. What FFXIV in it's original conception attracted me was the new concepts, the new ideas trying to evolve the way mmorpgs are played and understood, insted now I'm getting the feeling that we are coming back to the Everquest formula with gimmicks, even if it's more polished and technically better, people would get bored of it fast. But it's a fear, not a judgement, I fear the game to turn it that way, not saying it is that way.

    The quest based content points that way and but the ability to buy land and build your own house, or breed and raise chocobos can just be gimmicks, the same as Tera's combat.

    We don't know yet how those ideas are implemented and how the new game version mechanics will work and what gameplay experience will deliver, maybe it's a game based on the same old mold but evolved enough to make it different, maybe it's a lot closer to 1.0 than what Square is showing, in fear for the bad press 1.0 received, or it may be just another mmo to get into the market and be forgotten in 6 months, with it's only achievement be that it failed twice. We still don't know and of course I will play ARR and then I will judge it, but until now I can only expect from the info Square has given me.

    Edit: if I care so much it's because I don't want the game to disappoint me. It was bad enough with all the lacking content and broken game in general 1.0 delivered the first time. But I want XIV to remain different and good at that, not play the same "standard game" again.
    (1)
    Last edited by Dannythm; 10-21-2012 at 01:48 AM.

  4. #254
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    Quote Originally Posted by Dannythm View Post
    Now we are talking. I'll admit that my use of the term "clones" is incorrect, but there is no way to deny that all these games were made based on the same concept, the one that Everquest presented and the one that WoW popularized. None of them tries to break the mold, that's why some people are calling "playing it safe" and "WoW clones", because the underlying gameplay is exactly the same, take or add a given gimmick. I had fun with some of those games, I didn't with others, but I know I enjoyed FFXI and WoW the most, and I'm sad to see how WoW after BC became well... a different game, still I enjoy it even know.

    I'm not saying that using a concept that is proven is bad, or will result in bad games, and if you review my posts I've never judged 2.0 yet, I'm just saying I fear to find the same old stuff, even if it's good. What FFXIV in it's original conception attracted me was the new concepts, the new ideas trying to evolve the way mmorpgs are played and understood, insted now I'm getting the feeling that we are coming back to the Everquest formula with gimmicks, even if it's more polished and technically better, people would get bored of it fast. But it's a fear, not a judgement, I fear the game to turn it that way, not saying it is that way.

    The quest based content points that way and but the ability to buy land and build your own house, or breed and raise chocobos can just be gimmicks, the same as Tera's combat.

    We don't know yet how those ideas are implemented and how the new game version mechanics will work and what gameplay experience will deliver, maybe it's a game based on the same old mold but evolved enough to make it different, maybe it's a lot closer to 1.0 than what Square is showing, in fear for the bad press 1.0 received, or it may be just another mmo to get into the market and be forgotten in 6 months, with it's only achievement be that it failed twice. We still don't know and of course I will play ARR and then I will judge it, but until now I can only expect from the info Square has given me.

    Edit: if I care so much it's because I don't want the game to disappoint me. It was bad enough with all the lacking content and broken game in general 1.0 delivered the first time. But I want XIV to remain different and good at that, not play the same "standard game" again.
    Game should just be super serious all the time.

    This gimmick has nothing to do with the gameplay as a whole, it's completely optional and doesn't impact the gameplay if you don't go into it. (Breeding chocobos will be great for solo play, but not necessary)

    Your post reeks of:

    (3)

  5. #255
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    Dannythm's Avatar
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    Quote Originally Posted by Ingolf View Post
    Game should just be super serious all the time.

    This gimmick has nothing to do with the gameplay as a whole, it's completely optional and doesn't impact the gameplay if you don't go into it. (Breeding chocobos will be great for solo play, but not necessary)

    Your post reeks of:

    Then you are not understanding me, or just stopped reading there. Pokemon as a game in itself is fun, adding battling pets in wow, through its fun, it's just a gimmick that adds nothing to the core of the game.

    I'm the first to go out and try all the mini games and whatnot of a given game, hell, I spend a lot of hours in golden saucer in FFVII or just playing cards in FFVIII and IX, but that's just an extra, you don't go play those games to go tot he golden saucer or play cards, not the first time you play them through.

    Gimmicks can add fun to a game, but they should not be a selling point, because that will indicate that the core mechanics of the game are bland and/or uninteresting, specially on a mmorpg.

    Precisely what I want is a FF mmo that is FUN, with new mechanics and systems that are not the same that I'm used to play in other games, that's what I liked about Tanaka's concepts, and I damn every day the terrible execution they delivered of them.
    (3)

  6. #256
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    Starlord's Avatar
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    Luna Sushima
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    New Mechanics ans systems aren't always a good thing... When someone trying to invent something, it could wide up being disastrous. When you you try to invent something, especially in an MMO, You are taking a gamble that it will turn out well. SE tried doing that with the Fatigue system and sp per hit.. and that didn't turn out so well =(.
    (2)

  7. #257
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    Arcell's Avatar
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    Arc Jurado
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    Quote Originally Posted by Dannythm View Post
    Then you are not understanding me, or just stopped reading there. Pokemon as a game in itself is fun, adding battling pets in wow, through its fun, it's just a gimmick that adds nothing to the core of the game.

