But why put players through that hassle? Why should I have to go back to my 175 item retainer and scroll through a list thinking "Ok I want to switch to my carpenter, need these shoes, these two rings, this hat...." and 5 minutes later after I'm done crafting getting my gear together and crafting that single piece of lumber, put them all back onto the retainer so I can go through the list looking for my leatherworker gear so I can craft the leather I need, and then put all my leatherworker gear back so I can find my blacksmith gear so I can finally put a new primary tool together. What would be a quick 3-4 minute affair has now turned into a gear/retainer swap nightmare where I'm constantly scrolling through trying to remember which items I need for each class everytime I want to change.
No thank you.
If they are going to design this system right, they really need to make it flexible and easy to use. I wouldn't care if they gave my retainer 1,000 slots... If I have to manually scroll through to find the items everytime I want to switch my class, and then search my inventory to drop them back on my retainer, the system is far too cumbersome. Hypothetically they could put the mannequins in our mog house where we could run back and grab them, but why even bother with that? Make it easy to use and let us just have "more than enough" space for the classes we want to play. It needs to be at least one per available class, and if SE wanted to be nice, allow for additional ones to be unlocked via quest for people that want to set up multiple gear sets for a single job that might do different roles.


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