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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    The current magic system suffers from over-simplification at the cost of depth. Adding Additional effects to your spells and make some AOE and others not, is not tactical it reeks of a bad attempt to treat spells like skills instead of spells.
    (1)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jynx View Post
    The current magic system suffers from over-simplification at the cost of depth. Adding Additional effects to your spells and make some AOE and others not, is not tactical it reeks of a bad attempt to treat spells like skills instead of spells.
    Well this is what people wanted. We used to have the ability to turn AoE on and off but people complained that it was too much for them to worry about and that it was handled poorly. I think a single button press to toggle it was fine, apparently though they saw fit to remove it. This is what people wanted.

    I'm not sure we need tier spells back, especially considering we do have tier spells (thunder, fire, blizzard, cure). They're just not numbered. A visual change over the course of leveling is fine but to that end, how impressive would a max level Firaga need to be to accommodate that?
    (0)