    I'm the first to go out and try all the mini games and whatnot of a given game, hell, I spend a lot of hours in golden saucer in FFVII or just playing cards in FFVIII and IX, but that's just an extra, you don't go play those games to go tot he golden saucer or play cards, not the first time you play them through.

    Gimmicks can add fun to a game, but they should not be a selling point, because that will indicate that the core mechanics of the game are bland and/or uninteresting, specially on a mmorpg.

    Precisely what I want is a FF mmo that is FUN, with new mechanics and systems that are not the same that I'm used to play in other games, that's what I liked about Tanaka's concepts, and I damn every day the terrible execution they delivered of them.
    New mechanics and systems aren't necessarily better. There are standards in a genre because people like them, they tend to be "fun". They can use them as a starting point and build upon them, as they've already started to with things like the Limit Break system. That's directly a part of the gameplay, likely more so in large groups. It's also not something you see in every MMO. It's unique and not just for the sake of being unique. It adds to the depth of the gameplay.

    Gimmicks, as you call them, do set the game apart from others. The more things the player can do the better and they can add variety to the game, breaking up the monotony of constant fighting.

    Anything related to chocobos though ties more directly into the gameplay than most "gimmicks" you see out there. How you raise them affects their stats and the gambit-like system allows a greater degree of control in combat. It is an addition to the combat aspect of the game.

    Also this really isn't about what YOU want. If you don't like what it is, don't play it. Don't whine about how it's not what YOU personally want. Let the game be what it is and if it's not something you like then find something you do like. Tanaka had his chance and the result was seen as one of the worst MMOs in history. It may not have been entirely his fault but it was his project and that was the result.
    (3)

  8. #258
    Player
    Dannythm's Avatar
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    Quote Originally Posted by Arcell View Post
    New mechanics and systems aren't necessarily better. There are standards in a genre because people like them, they tend to be "fun". They can use them as a starting point and build upon them, as they've already started to with things like the Limit Break system. That's directly a part of the gameplay, likely more so in large groups. It's also not something you see in every MMO. It's unique and not just for the sake of being unique. It adds to the depth of the gameplay.

    Gimmicks, as you call them, do set the game apart from others. The more things the player can do the better and they can add variety to the game, breaking up the monotony of constant fighting.

    Anything related to chocobos though ties more directly into the gameplay than most "gimmicks" you see out there. How you raise them affects their stats and the gambit-like system allows a greater degree of control in combat. It is an addition to the combat aspect of the game.

    Also this really isn't about what YOU want. If you don't like what it is, don't play it. Don't whine about how it's not what YOU personally want. Let the game be what it is and if it's not something you like then find something you do like. Tanaka had his chance and the result was seen as one of the worst MMOs in history. It may not have been entirely his fault but it was his project and that was the result.
    I'm not whining, I'm just expressing my fears that 2.0 is just a bland mmo with gimmicks with bland content and mechanics, not stating that it's the case. I'll repeat again, I'm not judging 2.0, I'm just expressing my desire for t to be the best game it can be.

    I stated that I don't know how house building, limit breaks or chocobo breeding is tied to the mechanics of the game or how much of a minigames they all are, because I haven't played ARR yet, can be as you say and they are inherently tied and help make the game unique and more fun, or could be like I and others fear (keyword here), just gimmicks that add nothing to the core of the game.

    And of course, if ARR is not what I expect and I don't find it fun and engaging, I won't play it and won't give square my money each month anymore, but meanwhile I'll express myself and try to give my fears and insights in the forums hoping that won't be the case.
    (1)

  9. #259
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Quote Originally Posted by Elexia View Post
    First they could, as it's the hardware and software they stated they could have replaced. This didn't require a relaunch of XIV.



    I bet you only played the DS version.



    You clearly don't play XIV because all people do is stand around even when someone is shouting for help with stuff, also most people get powerleveled, you know, depending on someone?



    Same dev team. Also since you're telling other people they're wrong, let me tell you that you're wrong, they raised the DC+ monster exp for the purpose of speeding up the leveling process outside of abyssea since soloing a monster has NOTHING to do with it's exp base lol, being unable to solo a DC mob has to deal with balance, not the exp. How the fuck did you even come to that conclusion?
    You really are this stupid lol. The first thing yoshi said that was the engine was terrible and could not be fixed and i played original FF 3 plenty of times and FF 11 is nothing like that game.
    (1)

  10. #260
    Quote Originally Posted by Starlord View Post
    SE tried doing that with the Fatigue system and sp per hit.. and that didn't turn out so well =(.
    No. These are system that were already found in chinese and korean mmos at the time, they're systems to try to regulate playtime (mostly in regards to chinese mmos) and the sp calculations were off as even if you contributed you didnt always get SP. What they were trying to do was make it in a way that the more you did the more sp you got, but like everything else, it wasn't optimized.

    The fatigue system was more to combat RMT in XIV.
    (1)

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