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  1. #51
    Player
    RudyFails's Avatar
    Join Date
    Jun 2012
    Posts
    99
    Character
    Rudy Fails
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    Well if we are really going to get into spellcasting being a tactical thing instead of a one button thing...We should consider making all elements single target and AOE again...

    You know because being able to pick a elemental weakness and not AOE the world around you is sometimes a good thing.
    Noit isn't, becuz I don't want to have to press more than 4 buttons. Srsly, I only get to play like 8 minutes a week.
    (0)

  2. #52
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by RudyFails View Post
    Noit isn't, becuz I don't want to have to press more than 4 buttons. Srsly, I only get to play like 8 minutes a week.
    May I direct you to a single player game? Perhaps ones on an emulator were you can save state... 8 mins >.> You can barely log in, watch your character get out of bed, and then log back out. lol
    (0)

  3. #53
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Shougun View Post
    Tiers are not superfluous. Though they do take up room lol.

    Being able to cast a faster spell, or a cheaper spell on demand was useful tactically.
    I didn't think that bit through XD I will edit that part out.
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  4. #54
    Quote Originally Posted by Shougun View Post
    May I direct you to a single player game? Perhaps ones on an emulator were you can save state... 8 mins >.> You can barely log in, watch your character get out of bed, and then log back out. lol
    Yeah lol, 8 minutes is about the time to log in, walk somewhere then log back out.
    (1)

  5. #55
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    The current magic system suffers from over-simplification at the cost of depth. Adding Additional effects to your spells and make some AOE and others not, is not tactical it reeks of a bad attempt to treat spells like skills instead of spells.
    (1)

  6. #56
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jynx View Post
    The current magic system suffers from over-simplification at the cost of depth. Adding Additional effects to your spells and make some AOE and others not, is not tactical it reeks of a bad attempt to treat spells like skills instead of spells.
    Well this is what people wanted. We used to have the ability to turn AoE on and off but people complained that it was too much for them to worry about and that it was handled poorly. I think a single button press to toggle it was fine, apparently though they saw fit to remove it. This is what people wanted.

    I'm not sure we need tier spells back, especially considering we do have tier spells (thunder, fire, blizzard, cure). They're just not numbered. A visual change over the course of leveling is fine but to that end, how impressive would a max level Firaga need to be to accommodate that?
    (0)

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