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  1. #11
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I carry gear for 4 jobs, a tool for every craft, food, 5 stacks of dark matter and the AF armor for all those jobs and I'm @116 slots so if I placed the AFs in storage, and put away some of the gear I don't always use I'll be within 100 slots.

    I don't think that would be possible while carrying gear for all 7 jobs, nor do I think anybody should be doing that to begin with. Just because you can change to anything on the spot doesn't mean that you should. in FFXI we carried gear for 2-3 jobs on us and left the rest at the Mog House since we had to go back there to change jobs anyway so there was no need to carry all that junk on us. (inventory was like 80 slots max)

    I guess in ARR with the client lag removed, gear sets implemented (gear in sets don't take inventory slots) and the extra characters/retainers to store stuff on, living with 100 slots won't be an issue.

    Also we can't say that SE wont expand our inventory space via quests or charging us for space which was the whole idea behind the retainer gimmick.
    (1)

  2. #12
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by moriandrio View Post
    And there is no need to carry all the crafting materials etc. all the time.
    I'm so, so, soooo very guilty of doing this, hehe. I know I don't need it, I even made room on my retainers in anticipation of this. Yet I still carry a bunch of crafting materials I simply don't need unless I am crafting. But this brings up an even larger question really:

    Won't there be a system for purchasing additional retainers? I also believe they mentioned retainers will be shared across all characters on that account. Correct me if I'm wrong about that. Anyway in that case does it mean that we'll get one retainer for free with the rest of the stuff that retainer cannot hold going along to the NPC that is supposed to store everything for us?
    (0)


  3. #13
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fadigre View Post
    Instead on XI you'd fill your entire inventory with gear for one job. Oh the life of a Thief ~

    I don't think we can compare the two games that easily. XIV allows you to switch job on the fly. Reducing your inventory makes this feature obsolete.
    All I can picture is that we'll have to plan ahead for what we need to change to and prepare for it or items in your gear sets for each of your jobs don't take up inventory space regardless of if you're wearing them or not.

    Who knows!
    You dont need to have gear for all jobs on you all the time.
    (0)

  4. #14
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mihana View Post
    I'm so, so, soooo very guilty of doing this, hehe.
    Don't feel guilty! You never know when you might need an impromptu Cobalt set. (seriously though, I carry around full stacks of Cobalt ingots, plates, rivets and rings, Mythril ingots, plates, rivets and rings, Electrum, 6 types of leather, and 4 types of lumber. You just never know when you might feel the urge to mix up a Haubergeon).
    (0)

  5. #15
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hulan View Post
    Don't feel guilty! You never know when you might need an impromptu Cobalt set. (seriously though, I carry around full stacks of Cobalt ingots, plates, rivets and rings, Mythril ingots, plates, rivets and rings, Electrum, 6 types of leather, and 4 types of lumber. You just never know when you might feel the urge to mix up a Haubergeon).
    But then its your own fault when you will get troubles with inventory space :P
    (0)

  6. #16
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by moriandrio View Post
    You dont need to have gear for all jobs on you all the time.
    I do understand this argument. I really don't need it all. I probably only ever hit Bard macros to cast a song and swap back these days.

    What I don't understand is why inventory space is being shuffled about in such a manner.
    That's exactly what this is, inventory is being reshuffled so that there is more on my retainer and less on me. Why? Who knows! We;re still holding the same it's just been moved about slightly.

    I can keep my gear on my retainer and come back to change gear whenever I nee- wait a second.
    ... Come back to retainer to change gear
    ... Come back to Moogle to change job

    This all sounds very familiar.

    On top of that, doesn't having to swap your gear around just cause pointless busy-work?
    Remember drawing spells on FFVIII so you could not-suck? That's what this is! Pointless busy-work!
    I'm drawing gear from my retainer! Oh my!
    (3)
    Last edited by Fadigre; 10-16-2012 at 11:23 PM.
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  7. #17
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    they are getting mannequin system not? so that save a lot of spaces for your gears.... right? then cuting down ammos, and i heard they are iintroducing newer crafting items? so that it will be lesser?

    WHO KNOWS! >
    (0)

  8. #18
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    You'll live lol. Archers no longer need to carry arrows, no more throwing weapons, the mannequin system will relieve some slots. Honestly you'll also probably have to pick and choose from time to time. Do you really need all your crafting mats if you're going out to run a dungeon or do some leves? We'll find out more as time goes but you'll have to learn to live with it.
    (0)

  9. #19
    Player
    GodAlmighty's Avatar
    Join Date
    Jun 2012
    Location
    Windurst
    Posts
    27
    Character
    God Almighty
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xatsh View Post
    We use to survive in XI with half that amount of slots with gear taking up space. People will adapt... they just need to stop hording stuff.

    Two things. One, everyone always wants to say "ffxiv is not ffxi, a remake would be stupid... it's a different game... etc etc..."

    Two, the more logical point, is that in FFXI to change your job you had to return to your mog house. Where your gear was stored. So it made sense. In FFXIV, changing weapons is supposed to streamline the job system above that old school style running back to town to change everything.

    So no I don't think that relates at all. However.....

    So long as SE allows for a decent amount of gear sets, and some way to swap simple things (like rings) without a whole new gear set, than the inventory should be a little easier to manage. Still, with how prominante gathering/crafting is in 14 over 11, 100 will make things more cramped.

    And I don't see why anyone would argue/defend any position that could not possibly be making the game easier/fairer on you at all.

    Another after thought I'm having here would be the ability to call retainers in the field. That would be a more convoluted method, but still work if were insistent on this smaller inventory.
    (1)
    Last edited by GodAlmighty; 10-16-2012 at 11:45 PM.

  10. #20
    Quote Originally Posted by GodAlmighty View Post
    And I don't see why anyone would argue/defend any position that could not possibly be making the game easier/fairer on you at all.

    Another after thought I'm having here would be the ability to call retainers in the field. That would be a more convoluted method, but still work if were insistent on this smaller inventory.
    Indeed, going back to your house or talking to a nomad moogle to change would probably be the better system in terms of inventory management so while both games are different, with all the storage options and ability to separate everything I need for x job and keep my inv space as low as possible was a lot better.

    It is also true the only people with issues currently are hoarders, since there's a good chance you're not playing every 50 class/job fully and only 1-3 of them at your top performance if that.
    (1)

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