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  1. #131
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    Quote Originally Posted by AquaRyu View Post
    Work still get a lesser reward than luck x.x
    Square's learning curve never ceases to amaze.
    (0)

  2. #132
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    I'm either stupid or can't read but where exactly in Rein's translation does it state that the tokens purchase worse gear?
    (0)
    We'll take it into consideration.

  3. #133
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Miliant View Post
    I'm either stupid or can't read but where exactly in Rein's translation does it state that the tokens purchase worse gear?
    Nowhere that I saw. Kind of curious where this idea came about anyway.
    (0)

  4. #134
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Arcell View Post
    Nowhere that I saw. Kind of curious where this idea came about anyway.
    It was in one of his previous translations

    >・現行では当初コンテンツにトークン制を取り入れたいと考えていた。
    >例えば1回クリアで必ずパーティに2~3個の報酬があってみんなで分配する形。
    >何もエられなかった人にはトークンが渡されてコツコツ参加すれば本命のアイテムより性能が少し落ちる品物が手に入るようにする構想
    - Wanted to put in token system into current version contents.
    - For example with 1 clear have 2-3 rewards (報酬 Houshuu, doesn't say トークンhere like above...orz sorry) which can be distributed with everyone
    - Idea was for those that didn't get anything have a token and once you participate enough you get an item with lower stats than the original.
    (3)
    Last edited by Matsume; 10-17-2012 at 10:29 PM.

  5. #135
    Player
    AntonyB's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Miss Wildfire
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Matsume View Post
    It was i one of his
    Was just looking for this, thought it was in Stans translate, thanks!
    (1)

  6. #136
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    How about they flip things around and the good gear becomes purchasable with tokens and the lesser gear drops off bosses.

    That way work will always yield better results than luck.
    (3)

  7. #137
    Player
    ARytheart's Avatar
    Join Date
    Sep 2011
    Posts
    19
    Character
    Azrum Rytheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by GodAlmighty View Post
    So the point of this is what then? It would seem this is an attempt to reward those who actually spend time and don't get lucky? But as stated, anyone who wants the gear in the first place isn't going to settle for anything less than the actual gear itself.

    If your going to add guaranteed seal drops make them turned in for the same piece, just make it more than 10. If someone runs 50+ successful Moogle/Ifrit/Garuda/Titan/w/e runs and still doesn't have the piece they want, they deserve to get it on merit alone. Hence the seals.

    Don't offer a carrot, then break it in half and throw it in the mud.
    I cant like your post enough. Well said. I dont want a broken carrot thats been thrown in the mud. Although I will keep my mouth closed till i see it implemented. As a person used to being consider very unlucky I know what its like to run dungeon after dungeon and wait till everyone else has it so I can get. Which involoves rebuilding a group with new memebers because a good majority of people bail once they get what they want. P.S. If you on Durandal and lookn for some loyal peeps to run with, hit me up.
    (0)

  8. #138
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    2-3 rare guaranteed drops per raid completion is very generous. That is more than what you are promised -now. The tokens will benefit you more in pick up groups, but I imagine a static group of 8 can collect gear pretty quickly even with a lottery timer in place.
    (1)

  9. #139
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Baxter View Post
    2-3 rare guaranteed drops per raid completion is very generous. That is more than what you are promised -now. The tokens will benefit you more in pick up groups, but I imagine a static group of 8 can collect gear pretty quickly even with a lottery timer in place.
    actually you get up to 5 drops per completion now. the green is rare gear. they did state they were not going to raise the drop rates on darklight so you will still only get 1 piece if you are lucky on most of your runs.
    (0)


    http://crystalknights.guildwork.com/

  10. #140
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    actually you get up to 5 drops per completion now. the green is rare gear. they did state they were not going to raise the drop rates on darklight so you will still only get 1 piece if you are lucky on most of your runs.
    I guess this is pretty much where we are both left with assumptions and no clear answer. I figure they wouldn't mention you could gain tokens to buy items of lesser power than say spiked armguards, but more in reference to darklight rares. Again, all assumptions and you could be right.
    (0)

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