Player
Also, just might have found my next game......
http://massively.joystiq.com/2012/10...box-style-mmo/
Eh, I'm really just looking forward to 2.0 if it flops in my eyes I will probably be done with MMOs for a long while. Until I see something that suits my gaming tastes and leans away from the disposable conventions I see evolving today.
Okay first things first, you have a lot of questions. Secondly I was not replaying to you. Thirdly that list of classic entertainments is not relevant because each one was limited to the technology of the time. I hope you're following with me here. Overtime I'm sure you've noticed that technology improves, new ideas come to life, and so did the entertainment industry. Hopefully it didn't improve to fast for you.And why is that bad?
If it's fun, good. The only issue is if you get jealous with what's new. Thinking it's somehow a more valid fun.
Hell. I have fun watching movies from 100 years ago. Do the innovations made in the last century make my entertainment less valid? Is The Artist a terrible film because it's in black and white in an age of color? Is Casablanca made worse from its thousands of parodies? Is it bad that I have fun playing early NES games that don't have a simple built in mapping system?
Because if it is, I'm a terrible person.
Lastly, I never said wheel and stick toy was bad. All I said was it was out-dated, and just like all out-dated things they get replaced with something better.
Last edited by Andrien; 10-20-2012 at 01:32 PM.
The Artist was made in 2011. Black and white. Silent film.Okay first things first, you have a lot of questions. Secondly I was not replaying to you. (As if that would stop me.) Thirdly that list of classic entertainments is not relevant because each one was limited to the technology of the time. I hope you're following with me here. Overtime I'm sure you've noticed that technology improves, new ideas come to life, and so did the entertainment industry. Hopefully it didn't improve to fast for you.
Lastly, I never said wheel and stick toy was bad. All I said was it was out-dated, and just like all out-dated things they get replaced with something better.
You guys get so caught up in the new, making excuses to how they're better when most of the time it's just a new piece of technology or a passing trend that has no actual true baring on quality. Things like higher fidelity or clearer picture? Yeah. That's a pretty blatant improvement. Things like matching a game structure to be like every other in its 'genre' at the time. That's more of a grey area. Plenty of pros and cons. No clear forward path. Just mindlessly following market trends in hopes that all the references will keep people interested in something that has had to be pulled to the mediocre stock to be considered an improvement.
Last edited by Gramul; 10-20-2012 at 02:06 PM.
If you guys didn't click on the link I just linked
"I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.
What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed. The same exciting content delivered in a new way. Something you've never seen before. The MMO world has never seen before. We didn't want more kill 10 rats quests. We didn't want more of the same. If you look at the MMOs out there, they're delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game."
Don't know where to start with this statement. Let's just suffice to say that not everthing becomes "Outdated" just because it's old. Your assuming that just because older MMO's such as XI, Ultima Online, Everquest are old that newer things are "Better"
Perhaps you enjoy newer MMO's, but it's arguable wether they are "Better" or not. No recent MMO has proven that it can last as long as the older legacy games. WoW itself is getting on years and could be considered a old outdated game, yet everyone and their dog feels that replicating it is the way to go.
the "Norm" of MMO's is far from being new, it's fairly old it's just that MMO's in general have failed to evolve beyond it these days making it seem like it's something new when it's not. Once a new MMO manages to break the mold and hold a large subscriber base for a few years then you can say something new has come to market.
As it stands most recent MMOs can't get past wanting to be WoW, not like we can blame them for trying to take the easy way out but we have seen it fail time and time again. WoW was lightning in a bottle it's not something we will see replicated, hell I doubt Blizzard themselves will be able to top it, they haven't been able to do it for the last few years in expansions I doubt a new MMO (Titan) will change that.
New does not always mean better, Old does not always mean obsolete.
Hardware? Sure you can argue that, but something subjective like a gaming experience? Hell look at how well "Retro" style games sell, or how well a re-release of a older game (With no improvments mind you) can still sell these days.
Fun is subjective, and it has no shelf date.
Square, Please take a moment to read over this:
"As we reported last night, Sony Online Entertainment dropped a few hints regarding the future of the EverQuest franchise at its annual SOE Live convention in Las Vegas. Though CEO John Smedley's keynote address focused mainly on the firm's non-EQ portfolio, the EQNext tidbit was a doozy.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.
What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed. The same exciting content delivered in a new way. Something you've never seen before. The MMO world has never seen before. We didn't want more kill 10 rats quests. We didn't want more of the same. If you look at the MMOs out there, they're delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game.
Smedley went on to mention that veteran EQ devs Dave Georgeson and Terry Michaels are spearheading the project, and he promised that it would be playable at next year's SOE Live event."
and that's what the players don't want anymore as well, yet they are easily and swiftly adding those things!
SE, that is.
Very well said jyxn, that's why I don't get all these FFXI players are saying "BLAH FFXI WAS GOOD FOR ITS TIME" Yet it has more subscribers than half the mmos out there.Don't know where to start with this statement. Let's just suffice to say that not everthing becomes "Outdated" just because it's old. Your assuming that just because older MMO's such as XI, Ultima Online, Everquest are old that newer things are "Better"
Perhaps you enjoy newer MMO's, but it's arguable wether they are "Better" or not. No recent MMO has proven that it can last as long as the older legacy games. WoW itself is getting on years and could be considered a old outdated game, yet everyone and their dog feels that replicating it is the way to go.
the "Norm" of MMO's is far from being new, it's fairly old it's just that MMO's in general have failed to evolve beyond it these days making it seem like it's something new when it's not. Once a new MMO manages to break the mold and hold a large subscriber base for a few years then you can say something new has come to market.
As it stands most recent MMOs can't get past wanting to be WoW, not like we can blame them for trying to take the easy way out but we have seen it fail time and time again. WoW was lightning in a bottle it's not something we will see replicated, hell I doubt Blizzard themselves will be able to top it, they haven't been able to do it for the last few years in expansions I doubt a new MMO (Titan) will change that.
New does not always mean better, Old does not always mean obsolete.
Hardware? Sure you can argue that, but something subjective like a gaming experience? Hell look at how well "Retro" style games sell, or how well a re-release of a older game (With no improvments mind you) can still sell these days.
Fun is subjective, and it has no shelf date.
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