Thank god they took that out, all hail the standard price!http://lodestone.finalfantasyxiv.com...gn.html#legacy
If you look at the Legacy page, they're announcing the pricing for A Realm Reborn.
Essentially, the common mortal will get to chose between:
• ENTRY price point: 12.99$ / 30 days -> can create a total of 8 characters with 1 max per world.
• STANDARD price point: 14.99$ / 30 days -> can create a total of 40 characters with 8 max per world
Legacy members don't have a choice of pricing, they automatically get the STANDARD price point's character allowance, at a monthly price that's less than ENTRY (9.99$), with added bonuses like a neat exclusive chocobo and having their name appear in the credits.
So yeah, if you're Legacy, you get a crapton of characters. Mules Ahoy!. For everyone else, you can pay 2$ extra to get a crapton of characters. Mules Ahoy!![]()

i think the gearset system is dumb because you can only use a piece of gear once.. but what about items you can only keep 1 of? my warrior uses a tank and a dd set.. using the same weapon. my blm has a full int and a slightly less int for more m.acc set, using most of the same gear. so i can either make 1 gear set and deal with not having versatility.. or completely ignore the gearsets and use more inventory space because im constantly changing multiple pieces? if none of your gear overlap, youre doing it wrong

I don't know if has been told by SE aldready, but maybe if you don't put a piece into a gear set you will keep the one you have equiped at that moment.
If the system is like current if you meet job/level requirements yeah seems like it'd be that way. If it's like XI where you meet job/level requirements and previously had it equipped it'll auto equip your last set of gear especially if shared.


All of us will play ARR regardless because we're used to going through horrible swaps and 30 mins of traveling around the world to swap gear. Many friends of mine who came from other MMORPGS took one look at the macros, and manual gear swaps and just because of that issue are now on GW2 or some other game.
Yeah they can limit our gear sets to 1 or 3 or something, but why would they? why not just give a gearset for all? too over powered? will it break the game? memory limits? I see no reason why they can't make our lives a hell of a lot easier and wouldn't.
For those people talking about "oh you can just go to town and swap your gear from your retainer..ect" remember the whole point of the Armory system from the first text example? where the guy is soloing on melee job, then goes to a dungeon with friends and switches to a mage on the spot, YEAH that was the whole draw to Armory. it didn't say "He solos on gladiator, then shows up at a dungeon and realizes he needs to switch to mage, then returns to town, finds his gear on retainer while everyone waits, fixes his macro, opps forgot something, be there in 10 mins I'm just looking for my shoes, and OK I'm ready 30 mins later!
they didn't say that because nobody wants to play like that and we shouldn't have to put up with it either, not when there's a better system they've already designed and implemented. Just make a gearset with each job so we can change to any job on the spot, it'll make the armory system as strong as It can be.
Last edited by OrionInerghem; 10-17-2012 at 11:39 PM.

I think i got confused about gear swap. I through it was for swap your gear on the middle of a fight, so you have a key to switch from two type of gear depending what you need.

Yoshi allready told us that it prolly gonna be a gearset for every job. But why do so many ppl cry now cause you have to unlock them with quests? Is it really too hard todo something for these Sets....Yeah they can limit our gear sets to 1 or 3 or something, but why would they? why not just give a gearset for all? too over powered? will it break the game? memory limits? I see no reason why they can't make our lives a hell of a lot easier and wouldn't.
It's really sad to see how many ppl just dont wanna do anything for gear/utility etc. it seems like they would prefer sitting in Uldah while they get everything.....


another complaint thread that bases its ideas on a mix of 1.X limitations and 2.0 thoughts. it really feels like people are just making these 2.0 posts just to keep a conversation going. how can you comment on a system no one has even tried yet? we have only heard from someone who read an interview somewhere in japanese and translated it roughly based off of disjointed information on an incomplete system.


I wouldn't mind seeing a mog sack or mog satchel type item again. Being able to store stuff in our player home will make it easier too, that's how XI was so acceptable.
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