Page 8 of 11 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 103
  1. #71
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    From an 4Gamer interview some time ago:

    How many type of Gear Set are there to switch gear instantly?
    Y: It’s actually quest based and at first you start with 1 and at timing where you learn the armory you get one more where you can use between two classes. Later by clearning quests the gear set will increase.

    Is there a limit to amount of Gear Set?
    Y: I believe it should match the amount of class/jobs being increased so currently we don’t have anything decided.

    For those inside the Gear Set, will those be counted as items being carried?
    Y: It won’t. So it won't show in the inventory .
    (3)

  2. #72
    Player
    OrionInerghem's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    252
    Character
    Aldebaron Phoenix
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    First I want to say I assume everything will be done correctly after the Beta, that being said..

    From what I've seen we start with a few gear sets, then you quest? limit break? more gear sets is my understanding. The word that best describes FFXIV to me currently is unmanageable. The thing players usually most enjoy about a RPG is the ability to level up and max out their characters and not have to worry about "cleaning their room" after every job change.

    If they truly want FFXIV ARR to be a hit they need to make those gear sets open at the start or with some very easy quests. Thus allowing players to truly build each class/job to the fullest without the expense of manageability.
    FFXI had 20 Jobs, FFXIV already has 18 (not including the 7 battle classes most with the best gear class only) in XI a lot of my gear went on multiple jobs, or a NPC that held AF.
    XI wasn't a manageable game either, but it was at least possible (with a headache) to store gear on NPC, Mules, safes ect.

    With a ARR they have a chance to make a top notch character/equipment change system and I hope they go full force with that system to me that means give us a Gearset for each job (and maybe a class as well). If they don't.. I loose a lot of interest and hope for ARR.
    (0)
    Last edited by OrionInerghem; 10-17-2012 at 05:42 PM.

  3. #73
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    100 will be fine, just stop carrying 10+ full sets of gear with you
    (0)

  4. #74
    Player
    YeaniNah's Avatar
    Join Date
    Feb 2012
    Posts
    482
    Character
    Yeani Sky
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Felis View Post
    You forget the 7 extra chars on the sever with no extra payment.
    I didn't know that we can have 7 more character without paying $3 more each ??? since when its started? is it for Legacy only ?? cos i am a legacy
    Is it started now or will start in ARR ?
    (0)

  5. #75
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by YeaniNah View Post
    I didn't know that we can have 7 more character without paying $3 more each ??? since when its started? is it for Legacy only ?? cos i am a legacy
    Is it started now or will start in ARR ?
    http://lodestone.finalfantasyxiv.com...gn.html#legacy

    If you look at the Legacy page, they're announcing the pricing for A Realm Reborn.

    Essentially, the common mortal will get to chose between:

    • ENTRY price point: 12.99$ / 30 days -> can create a total of 8 characters with 1 max per world.
    • STANDARD price point: 14.99$ / 30 days -> can create a total of 40 characters with 8 max per world

    Legacy members don't have a choice of pricing, they automatically get the STANDARD price point's character allowance, at a monthly price that's less than ENTRY (9.99$), with added bonuses like a neat exclusive chocobo and having their name appear in the credits.

    So yeah, if you're Legacy, you get a crapton of characters. Mules Ahoy!. For everyone else, you can pay 2$ extra to get a crapton of characters. Mules Ahoy!
    (1)

  6. #76
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    We used to have 80 slots and we did alright.
    (1)

  7. #77
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LlenCoram View Post
    We used to have 80 slots and we did alright.
    Back in my day, we had to walk to school in the snow, which was uphill both ways!
    (1)

  8. #78
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by YeaniNah View Post
    I didn't know that we can have 7 more character without paying $3 more each ??? since when its started? is it for Legacy only ?? cos i am a legacy
    Is it started now or will start in ARR ?
    No $3 for each extra char in ARR.
    http://lodestone.finalfantasyxiv.com...gn.html#legacy
    (0)

  9. #79
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by OrionInerghem View Post
    First I want to say I assume everything will be done correctly after the Beta, that being said..

    From what I've seen we start with a few gear sets, then you quest? limit break? more gear sets is my understanding. The word that best describes FFXIV to me currently is unmanageable. The thing players usually most enjoy about a RPG is the ability to level up and max out their characters and not have to worry about "cleaning their room" after every job change.

    If they truly want FFXIV ARR to be a hit they need to make those gear sets open at the start or with some very easy quests. Thus allowing players to truly build each class/job to the fullest without the expense of manageability.
    FFXI had 20 Jobs, FFXIV already has 18 (not including the 7 battle classes most with the best gear class only) in XI a lot of my gear went on multiple jobs, or a NPC that held AF.
    XI wasn't a manageable game either, but it was at least possible (with a headache) to store gear on NPC, Mules, safes ect.

    With a ARR they have a chance to make a top notch character/equipment change system and I hope they go full force with that system to me that means give us a Gearset for each job (and maybe a class as well). If they don't.. I loose a lot of interest and hope for ARR.
    We should start with 1 set, and i don't see why it should be needed to make ultra easy quests for ARR to be an success. Everybody want's everything supereasy or for free, where is the point of playing when you don't have to do anything for your stuff anymore. And if someone loose the interest of ARR cause he dont gets 10+ Gearsets right away then all I can say is "That's too bad"
    (1)

  10. #80
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Elexia View Post
    Well as you basically stated, you carry around shit you honestly don't need to 24/7. Fireworks? Fun items, waste of space if you're hurting for space. Dated items? SB fodder unless you play dress up over tangible stat items.
    Dated Canvas gear is better than the GC crafting gear. Not all dated items have subpar stats.
    (1)

Page 8 of 11 FirstFirst ... 6 7 8 9 10 ... LastLast