Yet WoW is Totally opposite of FFXI and they hold like 20 times the subs. FFXI is successful and still is. but to me it's just way to tedious "minus abyssea". and it's in our"opinion" for those that say "Good for it's time" Opinions, everyone has one.
Jynx, Gramul.
You both are assuming, and speculating the worst just like rokien, and you're both misinterpreting my words.
I'm sure if you both go back and reread what I wrote you'll see somewhere in there that I essentially said that improvements on old technology makes them better. This is the same thing yoshi-p is doing. (Taking what works from the old, and tweaking them to make it more accessible)
If this spells doom, and gloom for you, then you can always go back to your wheel and stick toys. It really wont effect me in any way.
Ya guess what, so what we are speculating the worst, it's cool, because when the game comes out, either A. i wont be sad or cry about it. B. I eat my words and be like OMGSFODSUFNSDF AWESOME!!!! And get really pumped about the great job they did. So really, It's a win win for me, can't speak for those other two~
The style of gameplay being implemented, has nothing to do with the technology.Jynx, Gramul.
You both are assuming, and speculating the worst just like rokien, and you're both misinterpreting my words.
I'm sure if you both go back and reread what I wrote you'll see somewhere in there that I essentially said that improvements on old technology makes them better. This is the same thing yoshi-p is doing. (Taking what works from the old, and tweaking them to make it more accessible)
If this spells doom, and gloom for you, then you can always go back to your wheel and stick toys. It really wont effect me in any way.
That's what we're concerned about. They had the oppertunity to make a solid game built on what XI provided, but they squandered it. They ripped that thing out before it was fully formed and in their folly, worked on creating something that does nothing to innovate or add anything. Not so much a big deal when your only competition was one or two games, but in an age with a well established monolith and hundreds of failed copy cats with minor tweaks and a fresh coat of paint, why on earth would this work?
Like I said, Square is banking on the references combined with the inoffensive nature of "Standard design" as a means of keeping this game alive.
Like him or not, Tanaka had vision. Tanaka had plans. And all of that was pulled out of the oven well before it was fully baked. So we ended up with a soggy cake with looser frosting. The kinda frosting you find on those waxy cookies in a grocery store bakery. The kind that tastes like it's been there for well over a month in spite of the many preservatives heated efforts to hide the lack of flavor and preparation.
I feel kinda the same. I just wish I didn't.
As it is right now I'm not happy about version 1.0. If 2.0 flops then yes there will be a shitstorm brewin, and I'll say you were right.Ya guess what, so what we are speculating the worst, it's cool, because when the game comes out, either A. i wont be sad or cry about it. B. I eat my words and be like OMGSFODSUFNSDF AWESOME!!!! And get really pumped about the great job they did. So really, It's a win win for me, can't speak for those other two~
they should do a kickstarter for a ffxi-2 mmo that is like that mmo except new everything.
The style of gameplay being implemented, has nothing to do with the technology.
That's what we're concerned about. They had the oppertunity to make a solid game built on what XI provided, but they squandered it. They ripped that thing out before it was fully formed and in their folly, worked on creating something that does nothing to innovate or add anything. Not so much a big deal when your only competition was one or two games, but in an age with a well established monolith and hundreds of failed copy cats with minor tweaks and a fresh coat of paint, why on earth would this work?
Like I said, Square is banking on the references combined with the inoffensive nature of "Standard design" as a means of keeping this game alive.
Like him or not, Tanaka had vision. Tanaka had plans. And all of that was pulled out of the oven well before it was fully baked. So we ended up with a soggy cake with looser frosting. The kinda frosting you find on those waxy cookies in a grocery store bakery. The kind that tastes like it's been there for well over a month in spite of the many preservatives heated efforts to hide the lack of flavor and preparation.
First of all, they ripped out what was not working and what the majority didn't want, and removed features from 1.0 to be put back later in 2.0. Even before they removed features they asked us in player polls if we're okay with drastic changes.
The copy-pasta landscape is from the very beginning. 100% done and completed.. self explanatory. All this also contributed to bad embarrassing reviews for a final fantasy game.
Tanaka couldn't add any content because there was an overwhelming amount of problems. As a director and producer of a game, you are the boss of the development team, you have to decide whether or not the game is ready for release. He made some mistakes.
how are they gonna claim it's the largest sandbox mmorpg when it is smaller then eve?If you guys didn't click on the link I just linked
"I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.
What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed. The same exciting content delivered in a new way. Something you've never seen before. The MMO world has never seen before. We didn't want more kill 10 rats quests. We didn't want more of the same. If you look at the MMOs out there, they're delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game."
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