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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    To be entirely honest, I'd say it's a bigger risk to "play it """safe"""" due to the extremely high failure rate in doing so. (far as MMOs go)
    But yeah, we'll see.
    (3)

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    I actually liked 1.0. While it had some serious flaws, the actual gameplay and design was pretty awesome. Once Yoshi took over i felt like they took out the coolest parts (massive parties, animals that followed you, etc)

    I think that the main thing ffxiv is lacking is adventure. I remember in ffxi, exploring a zone was dangerous. Finding a camp was -fun-. I was hoping xiv would be somthing like playing bst on xi (which was seriously the best gaming experience of my life)

    On ffxi when you played old style bstmaster, you would find mobs to use as pets, and a camp to fight stuff. Sometimes they would be at opposite ends of the map. You'd pull or kite the pet mobs -all- the way to your camp and then try to switch them when health got low (they would start walking back... but slowly). Overall, leveling took strategy, knowledge of the mobs, and knowledge of the lands.
    I'm not saying charming pets is the way to go. But when you get strategy, every fight is different.

    Instead every fight became -hit hit hit ws hit hit hit ws heal hit hit hit- like every other boring mmo out there.

    Even with repetitive ffxi parties, you got really fun stuff like trying to get a party to Yhotar jungle through yuhtunga's confusing tunnels and drops, long pulls to the entrance of garliage citadel. etc. If you linked stuff, things were actually dangerous. Getting to leveling spots took effort.

    XI felt like an adventure at every point. Even beating the early CoP stuff to see the new areas was exciting. And when you got to the new areas the music, atmosphere, and story all combined to make it feel amazing. Each part of the zone was different.

    Even with wings of the goddess, you got some really awesome exciting new zones to explore. Having to sneak past armies of aggro mobs, seeing cascading waterfalls, etc. It was all beautiful.

    XI was a true adventure and experience. And this game has completely lost every aspect of that.

    I really hope the re-capture it in 2.0. But from what they have shown, it doesn't look very promising. But we shall see
    (8)
    Mew!

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    To be entirely honest, I'd say it's a bigger risk to "play it """safe"""" due to the extremely high failure rate in doing so. (far as MMOs go)
    But yeah, we'll see.
    This boggles me ppl keep saying mmo's playing it safe are failures but those mmo's still have more subs than xi, but you guys call that successful. I'm at a lost for words.
    (0)